I always run my healer for expert roulette for near instant queues.
Healer isn't my main.
Also useful for Brayflox speed runs when the other dps slots are full.
I always run my healer for expert roulette for near instant queues.
Healer isn't my main.
Also useful for Brayflox speed runs when the other dps slots are full.



I blame everyone but the tank. Every time I queue roulette as a tank and get township, as soon as we hit diabolos, everybody just stands still until I have to ask who's going to be on door duties. I didnt ask at the start because I usually have the intention of finishing anyway. But yeah, nobody wants to do it and I dont know why and it's actually making me get irked whenever I get the dungeon. On the other hand, whenever I queue as a dps and get township, I offer to do it straight away and there's no problems. I even get tripple commendations just for doing it sometimes.
I just don't que up for Roulettes. I can get all my soldiery just from queing specifically for Brayflox or Halatali like..ten times or so. That's it. I personally would rather drop out of Lost City if i DID do a roulette, because the mechanics are fun with an FX group.. not so much with a bunch of pugs.
So specific Queing I go, and i leave Lost City alone entirely.
Yesterday, the tank leave right at the beginning of Lost City ...
Me as a Scholar, a monk and a dragoon (who will tank) decided to try without tank while waiting for one to pop.
We ended up finishing the dungeon with only the 3 of us.
What I learned :
- some drg players are absolutely awesome.
- Lost City is easy enough to finish with only 3 guys, people who leave right at the beginning are pussies.
- a little message to that tank :
Can't remember his name though![]()


Why would anyone leave this dungeon O_o? its easy as hell and the boss fights are easy and fun


People have two problems with this dungeon. First of all, it can take a tad longer than Brayflox but from my experience so far, there are more than enough people who are afraid of the doors at the last boss that the mechanics will cause a wipe. First thing I do when I see it is Ampador in Roulette is to say "i care for all the doors at end boss". Works wonders and people stay more often.
But all in all, the Animus chase has brought out the worst in people. Two things must happen: some people must change their mindset and stop using DF for myth runs where they know they will either leave after second boss or leave instantly when it is not the Dungeon they look for. Additionally, SE must close the escape method too many people abuse. Disallow leaving without penalty if it is done quickly enough before everybody has finished their cutscene. This is a design flaw the "clever" players abuse without end. I hope 2.28 brings some relief and solutions to the actual leaving trend. Sad we need SE anyways, how people can be so egoistic and choosy but still want max reward is beyond me.
Not really. One person can do everything. There's never a reason to mark doors. If you can't remember all of the matches, then you can just open them during the fight.

I frequently get halatali which I dont mind, just wish drg coat dropped.

I hate Lost City in a pug, but got a great one last night - we were all so overgeared we zerged Diabolos and didn't even touch the doors =P
Usually (ime) two people both try to mark at the same time which results in chaos, or one person says they'll do it and don't, or I'm forced to do it which confuses me xD
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