


Dont have a clue what you're trying to say lol could you rephrase?How will the archer mobs respond to players attacking them? They will be at an immediate disadvantage the moment the fight begins, unable to use their abilities. Also, its clear the dev team wants each class, especially the battle class, to be distinguishable from each other. The wheel of warriors with different weapons, each making up for the others shortcomings, remember?


Basically that Archers shouldn't be formidable fighters from both long and close range, and that they want/ are aiming for different classes/jobs to compliment each other in battle, not just be a mishmash over everything together/jack of all trades (for the most part anyway). At least thats what I got.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//



For me im not even talking about giving them sub weapons, though the whole 1 to 1 weapon thing clearly is an excuse for things, when multi classes use sheilds and the 2 mage classes BOTH have staff and wand...but anywaysBasically that Archers shouldn't be formidable fighters from both long and close range, and that they want/ are aiming for different classes/jobs to compliment each other in battle, not just be a mishmash over everything together/jack of all trades (for the most part anyway). At least thats what I got.
my agrument was for doing something different for ARC. I started a thread about it with a few ideas Like unlimited arrows (arrow + bow = full weapon) Giving some unlimited basic shot (weak arrows) ..ect.
There are better ways then just saying, ARC gets no auto attack, they can punch things.



If you dont want Archers to compliment both close range and long range then dont give them a fist to fight with..............Basically that Archers shouldn't be formidable fighters from both long and close range, and that they want/ are aiming for different classes/jobs to compliment each other in battle, not just be a mishmash over everything together/jack of all trades (for the most part anyway). At least thats what I got.



For someone who seems to prey on other's logic you seem to forget one crucial thing:
Just because something is set in front of you doesn't mean it will automatically be worthwhile to use. Even though you didn't play this MMO, FFXI allowed RDM's to use staffs -- however you knew better than to use it in melee because it wasn't worthwhile to do for that job. Archer's can punch but their strength logically lies within their ranged attack, not h2h combat.
If you did play FFXI, you should know better that it wasn't made to "compliment" both playstyles, it was given because their AA wasn't ranged attacks.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



