Quote Originally Posted by Chezen View Post
I meant along with nerfing and buffing, (some) PvPers demand certain skills and/or removal of skills. Over time, such demands leads to the classes being almost all alike. FFXIV's a little different yes, but we won't know until the battle changes how that might play out.

You rarely see PvE players complain about skills directly. If it's not that useful, they simply don't use it. If there's another skill they could use, most will just compensate with what they have; they may or may not give suggestions in the forum. If the character is UP, they might complain about the class, or just say the game is too hard. If it's OP, few people will complain about that, as it benefits them and/or their party anyway.

Rift tried having a seperate soul for PvPers and said they wouldn't make ajustments for the sake of PvP. It didn't happen.

So, I'm just honestly asking, how would you keep them completely separate and not affecting each other?

Not that this post matters. SE will do what they think they need to do to make this game a success. I said before, there will always be things you do or do not like in an mmo. It's up to the individual to decide if the pros are enough in his or her own case.
In terms of nerfing/removing skills, SE needs to actually balance the skills, and seperately for PvE and PvP. Not listen to all the whiners screaming for everything, but do it themselves and not rush it through and screw it up worse then normal. Though the idea of the OP's is on the right track IMO, I think it should be in terms of the skills, not class for PvP and job for PvE. A good start with seperate balancing, but a I believe a wrong turn in how the skill set to use is chosen.

Honestly, it can be done. I am of the opinion that Guild wars did this the right way. There are simply 2 versions of skill, some being the same for PvE and PvP, some that are somewhat different for PvE and PvP, and others that are a lot different in how they work/damage/ect. for PvE and PvP.

It may be a B2P game, but it did many things right. Seperate balancing for PvE and PvP being one of them.

Note: this is my opinion and not to be taken as absolute fact.