Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nahara View Post
    Alright, but the HM primals are very easy to kill with a skilled group and there's nothing stopping you from going back and farming those weapons again when SE does implement the thing that requires them.
    You have to compete with 7 other people over a weapon that has a 1/9 chance of dropping. Not abysmal odds, but certainly annoying. It's better to just keep them. Besides, we already have the armoir in the inn, if they could just increase the storage capacity, and allow ALL types of armor, and not the random ones they decide belong in it, the armor issue would be solved, or at least largely mitigated.
    (4)

  2. #2
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Corfish View Post
    ... if they could just increase the storage capacity, and allow ALL types of armor, and not the random ones they decide belong in it...
    It seems that the armoir will only let players "store" Event item (include AF) which could be considered as unique item.
    I think there is nothing about capacity as there is nothing store inside,
    it works like returning predefined item by accessing the armoir (as durability must be 100%),
    actually players lost the item and then can obtain it again from the list by accessing the armoir again.
    (2)