I would assume since there would be two rule sets in that poster's example, they would change the PvP set, if found to be necessary, and leave the PvE set be.
I'm not sure what you're asking. If you mean wants a skill removed altogether from the game? If so, perhaps let's say that PVE'ers are sick of the OPness of Punishing Barbs (just an example, not saying it's OP). Then SE could either 1: Nerf punishing barb's effect against NPCs (PVE), or simply make Punishing Barbs non-executable against PVE content.
Same could be done for PVP. If PVP'ers want Punishing Barbs removed or nerfed, nerf it for PVP use only or make it non-executable against players.
People are just typical like that. Can't be helped unfortunately =/Responses like this are starting to get annoying. Please learn what PVP is and stop equating PVP with open world PK gank fest. PVP = "PLAYER VERSUS PLAYER." That can mean Ballista type games, Battle grounds, duels, mini games like choco racing, anything that involves 1 player versus another player or a group of players versus another group.
Yoshi P said open world PK is NOT a possibility, nor would SE ever force that upon their player base. So please stop with these ridiculous posts like "omg NO PVP I DON'T WANNA BE GANKED WHEN I'M DOING LEVE/CRAFTING/AFK!!" whathaveyou.
Oh my god... OP's sig... could it be....... the return of....
They have to change / add lots of things before thinking about PVP don't you think?
Anyway i don't like PVP but they can add some "arena" PVP / ballista type for those who want some i don't care if it doesn't change the rest of the game.
On ff11 there was some "friendly pvp" and it was the same battle system which was used than the one in pve so it shouldn't be hard to do it again in ff14 isn't it?
Sounds similiar to the way Guild Wars does it. Basically, in PvE areas your skills are balanced for PvE. When you enter a PvP related area (such as a guild hall for example) the skill switch to the PvP versions automatically, seperately balanced. I always liked that way of balancing skills for PvE and PvP best.
Ya I think PvP in any fashion would be a ways off due to what needs to be done now. I am not against PvP that is controlled, I am actually very much for it. Hence why I like the collesium(sp) idea. Hell the collesium could be great as even just solo battles against mobs for big rewards, small groups too. They have it all set up already (the place I mean in Uldah). They just have to implement the mechanics, could be great.
This or having class skills exclusive to classes and job skills exclusive to jobs. One adapts to PvP, one doesn't. (example: if you're a gladiator your rampart gives you X defense boost, if you're a paladin it gives you Y defense boost.) Or just make it so that jobs simply can't use certain class skills.Again like I've said a bunch of times now, 2 separate effect modes is a perfect solution; just a matter of SE deciding if they want to dedicate time to do it. (IE each spell/ability has one effect in PVP and another in PVE, so that PVP balance would never possibly affect PVE, because spell modifications for PVP would only change the PVP effect of the spell.) For instance CC lasting a shorter duration when used in PVP, or a spell being less damaging in PVP than PVE.
This is how I imagine it except switching between areas in this case = switching between class and job.Sounds similiar to the way Guild Wars does it. Basically, in PvE areas your skills are balanced for PvE. When you enter a PvP related area (such as a guild hall for example) the skill switch to the PvP versions automatically, seperately balanced. I always liked that way of balancing skills for PvE and PvP best.
I meant along with nerfing and buffing, (some) PvPers demand certain skills and/or removal of skills. Over time, such demands leads to the classes being almost all alike. FFXIV's a little different yes, but we won't know until the battle changes how that might play out.I'm not sure what you're asking. If you mean wants a skill removed altogether from the game? If so, perhaps let's say that PVE'ers are sick of the OPness of Punishing Barbs (just an example, not saying it's OP). Then SE could either 1: Nerf punishing barb's effect against NPCs (PVE), or simply make Punishing Barbs non-executable against PVE content.
Same could be done for PVP. If PVP'ers want Punishing Barbs removed or nerfed, nerf it for PVP use only or make it non-executable against players.
You rarely see PvE players complain about skills directly. If it's not that useful, they simply don't use it. If there's another skill they could use, most will just compensate with what they have; they may or may not give suggestions in the forum. If the class is UP, they might complain about the class, or just say the game is too hard. If it's OP, few people will complain about that, as it benefits them and/or their party anyway.
Rift tried having a seperate soul for PvPers and said they wouldn't make ajustments for the sake of PvP. It didn't happen.
So, I'm just honestly asking, how would you keep them completely separate and not affecting each other?
Not that this post matters. SE will do what they think they need to do to make this game a success. I said before, there will always be things you do or do not like in an mmo. It's up to the individual to decide if the pros are enough in his or her own case.
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