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  1. #561
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SarcasmMisser View Post
    No it has to be like other FF games because they are all well balanced games while we shouldn't be taking ideas from other mmos like WoW. So you get ready for coil by grinding fates for a Laguna card and converting it to 99 holy wars. No more one shot mechanics!
    Wasn't that the Gilgamesh card? :P

    Also, convert that Bahamut card for 99 Megalixirs. Never be in a pinch again!
    (0)

  2. #562
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Giantbane View Post
    It is my understanding that the developers changed "the best gear available to everyone" to "the best gear in coil" solely because they wanted more people to attempt coil.

    I'm curious what they would do if they didn't see a significant increase in the number of people doing coil.
    Changing it back isn't likely. Because while he did say they want more people doing coil, I doubt that's the sole reason. They mentioned more than just that in a live letter, along the lines of it being a mistake the way they did it.
    (0)

  3. #563
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by Gormogon View Post
    What just about every MMO does, nerf it or find ways to tone it down and make it more mainstream and accessible. People already complain about DF + Echo yet there's no other alternative that will get the rest of the community to try and tolerate difficulty content like some Primals and Coil that is not fun at all to do. Which is a shame because there's way to get people to attempt coil but those methods are long forgotten it seems.
    speak for yourself, you dont represent the community.

    Quote Originally Posted by Giantbane View Post
    It is my understanding that the developers changed "the best gear available to everyone" to "the best gear in coil" solely because they wanted more people to attempt coil.

    I'm curious what they would do if they didn't see a significant increase in the number of people doing coil.
    thats where CT2 comes in to provide the much needed diversity. But ultimately coil will be the final destination for the best gear and people that cared about progression will always do it. This design flow has always been communicated from the start of 2.0 so I don't understand why people are complaining now. It will obviously change when a new expansion comes out.
    (0)
    Last edited by Dano; 05-20-2014 at 02:22 PM.

  4. #564
    Player
    OmniEx's Avatar
    Join Date
    Sep 2013
    Posts
    43
    Character
    Omni Selway
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gormogon View Post
    What just about every MMO does, nerf it or find ways to tone it down and make it more mainstream and accessible. People already complain about DF + Echo yet there's no other alternative that will get the rest of the community to try and tolerate difficulty content like some Primals and Coil that is not fun at all to do. Which is a shame because there's way to get people to attempt coil but those methods are long forgotten it seems.
    If you don't find it fun, then don't do it and stop complaining that it's too hard or there's too many "zero-tolerance mechanics". I'm sure you're the only one here whining that content that is supposed to be the hardest content is hard.
    (4)

  5. #565
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by SarcasmMisser View Post
    No it has to be like other FF games because they are all well balanced games while we shouldn't be taking ideas from other mmos like WoW. So you get ready for coil by grinding fates for a Laguna card and converting it to 99 holy wars. No more one shot mechanics!
    Quote Originally Posted by juniglee View Post
    Wasn't that the Gilgamesh card? :P

    Also, convert that Bahamut card for 99 Megalixirs. Never be in a pinch again!
    Hey remember so stack up 99 Meteor magic on your Rinoa, activate Angel Wing and use Holy War, it will be auto pilot to victory! Just go take a dump and come back for your kill rewards
    (0)

  6. #566
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I may not agree with how Gormogon suggests things and why, but really the rest of you are not doing much better with the personal attacks aside from making yourselves look bad.
    (9)

  7. #567
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ispano View Post
    Changing it back isn't likely. Because while he did say they want more people doing coil, I doubt that's the sole reason. They mentioned more than just that in a live letter, along the lines of it being a mistake the way they did it.
    There used to be threads on how doing coils was pointless basically when the gear levels were the same, unless you were going for best in slot and in all honestly while it does make a difference it was not incredibly significant for the most and being mainly visible only on DPS.

    Now they decided to go with this and there's an uproar about it, even thought for the looks of it, is ofc people that hasn't been able to beat turn 6 at least from what it seems.
    (0)
    Last edited by Evtrai; 05-21-2014 at 12:23 AM.

