<--- needs to learn how to read before I speak sometimes. Sorry. I now change my opinion to: "Just make it work like FFXI. I enjoyed leveling in XI for several reasons. Some things just don't need to be changed if they're already awesome."
<--- needs to learn how to read before I speak sometimes. Sorry. I now change my opinion to: "Just make it work like FFXI. I enjoyed leveling in XI for several reasons. Some things just don't need to be changed if they're already awesome."
Last edited by DevilsAdvocate; 07-02-2011 at 05:39 PM.

I think most of this depends on the battle changes. Things in and out of a party system will probably drastically change after the update and party strategy becomes possible.
You don't need a reason to help someone~
they arent talking about the sp cap range for parties, they are talking about mobs higher than 10 levels giving no extra exp, thus making leveling about zerging incredibly easy mobsNo. I'm strictly talking about raising or removing the level cap ranges for SP'ing. Bring on the harder mobs! Bring stationary fishing parties! And while you're at it bring on another DoW/DoM job for me to level because I done did em all. Without having to create a mule (or 7). Without fatigue bringing me to a grinding halt. Without the level range of SP parties killing my grind. Although people hitting yellow mobs during behest did slow me down and piss me off quite a bit. So if you're going to fix anything. Make people smarter. Please.
I do hope that the upcoming changes make this into a non-issue. With the SP system the way it currently is, I don't see how someone could honestly claim that it rewards skill or effort. Based on Bayohne's response, it doesn't sound like the dev team sees this as a major concern, so I have to assume they believe that the basic problem will be addressed in some other way.
If they're going to keep a cap on the exp, I'd rather they use a "max exp per kill" cap instead of the current "max level delta from enemy" cap. This wouldn't be that much different than what we have now, but I feel that directly capping the max exp per kill would do at least a little to alleviate the "no enemies can give as much exp as raptors/drakes" problem. It would then become possible to get cap exp from enemies with lower bonus multipliers. You just might have to fight them at, say, +12 instead of +10.
Last edited by Maya_Yam; 07-02-2011 at 04:18 PM.



Something tells me that you missed the entire point of the thread.This has GOT to be one of the more pointless threads I have come across to date. It's already WAAAAY to easy to get DoW/DoM to 50. In fact I say lower the cap to 3 up and 3 down or just start us out with all maxed jobs.
If there is a Dev out there reading this horrible horrible idea for the love of god don't make this game any easier!!!
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread



I can't believe they won't raise the cap.
First they resort to auto-attack to slow easy peasy battles down to "Seem" more challenging.
Then they won't even raise the cap?
I hope they get it all fixed up with the newer MMO's coming out within the months to come.




Me personally I would prefer if they made Mobs of the same Rank as your own an actual Even Match so they would be a challenge this would make a Mob 10 Ranks above your own impossible solo and you would need a full party. They of course would have to make adjustments to SP/EXP to all world mobs to make up for this. However if you are crying over them removing the cap then you definitely wouldn't want my option.I agree! I don't think we should be able to solo things 10 levels higher than us. We want a challenge. Make them stronger, please!For the love of God, yes please. Even in WoW, fighting something 10 levels above you can be considered suicide, given the amount of resists/misses you'll get. Being able to solo things 10 ranks above me without much trouble (that is to say, there's an actual element of danger to it, but death would only happen if I got a lagspike or something) seems wrong as hell.
Last edited by Rowyne; 07-05-2011 at 03:54 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
There is a simple formula to prevent this from being able to PLVL while removing the SP Cap of ranks...
Highest Rank in party vs Mob Rank = Max DLVL SP Gain if the difference is > 10
So if your highest was 49 and you fought 64, the max DLVL would be 15, even if another person in the party was rank 1. They would only get the SP of something 15 ranks higher.
Now here is another example, if your highest rank in party was 49 and your fighting a 55, and you have a rank 45 in party... the 45 gets DLVL of 10 for SP, the 49 only get 6, and anyone under 45 still gets 10 max DLVL SP.
This is very simple, still keeps the PLVL possible but slow and not worth it post Rank 20, and also helps parties have more mobs to grind on and more areas.
The only other factor left, would be figuring out what DLVL 11+ would net you, and also making sure to balance all R60+ mobs that might be pretty gimp.

I agree with this. The SP cap at 10 levels wouldn't be an issue if an enemy 10 levels higher was actually a challenge. A player fighting an enemy the same level as them should be challenged, and an enemy 10 levels higher should be incredibly tough++ and require a party. I think they should just adjust the ranks of the enemies down to be more in line with the challenge they provide (or make them more challenging), which essentially does the same thing as raising the cap without forcing us to fight enemies at ridiculously higher ranks.
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