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  1. #31
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Completely agree with Renta Hamster and Viion, this is something that needs to be addressed. Also love how one person says it will promote Power Levelling and all the idiots jump on the band wagon because they can not think of a good reason not to remove the SP cap. News flash Power Levelling is already in the game. I can PL my friends using my R50 from R1-20 in less than an hour.

    If they want to stop PL then just base SP off the highest party member and if you are not within 10 ranks of them you get a big fat 0SP, even 10 ranks is pushing it why not make it within 5 and put PL to rest.

    The problem with the current cap is that with a full party there is not a single mob in the game that would last more than a few seconds if it was only 10-15 ranks higher than the group so there is no need to fight anything tougher or even to have a full party as you would go through them so fast, get less SP and then be waiting for respawns.

    Both Renta and Viion have come up with viable solutions to this problem and even the PL problem so you better come up with a better reason for this not to happen.

    Me personally I would prefer if they made Mobs of the same Rank as your own an actual Even Match so they would be a challenge this would make a Mob 10 Ranks above your own impossible solo and you would need a full party. They of course would have to make adjustments to SP/EXP to all world mobs to make up for this. However if you are crying over them removing the cap then you definitely wouldn't want my option.
    (1)

  2. #32
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Molly_Millions View Post
    This would be perfectly fine with me. As long as the rate at which I gain SP doesn't go down for killing harder mobs, I'd be happy, but it currently does.
    As it is now, killing higher rank mobs does not require more skills, it requires more healers or more cure spamming...

    Maybe with the new battle system reform there will be skills involved in battles, so until we see how that changes and how it affect how strong a monster we can fight without being 1-shotted, there is no point in asking to remove/raise that cap.

    Edit: this is what I meant

    Quote Originally Posted by AlexiaKidd View Post
    Me personally I would prefer if they made Mobs of the same Rank as your own an actual Even Match so they would be a challenge this would make a Mob 10 Ranks above your own impossible solo and you would need a full party. They of course would have to make adjustments to SP/EXP to all world mobs to make up for this. However if you are crying over them removing the cap then you definitely wouldn't want my option.
    (0)

  3. #33
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    (1)

  4. #34
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    also, to stop PL just make it so you have to be in the party to cast on someone.
    (0)

  5. #35
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    As it is now, killing higher rank mobs does not require more skills, it requires more healers or more cure spamming...

    Maybe with the new battle system reform there will be skills involved in battles, so until we see how that changes and how it affect how strong a monster we can fight without being 1-shotted, there is no point in asking to remove/raise that cap.

    Edit: this is what I meant
    At least you could be at risk of death when grinding, there's not even a chance of that now unless you're completely afk. With that risk of death comes difficulty, with more difficulty more skill is needed, to not admit that is to admit ignorance.

    How do you people make it through life without getting eaten by larger mammals or getting hit by a car when crossing the street? seriously.

    To introduce risk is to introduce difficulty.
    (1)
    Last edited by Molly_Millions; 06-29-2011 at 06:00 AM.

  6. #36
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Molly_Millions View Post
    At least you could be at risk of death when grinding, there's not even a chance of that now unless you're completely afk. With that risk of death comes difficulty, with more difficulty more skill is needed, to not admit that is to admit ignorance.
    you are starting to sound like me, this is a battle you can not win, trust me.
    (0)

  7. #37
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I'm not saying that grinding on mobs that hit harder will turn the game into an equivalent to brain surgery, of course it won't. But grinding on mobs that can at least kill you occasionally is inherently more difficult than what we have now, even before any battle system changes. The current sp cap is seriously flawed.
    (1)

  8. #38
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by syntaxlies View Post
    also, to stop PL just make it so you have to be in the party to cast on someone.
    Thats... not really how it works...

