Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
The Thunderclud proc would give you 1 full GCD to get you first tick after transpose, as otherwise you would just be waiting for you first tick before being able to use Bliz III.
flare > transpose > thundercloud > firestarter
4s + 0.5s + 2.5s + 2.5s = 9.5s before next cast
260p + 0 + 340p + 220p = 820 potency
--> 86,32 pot/sec
flare > firestarter > transpose > thundercloud > b3 > b1/scathe > fire 3
4s + 2.5s + 0.5s + 2.5s + 3.5s + 2.5s + 1.75s = 17.25s before next cast
260p + 330p + 0 + 340p + 220p + 150/100p + 220p = 1520/1470 potency
--> 88.12/85.22 pot/sec
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
Having a lot of fun with Aether Manip in T9. I think this is probably the first fight where I would say most BLMs should be using it regularly, I know in other fights it's useful at certain occasions, but it seems as long as I have someone (bard in my case) knowing I plan on aethering to them, it's made this fight 10x less annoying.
sorry for being MIA for bit... too busy getting rich (aka working -.-)
I'll go through the posts and answer some Q's in a bit while revamping DET vs INT page with all the data from last week, which was quite a bit.
Can't wait to see what happens myself as well.
Cheers.
i really appreciate your hard work puro. since most of your data are excel calcs and this way some sort of "theoretical best case scenarios", i still cant live with the fact that det has so less value for us as blm than for other classes. i mean, even some bards shift from pure crit build (thanks to new ilvl 110 gear) to some sort of det build (331 det with buttons) and are crushing some really good numbers. dragoons had that twist around xmas/new year when exm and others collected ingame data and disproved the old formula of valk (which favoured crit too much). maybe its just me, i dont know for sure and i cant prove the feeling i have about this issue (since my main is pld).sorry for being MIA for bit... too busy getting rich (aka working -.-)
I'll go through the posts and answer some Q's in a bit while revamping DET vs INT page with all the data from last week, which was quite a bit.
Can't wait to see what happens myself as well.
Cheers.
Updated 'INT vs DET' Page....
---
INT = fixed damage increase for each spell (makes sense because it correlates with potency). The values are pretty much the same as before 7 months ago.
DET = Seems like there might be a trend where more DET = more INT worth. (ie. takes less and less DET to equal 1 INT the more DET you have). Still inconclusive though. I'll try to get more data (please kill me). Also going to need more data for testing different Weapon Damage and its effect on DET (and of course vs. INT) (/wrist)
But after averaging out all the cluster-F's in the end: ~5 DET (4.7) = 1 INT
Thanks for the math. 1 more quick question. Doesn't that last fire 3 still have a GCD (2.5s) before you can cast the next spell? Coz from my experience, if I cast fire 3 in umbral ice III, my spell goes off before the GCD is ready. So I'm just wondering.flare > transpose > thundercloud > firestarter
4s + 0.5s + 2.5s + 2.5s = 9.5s before next cast
260p + 0 + 340p + 220p = 820 potency
--> 86,32 pot/sec
flare > firestarter > transpose > thundercloud > b3 > b1/scathe > fire 3
4s + 2.5s + 0.5s + 2.5s + 3.5s + 2.5s + 1.75s = 17.25s before next cast
260p + 330p + 0 + 340p + 220p + 150/100p + 220p = 1520/1470 potency
--> 88.12/85.22 pot/sec
Yes it does, Umero. The cast time is halved, but the global is still a full 2.5 seconds. That makes it so it's 18 seconds before the next cast is available. However, it's also worth noting the potency numbers are far far off.
AF is a 40/60/80% potency increase for fire, UI is a 10/20/30% potency penalty. So, if you get both procs...
Flare > Transpose > Thundercloud > Firestarter
4s s + 0.5s + 2.5s + 2.5s = 9.5 seconds before rotation can continue (will not be at max MP)
468p + 0 + 340p + 198p = 1006 potency
105.9 p/s
Flare > Firestarter > Transpose > Thundercloud > B3 > B1/Scathe > Fire 3
4s + 2.5s + .5s + 2.5s + 3.5s + 2.5s + 2.5s = 18 seconds before rotation can continue (should be at max MP)
468 + 396 + 0 + 340 + 220 + 150/100 + 154 = 1728/1678 potency
96 (93.2) p/s.
But, considering that you'd likely only be able to get one fire off using the first rotation before going back into Umbral Phase, it's more likely for it to deal less overall damage.
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