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  1. #11
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Chezen View Post
    What do you recommend when someone starts complaining about a skill in particuliar and wants it taken out/put in?
    I would assume since there would be two rule sets in that poster's example, they would change the PvP set, if found to be necessary, and leave the PvE set be.

  2. #12
    Player
    Madisonlee's Avatar
    Join Date
    Apr 2011
    Posts
    28
    Character
    Madisonlee Khan
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chezen View Post
    What do you recommend when someone starts complaining about a skill in particuliar and wants it taken out/put in?
    I'm not sure what you're asking. If you mean wants a skill removed altogether from the game? If so, perhaps let's say that PVE'ers are sick of the OPness of Punishing Barbs (just an example, not saying it's OP). Then SE could either 1: Nerf punishing barb's effect against NPCs (PVE), or simply make Punishing Barbs non-executable against PVE content.

    Same could be done for PVP. If PVP'ers want Punishing Barbs removed or nerfed, nerf it for PVP use only or make it non-executable against players.
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Madisonlee View Post
    Responses like this are starting to get annoying. Please learn what PVP is and stop equating PVP with open world PK gank fest. PVP = "PLAYER VERSUS PLAYER." That can mean Ballista type games, Battle grounds, duels, mini games like choco racing, anything that involves 1 player versus another player or a group of players versus another group.

    Yoshi P said open world PK is NOT a possibility, nor would SE ever force that upon their player base. So please stop with these ridiculous posts like "omg NO PVP I DON'T WANNA BE GANKED WHEN I'M DOING LEVE/CRAFTING/AFK!!" whathaveyou.
    People are just typical like that. Can't be helped unfortunately =/
    (3)

  4. #14
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    I think the collesium(sp) would be a great place for PvP.
    (4)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  5. #15
    Player

    Join Date
    Mar 2011
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    837
    Oh my god... OP's sig... could it be....... the return of....
    (0)

  6. #16
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    They have to change / add lots of things before thinking about PVP don't you think?

    Anyway i don't like PVP but they can add some "arena" PVP / ballista type for those who want some i don't care if it doesn't change the rest of the game.

    On ff11 there was some "friendly pvp" and it was the same battle system which was used than the one in pve so it shouldn't be hard to do it again in ff14 isn't it?
    (0)

  7. #17
    Player
    Dranio's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Lia Merenia
    World
    Excalibur
    Main Class
    Archer Lv 35
    Sounds similiar to the way Guild Wars does it. Basically, in PvE areas your skills are balanced for PvE. When you enter a PvP related area (such as a guild hall for example) the skill switch to the PvP versions automatically, seperately balanced. I always liked that way of balancing skills for PvE and PvP best.
    (1)

  8. #18
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Ya I think PvP in any fashion would be a ways off due to what needs to be done now. I am not against PvP that is controlled, I am actually very much for it. Hence why I like the collesium(sp) idea. Hell the collesium could be great as even just solo battles against mobs for big rewards, small groups too. They have it all set up already (the place I mean in Uldah). They just have to implement the mechanics, could be great.
    (1)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    21
    Quote Originally Posted by Madisonlee View Post
    Again like I've said a bunch of times now, 2 separate effect modes is a perfect solution; just a matter of SE deciding if they want to dedicate time to do it. (IE each spell/ability has one effect in PVP and another in PVE, so that PVP balance would never possibly affect PVE, because spell modifications for PVP would only change the PVP effect of the spell.) For instance CC lasting a shorter duration when used in PVP, or a spell being less damaging in PVP than PVE.
    This or having class skills exclusive to classes and job skills exclusive to jobs. One adapts to PvP, one doesn't. (example: if you're a gladiator your rampart gives you X defense boost, if you're a paladin it gives you Y defense boost.) Or just make it so that jobs simply can't use certain class skills.


    Quote Originally Posted by Dranio View Post
    Sounds similiar to the way Guild Wars does it. Basically, in PvE areas your skills are balanced for PvE. When you enter a PvP related area (such as a guild hall for example) the skill switch to the PvP versions automatically, seperately balanced. I always liked that way of balancing skills for PvE and PvP best.
    This is how I imagine it except switching between areas in this case = switching between class and job.
    (0)

  10. #20
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Madisonlee View Post
    I'm not sure what you're asking. If you mean wants a skill removed altogether from the game? If so, perhaps let's say that PVE'ers are sick of the OPness of Punishing Barbs (just an example, not saying it's OP). Then SE could either 1: Nerf punishing barb's effect against NPCs (PVE), or simply make Punishing Barbs non-executable against PVE content.

    Same could be done for PVP. If PVP'ers want Punishing Barbs removed or nerfed, nerf it for PVP use only or make it non-executable against players.
    I meant along with nerfing and buffing, (some) PvPers demand certain skills and/or removal of skills. Over time, such demands leads to the classes being almost all alike. FFXIV's a little different yes, but we won't know until the battle changes how that might play out.

    You rarely see PvE players complain about skills directly. If it's not that useful, they simply don't use it. If there's another skill they could use, most will just compensate with what they have; they may or may not give suggestions in the forum. If the class is UP, they might complain about the class, or just say the game is too hard. If it's OP, few people will complain about that, as it benefits them and/or their party anyway.

    Rift tried having a seperate soul for PvPers and said they wouldn't make ajustments for the sake of PvP. It didn't happen.

    So, I'm just honestly asking, how would you keep them completely separate and not affecting each other?

    Not that this post matters. SE will do what they think they need to do to make this game a success. I said before, there will always be things you do or do not like in an mmo. It's up to the individual to decide if the pros are enough in his or her own case.
    (0)
    Last edited by Chezen; 07-03-2011 at 09:32 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

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