  8. #568
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ooshima View Post
    Hey remember so stack up 99 Meteor magic on your Rinoa, activate Angel Wing and use Holy War, it will be auto pilot to victory! Just go take a dump and come back for your kill rewards
    NOTICE
    "Rinoa's Meteor was blown away!"

    /10character
    (2)

  9. #569
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ispano View Post
    Changing it back isn't likely. Because while he did say they want more people doing coil, I doubt that's the sole reason. They mentioned more than just that in a live letter, along the lines of it being a mistake the way they did it.
    I hadn't seen that. Well, there was the bit about the i90 weapon dropping off of twin which WAS a mistake (since there was almost no reason you wouldn't already have your relic by that point). But for the rest of it, it would be nice to know what was said. Don't suppose you have the original reference handy?

    Quote Originally Posted by Dano View Post
    thats where CT2 comes in to provide the much needed diversity. But ultimately coil will be the final destination for the best gear and people that cared about progression will always do it. This design flow has always been communicated from the start of 2.0 so I don't understand why people are complaining now. It will obviously change when a new expansion comes out.
    Not exactly. They *did* say it was meant to be dungeons -> CT -> coil, but then they screwed that up by withholding CT at release. Then CT became all about glamors and alts, but there's no telling whether they'll maintain that with CT2 or what.

    They also said in 2.0 they wanted to have 2 paths to the best gear. Coil, and for those who don't choose to do coil, myth tomes. Myth tomes being the slower option, especially when you only got 300 myth per week, so each piece was 2-3 weeks. They've obviously gone a different route with 2.2, so there's some discussion as to the effects of that.

    Quote Originally Posted by Evtrai View Post
    There used to be threads on how doing coils was pointless basically when the gear levels were the same, unless you were going for best in slot and in all honestly while it does make a difference it was not incredibly significant for the most and being mainly visible only on DPS.
    This would be the drawback to allowing players to get a full set of relatively equal gear outside of coil. Especially if you had access to the main pieces (weapon, chest, legs) as quick or faster than your average coil raider would.

    Now they decided to go with this and there's an uproar about it, even thought for the looks of it, is ofc people that hasn't been able to beat turn 6 at least from what it seems.
    Which is funny, because the guy that started the thread is wearing a couple pieces of high allagan gear. But you know, assumptions and stuff...
    (3)

  10. #570
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Evtrai View Post
    There used to be threads on how doing coils was pointless basically when the gear levels were the same, unless you were going for best in slot and in all honestly while it does make a difference it was not incredibly significant for the most and being mainly visible only on DPS.

    Now they decided to go with this and there's an uproar about it, even thought for the looks of it, is ofc people that hasn't been able to beat turn 6 at least from what it seems.
    Taking a polarized approach is usually always counter productive since it avoids the issue completely.


    Quote Originally Posted by Giantbane View Post
    Not exactly. They *did* say it was meant to be dungeons -> CT -> coil, but then they screwed that up by withholding CT at release. Then CT became all about glamors and alts, but there's no telling whether they'll maintain that with CT2 or what.

    They also said in 2.0 they wanted to have 2 paths to the best gear. Coil, and for those who don't choose to do coil, myth tomes. Myth tomes being the slower option, especially when you only got 300 myth per week, so each piece was 2-3 weeks. They've obviously gone a different route with 2.2, so there's some discussion as to the effects of that.

    This would be the drawback to allowing players to get a full set of relatively equal gear outside of coil. Especially if you had access to the main pieces (weapon, chest, legs) as quick or faster than your average coil raider would.

    Which is funny, because the guy that started the thread is wearing a couple pieces of high allagan gear. But you know, assumptions and stuff...
    Pretty much all of this.

    Feels like E3 is effecting FFXIV more than the PS4 development. Since 2.0 - 2.2 felt more balanced than 2.2 - 2.3.
    (0)

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