You forgot those titles are RPG thou. Some even come with Easy/Hard mode right from the start or after first clear. These Single Player RPG titles are just for you as a single player, you can decide how you want to play it - rush thru the content for the story, or do those minimal leveling and challenge the story's final battle with the least level and gear you can, or grind the hell out of it and become severely overgearred and make the game a joke. It's up to you to go the easy way or hard way.
However, FF14 ARR is a MMORPG, not Single Player RPG. In a MMO you have different player profiles and you will have to provide both difficult contents and less difficult contents to the player base.
Like I said on another similar thread, 2.2 is a patch for those who wants a challenge and thus choices are limited and gated. 2.3 will see some alternate gearing options, while albeit not top ilvl gear, but are good enough upgrades from i90 gears to soft nerf the second coil. The best gears are still reserved as a drop, as a reward. Be it you clear them in 2.2 or 2.3, getting that ilvl 110 gear when you beat the turn is a reward and you will feel the satisfaction. Getting ilvl 110 gears without beating a difficult content is pretty lame anyways, no sense of achievement to me.
But of course if they are gonna introduce similarly difficult non-coil contents like the 3 EX primals in 2.1 giving coil-ilvl-equivalent accessories, I won't mind. As long as gear level relates to the difficulty of the content.
This game needs to have some achievement rewards that gives satisfaction, and that's how High Allagan stuffs are meant to be. Best ilvl gears to reward yourself when you accomplish something, be it 2.2 or 2.3 time frame.
Maybe cut the amount of QQ and think of how you can improve your game - self motivation and self improvement is a virtue.