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  1. #1
    Player
    Pride's Avatar
    Join Date
    May 2011
    Posts
    72
    Character
    Pride Radeneau
    World
    Famfrit
    Main Class
    Arcanist Lv 55

    Elemental Resistance: Why Even Have It?

    So, there are a couple little things in this game that really bother me, but none quite like elemental resistance.

    I can't wrap my head around this concept, it seems so half-baked. Does it have any meaningful impact on anything and if not, why even have it in the game to begin with?

    The way I see it, they should either completely do away with it, or make it meaningful, yet with each new primal we get more of it.

    The same could also be said about the member of the twelve we chose, or our character's birthday. If choice is to be in the game, make it an actual meaningful choice, not an arbitrary construct.

    Has anyone found a practical use for elemental resistance or elemental potions?
    (17)

  2. #2
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Not really useful. Due to all the 1 shot moves from the various primals.
    (12)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  3. #3
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    I think I've read before that someone made experiments with resistances and 1point amounts to 0,016% less dmg (but I'm not sure how credible that actually is). Eitherway elemental resistance does not Play a big role in this game, not even in fights against Bosses which only use attacks of on element (Garuda Ifrit Titan Leviathan)
    (0)

  4. #4
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    It's really poorly implemented at the moment, and probably will remain so without some significant design philosophy changes.

    Elemental resistance tends to work on a sliding scale: Either it's so weak that it's irrelevant and can be survived anyway, and thus people generally won't bother - or it reaches a point where it's necessary to survive things, in which case you put extra weight on players to have an entire separate set or pieces of gear just to deal with it.

    Both options are valid; XIV's philosophy seems to not want players to need to carry around multiple sets of gear. But it still has the mechanics, for some reason, so it falls into the former camp, where it just sorta looks like a sloppy loose end.
    (6)

  5. #5
    Player
    Farah's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Farah Malone
    World
    Behemoth
    Main Class
    Scholar Lv 70
    Because it is the only valid reason to wear a bikini in Ifrit? At least that was my excuse for wearing a bikini before glamour.
    (2)

  6. #6
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    its just a left over from 1.0... Yoshi doesnt really want it in the game
    (2)

  7. #7
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Razzle View Post
    its just a left over from 1.0... Yoshi doesnt really want it in the game
    Why though? What's wrong with an elemental wheel? How do its negatives outweigh the positives?

    Did Yoshi even ask the community if it should have been gotten rid of?
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by NovaUltimatum View Post
    Why though?
    Because they wanted to dumb the game down in every way possible.

    Elemental wheel was probably the first to go.
    (2)

  9. #9
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by NovaUltimatum View Post
    Why though? What's wrong with an elemental wheel? How do its negatives outweigh the positives?
    In analysis I'm not even sure there's a positive.

    If you want players to target an elemental weakness, you end up with
    1. Characters are now forced to carry more gear to be 'properly equipped' for encounters, forcing a lot more farming. (There is an argument though that this is a positive for things like reducing content obsoletion, but this is distinctly not the philosophy XIV takes)
    2. Classes spontaneously have various tools restricted from them in fights simply because they're not the right element.
    3. Classes that do play the elemental game and avoid 2... now have six functionally identical spells that aren't actually adding any gameplay because you're using the same one over and over and ignoring the others, creating unnecessarily clogged skill lists.

    It's not even a 'smart' thing. It doesn't take intelligence to pick which spell to use, just foreknowledge of which one's most effective. The only time it might get interesting is bosses which rely on changing elements, which has heavy impact on other classes in the process.
    (2)
    Last edited by Garlyle; 05-21-2014 at 09:56 PM.

  10. #10
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Garlyle View Post
    In analysis I'm not even sure there's a positive.

    If you want players to target an elemental weakness, you end up with

    1. Characters are now forced to carry more gear to be 'properly equipped' for encounters, forcing a lot more farming. (There is an argument though that this is a positive for things like reducing content obsoletion, but this is distinctly not the philosophy XIV takes)
    2. Classes spontaneously have various tools restricted from them in fights simply because they're not the right element.
    3. Classes that do play the elemental game and avoid 2... now have six functionally identical spells that aren't actually adding any gameplay because you're using the same one over and over and ignoring the others, creating unnecessarily clogged skill lists.

    It's not even a 'smart' thing. It doesn't take intelligence to pick which spell to use, just foreknowledge of which one's most effective. The only time it might get interesting is bosses which rely on changing elements, which has heavy impact on other classes in the process.
    Honestly I wish the game had an elemental wheel. Makes it more interesting instead of the boring setup we have now. Your points are good, but I think the key thing is it forces variation. You can no longer have "BIS", you must equip yourself to the fight you are going into. It does require more work balancing, which SE doesn't seem to want to worry about with their streamlining. It also makes sense as an immersion thing, ie attacking Bombs with Fire or ice elementals with Blizzard.
    (0)

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