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  1. #1
    Player
    Razzle's Avatar
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    Mar 2011
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    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    its just a left over from 1.0... Yoshi doesnt really want it in the game
    (2)

  2. #2
    Player
    NovaUltimatum's Avatar
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    Aug 2013
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    368
    Character
    Nova Ultimatum
    World
    Moogle
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    Thaumaturge Lv 92
    Quote Originally Posted by Razzle View Post
    its just a left over from 1.0... Yoshi doesnt really want it in the game
    Why though? What's wrong with an elemental wheel? How do its negatives outweigh the positives?

    Did Yoshi even ask the community if it should have been gotten rid of?
    (1)

  3. #3
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    Join Date
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    Quote Originally Posted by NovaUltimatum View Post
    Why though?
    Because they wanted to dumb the game down in every way possible.

    Elemental wheel was probably the first to go.
    (2)

  4. #4
    Player
    Garlyle's Avatar
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    Sep 2013
    Location
    Ul'dah
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    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by NovaUltimatum View Post
    Why though? What's wrong with an elemental wheel? How do its negatives outweigh the positives?
    In analysis I'm not even sure there's a positive.

    If you want players to target an elemental weakness, you end up with
    1. Characters are now forced to carry more gear to be 'properly equipped' for encounters, forcing a lot more farming. (There is an argument though that this is a positive for things like reducing content obsoletion, but this is distinctly not the philosophy XIV takes)
    2. Classes spontaneously have various tools restricted from them in fights simply because they're not the right element.
    3. Classes that do play the elemental game and avoid 2... now have six functionally identical spells that aren't actually adding any gameplay because you're using the same one over and over and ignoring the others, creating unnecessarily clogged skill lists.

    It's not even a 'smart' thing. It doesn't take intelligence to pick which spell to use, just foreknowledge of which one's most effective. The only time it might get interesting is bosses which rely on changing elements, which has heavy impact on other classes in the process.
    (2)
    Last edited by Garlyle; 05-21-2014 at 09:56 PM.

  5. #5
    Player
    Magis's Avatar
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    Aug 2013
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    Ul'dah
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    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Garlyle View Post
    In analysis I'm not even sure there's a positive.

    If you want players to target an elemental weakness, you end up with

    1. Characters are now forced to carry more gear to be 'properly equipped' for encounters, forcing a lot more farming. (There is an argument though that this is a positive for things like reducing content obsoletion, but this is distinctly not the philosophy XIV takes)
    2. Classes spontaneously have various tools restricted from them in fights simply because they're not the right element.
    3. Classes that do play the elemental game and avoid 2... now have six functionally identical spells that aren't actually adding any gameplay because you're using the same one over and over and ignoring the others, creating unnecessarily clogged skill lists.

    It's not even a 'smart' thing. It doesn't take intelligence to pick which spell to use, just foreknowledge of which one's most effective. The only time it might get interesting is bosses which rely on changing elements, which has heavy impact on other classes in the process.
    Honestly I wish the game had an elemental wheel. Makes it more interesting instead of the boring setup we have now. Your points are good, but I think the key thing is it forces variation. You can no longer have "BIS", you must equip yourself to the fight you are going into. It does require more work balancing, which SE doesn't seem to want to worry about with their streamlining. It also makes sense as an immersion thing, ie attacking Bombs with Fire or ice elementals with Blizzard.
    (0)

  6. #6
    Player
    Sadana's Avatar
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    Aug 2013
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    Ul'dah
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    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Razzle View Post
    its just a left over from 1.0... Yoshi doesnt really want it in the game
    The first part would be my guess as well. I'm not familiar with any interview where Yoshi said he wouldn't use it; anyone know of one? I kind of wonder if elemental stuff was taken out for the same reason we have Fire 2 instead of Fira (for example), American players wouldn't "get it". /rollseyes
    (0)

  7. #7
    Player
    NovaUltimatum's Avatar
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    Aug 2013
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    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Sadana View Post
    The first part would be my guess as well. I'm not familiar with any interview where Yoshi said he wouldn't use it; anyone know of one? I kind of wonder if elemental stuff was taken out for the same reason we have Fire 2 instead of Fira (for example), American players wouldn't "get it". /rollseyes
    Ok I did a quick google search and found this:

    Will the battle system ever include some sort of elemental weakness wheel? I don't like killing a fire element using fire. This will help with some of the "bland" battle system complaints.
    Already addressed in live letter. Yoshida says it's better to make all classes viable for all content rather than exclude or prioritize classes for each fight.
    http://avalanchegroup.enjin.com/foru...ready-answered
    (3)

  8. #8
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NovaUltimatum View Post
    Ok I did a quick google search and found this:
    This is about elemental wheel, but we discuss about elemental resistances.

    "This enemy is ice element, attack it with fire for more damage and don't attack with wind" - elemental wheel
    "This enemy is strong against fire, attack with all what you have but not with fire" - elemental resistances

    During beta Yoshida wrote why he think that elemental resistances is better than a whole elemental wheel
    (0)
    Last edited by Felis; 05-22-2014 at 02:01 AM.

  9. #9
    Player
    NovaUltimatum's Avatar
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    Aug 2013
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    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Felis View Post
    This is about elemental wheel, but we discuss about elemental resistances.

    "This enemy is ice element, attack it with fire for more damage and don't attack with wind" - elemental wheel
    "This enemy is strong against fire, attack with all what you have but not with fire" - elemental resistances

    During beta Yoshida wrote why he think that elemental resistances is better than a whole elemental wheel
    The in-game elemental resistances don't quite work that way, it's player defence only, not enemy defence that counts. I bring up elemental wheels because it's related to elemental defences in general.
    (0)