its just a left over from 1.0... Yoshi doesnt really want it in the game
its just a left over from 1.0... Yoshi doesnt really want it in the game
In analysis I'm not even sure there's a positive.
If you want players to target an elemental weakness, you end up with
1. Characters are now forced to carry more gear to be 'properly equipped' for encounters, forcing a lot more farming. (There is an argument though that this is a positive for things like reducing content obsoletion, but this is distinctly not the philosophy XIV takes)
2. Classes spontaneously have various tools restricted from them in fights simply because they're not the right element.
3. Classes that do play the elemental game and avoid 2... now have six functionally identical spells that aren't actually adding any gameplay because you're using the same one over and over and ignoring the others, creating unnecessarily clogged skill lists.
It's not even a 'smart' thing. It doesn't take intelligence to pick which spell to use, just foreknowledge of which one's most effective. The only time it might get interesting is bosses which rely on changing elements, which has heavy impact on other classes in the process.
Last edited by Garlyle; 05-21-2014 at 09:56 PM.
Honestly I wish the game had an elemental wheel. Makes it more interesting instead of the boring setup we have now. Your points are good, but I think the key thing is it forces variation. You can no longer have "BIS", you must equip yourself to the fight you are going into. It does require more work balancing, which SE doesn't seem to want to worry about with their streamlining. It also makes sense as an immersion thing, ie attacking Bombs with Fire or ice elementals with Blizzard.In analysis I'm not even sure there's a positive.
If you want players to target an elemental weakness, you end up with
1. Characters are now forced to carry more gear to be 'properly equipped' for encounters, forcing a lot more farming. (There is an argument though that this is a positive for things like reducing content obsoletion, but this is distinctly not the philosophy XIV takes)
2. Classes spontaneously have various tools restricted from them in fights simply because they're not the right element.
3. Classes that do play the elemental game and avoid 2... now have six functionally identical spells that aren't actually adding any gameplay because you're using the same one over and over and ignoring the others, creating unnecessarily clogged skill lists.
It's not even a 'smart' thing. It doesn't take intelligence to pick which spell to use, just foreknowledge of which one's most effective. The only time it might get interesting is bosses which rely on changing elements, which has heavy impact on other classes in the process.
The first part would be my guess as well. I'm not familiar with any interview where Yoshi said he wouldn't use it; anyone know of one? I kind of wonder if elemental stuff was taken out for the same reason we have Fire 2 instead of Fira (for example), American players wouldn't "get it". /rollseyes
Ok I did a quick google search and found this:The first part would be my guess as well. I'm not familiar with any interview where Yoshi said he wouldn't use it; anyone know of one? I kind of wonder if elemental stuff was taken out for the same reason we have Fire 2 instead of Fira (for example), American players wouldn't "get it". /rollseyes
http://avalanchegroup.enjin.com/foru...ready-answeredWill the battle system ever include some sort of elemental weakness wheel? I don't like killing a fire element using fire. This will help with some of the "bland" battle system complaints.
Already addressed in live letter. Yoshida says it's better to make all classes viable for all content rather than exclude or prioritize classes for each fight.
This is about elemental wheel, but we discuss about elemental resistances.
"This enemy is ice element, attack it with fire for more damage and don't attack with wind" - elemental wheel
"This enemy is strong against fire, attack with all what you have but not with fire" - elemental resistances
During beta Yoshida wrote why he think that elemental resistances is better than a whole elemental wheel
Last edited by Felis; 05-22-2014 at 02:01 AM.
The in-game elemental resistances don't quite work that way, it's player defence only, not enemy defence that counts. I bring up elemental wheels because it's related to elemental defences in general.This is about elemental wheel, but we discuss about elemental resistances.
"This enemy is ice element, attack it with fire for more damage and don't attack with wind" - elemental wheel
"This enemy is strong against fire, attack with all what you have but not with fire" - elemental resistances
During beta Yoshida wrote why he think that elemental resistances is better than a whole elemental wheel
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.