    If you are rank 10 no matter how pwnage my Cure is if you go up and fight a rank 50 you're going to get flattened. But if you was in PT with the Rank 50 and he killed it and you stood there looking gorgeous, you'd reap the benefits, this is what happens now. You could /follow me and I could go around Nanawa or w/e, 1shotting mobs on my rank 50 and you'd get 300-400 SP per kill. Its insane and is a totally different subject to what is been spoke about in this thread..

    This thread is about providing more SP(or soon to be EXP) for fighting things higher level, if you want to ensure that the higher SP dont get to rank 10's you put in a heavy penality for those below the party range, so that they dont get anything, i already suggested how, its simple math.

    The problem lies with:
    There is absolute no reason(or motivation), what so ever, to fight something higher than 10 levels than you. You wont get anymore SP, you wont get some mats you cant just get off something lower level, all mobs 60+ are just there for show and are completely and utter useless (Exluding NM's).

    So why not provide more SP for being brave (or more skillful?)
    (0)
    Last edited by viion; 06-29-2011 at 06:22 AM.

  9. #39
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
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    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by viion View Post
    Thats... not really how it works...

    If you are rank 10 no matter how pwnage my Cure is if you go up and fight a rank 50 you're going to get flattened. But if you was in PT with the Rank 50 and he killed it and you stood there looking gorgeous, you'd reap the benefits, this is what happens now. You could /follow me and I could go around Nanawa or w/e, 1shotting mobs on my rank 50 and you'd get
    300-400 SP per kill. Its insane and is a totally different subject to what is been spoke about in this thread..

    This thread is about providing more SP(or soon to be EXP) for fighting things higher level, if you want to ensure that the higher SP dont get to rank 10's you put in a heavy penality for those below the party range, so that they dont get anything, i already suggested how, its simple math.

    The problem lies with:
    There is absolute no reason(or motivation), what so ever, to fight something higher than 10 levels than you. You wont get anymore SP, you wont get some mats you cant just get off something lower level, all mobs 60+ are just there for show and are completely and utter useless (Exluding NM's).

    So why not provide more SP for being brave (or more skillful?)
    i thought we were talking about were a rank 10 fights a rank 25 and receives heals from outside the party since the member being in the party would nerf the sp. my mistake.
    (0)

  10. #40
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    Completely agree with Renta Hamster and Viion, this is something that needs to be addressed. Also love how one person says it will promote Power Levelling and all the idiots jump on the band wagon because they can not think of a good reason not to remove the SP cap. News flash Power Levelling is already in the game. I can PL my friends using my R50 from R1-20 in less than an hour.

    If they want to stop PL then just base SP off the highest party member and if you are not within 10 ranks of them you get a big fat 0SP, even 10 ranks is pushing it why not make it within 5 and put PL to rest.

    The problem with the current cap is that with a full party there is not a single mob in the game that would last more than a few seconds if it was only 10-15 ranks higher than the group so there is no need to fight anything tougher or even to have a full party as you would go through them so fast, get less SP and then be waiting for respawns.

    Both Renta and Viion have come up with viable solutions to this problem and even the PL problem so you better come up with a better reason for this not to happen.

    Me personally I would prefer if they made Mobs of the same Rank as your own an actual Even Match so they would be a challenge this would make a Mob 10 Ranks above your own impossible solo and you would need a full party. They of course would have to make adjustments to SP/EXP to all world mobs to make up for this. However if you are crying over them removing the cap then you definitely wouldn't want my option.
    just thought of an interesting mechanic, if dlevel was computed by the average level of the party. this would kill power leveling beyond only a small beginning difference, sure your stats would help, but only so much, and taking a level 1 to kill a level 50 mob would signifigantly alter your "power" in leveling. Sp would still be calculated by each players base level though.

    problem with using the highets level in the party, is it screws up your sp a lot if you got one 55 and 4 50s, but ehh i guess nothings perfect

    It would also address the issue where you see huge dlevel disparities with doing and taking damage in a regular party if you are on the bottom level of the curve. It may make people somewhat anal about partying with people with big level differences though.... hmmm
    (0)

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