Right now the best and most optimal place to sp is on leves.Great you fought it, but did you spend hours SPing on them? No.
I killed an orge, was all good, killed a few on travels, but when it comes to SP Gaining the party will choose the best place, its why everyone in XI would fight over bird camps because they were THE BEST and MOST OPTIMAL places. And XIV has gone through the same route by having a select few mobs being the best and most optimal places because everything else is capped.
Edit: How important will this be when all your classes are 50?
EXACTLY, so how are you not getting it? We are forced down a route, if you say to your ls "Lets go level", it immediately goes to Leves and if you dont do leves you end up on raptors or something else. It used to be gobs until they nerfed that.
And now leves getting nerfed we are spread out across 3 very bad levelling systems: dungeons/quests/leves.
You should be rewarded for skilfully fighting difficult things.
Where did they say Dungeons and Quests were there as leveling systems?EXACTLY, so how are you not getting it? We are forced down a route, if you say to your ls "Lets go level", it immediately goes to Leves and if you dont do leves you end up on raptors or something else. It used to be gobs until they nerfed that.
And now leves getting nerfed we are spread out across 3 very bad levelling systems: dungeons/quests/leves.
You should be rewarded for skilfully fighting difficult things.
You also get sp from killing mobs significantly lower than you. I got 17 from a marmot the other day. Where did it say the dungeon mobs were going to give SP for you to level off of?
Are those things there as content (stuff for us to do) or as leveling systems (ways for us to gain sp in order to level our characters)?
http://forum.square-enix.com/ffxiv/t...336#post209336
In regards to the questions cropping up about what will be done to party content now that leves are being made for solo play, we are thinking about the below for the future of FFXIV.
(Keep in mind that these are just examples and we’ll be adding unique new features and upgrading them.)
Casual Party Content
Behest
Public dungeons
Instanced dungeons
Variety of defense battles/Chocobo escort-related features
We are planning to make adjustments to behest to make it more of a completion-type battle. We plan on improving Behest in stages beyond its current form.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.