I'm on board with this, not necessarily the 200% part but I did like how in TES: Oblivion you could juice your ARM skill up and repair gear to 125%, get a little extra mileage out of your repair efforts.
Originally Posted by Obsy
Criticizing the devs for investigating other MMOs is like criticizing a writer for reading books.Free Company, Linkshell, Insane Asylum: http://lewdwhispers.enjin.com/home


Ya I like that idea as well. Some kind of bonus for repairing your own gear, or having someone repair it(eventually down the road) Having it degrade slowly, heck give it a marginal stat buff(this coupled with being able to repair others gear would really make crafters wanted).



How would you repair a leather jacket with a bow?
So long we can also gather stuff without changing to a DoL class and getting exp by killing enemies without changing to a DoM and DoW class.
Best would be if we can do everything on only 1 class once we leveled all to 50, then we don't need to change to another class anymore.
A bonus is already ingame, but watered down since 1.0 launch. the bonus to save gil.Ya I like that idea as well. Some kind of bonus for repairing your own gear, or having someone repair it(eventually down the road) Having it degrade slowly, heck give it a marginal stat buff(this coupled with being able to repair others gear would really make crafters wanted).
At 1.0 launch it was a decision between PC repair for 80k gil each lv45+ gear or crafter repair for only 3k gil as a thank you. You got cheap repair, the crafter got easy 3k gil, everyone was happy.
I wish SE would increase the NPC cost again. At least to 500 gil for 40% repair of lv45+ gear
Last edited by Felis; 05-14-2014 at 04:13 AM.



The repair system is really stupid.
Just make it so you don't have to switch to the respective crafter to do the repair.
Just add a "Catalyst/Prism" Inventory Tab so we have adequate space (akin to the Crystal Tab) for Carbonized/Dark Matter/Glamour Prisms.
C'mon SE! Too much unnecessary tedium.



First, you poke some good sized holes with your arrowhead, then you use your bow string as stitching to attach the patch or close the rip. Of course, after repairing something with the bow, you gotta buy a new one to replace it, but hey! at least we don't have to waste .5 seconds switching classes!


This, for the most part1. Get rid of Grade 1-5. Only one type of Dark Matter which stacks to 999 and is sold by NPCs or can be gathered in adequate ammounts.
2. Repairs require 1 Dark Matter for 10% durability per item. So repairing an item from 55% to 100% requires 5 Dark Matter.
3. You can either "repair all" similar to the mender NPCs, or you can select single items and repair them.
4. Repairs can be done no matter which class you are at the moment, as long as you have the required crafting class high enough to repair. Example: You are Whm and want to repair your whole gearset. Just use "repair all equipped items" or select the items you want to repair, click "repair" and be done.
5. Repairs can be used in dungeons and raids.
6. Players can "request repairs" and crafters just have to select that player and use repair. No selection of items or trading of Dark Matter required.
7. Increase the price for NPC repairs by 20-30% for ilvl50+ equipment.
I don't agree with 7, it's not necessary to mess with the existing non-crafter repair system, just make crafter repairs not suck
I would also change 2 slightly. I would make it scale with level. So, lvl 1-10 equipment takes 2 dark matter to repair 0-100%. lvl 11-20 takes 3 dark matter, 21-30 takes 4, etc. This better mirrors the escalating costs associated with repairing from a vendor.


Don't be asinine.How would you repair a leather jacket with a bow?
So long we can also gather stuff without changing to a DoL class and getting exp by killing enemies without changing to a DoM and DoW class.
Best would be if we can do everything on only 1 class once we leveled all to 50, then we don't need to change to another class anymore.
A bonus is already ingame, but watered down since 1.0 launch. the bonus to save gil.
At 1.0 launch it was a decision between PC repair for 80k gil each lv45+ gear or crafter repair for only 3k gil as a thank you. You got cheap repair, the crafter got easy 3k gil, everyone was happy.
I wish SE would increase the NPC cost again. At least to 500 gil for 40% repair of lv45+ gear
Current DoH repair system sucks and it's not because it's not "worthwhile" to do it. It's because the act of using your DoH classes to repair gear is extremely tedious for what you're doing and you're not even allowed to repair your gear when you'd need it most (in a dungeon).
Just allowing you to repair without switching classes would go a long way to removing this tedium.
EDIT: and the answer is NOT to make the normal repair system more tedious. Your average, non-DoH player does not usually want to be forced to interact with DoH if they don't want to.
Last edited by Giantbane; 05-14-2014 at 04:45 AM.
Agreed. Repairing gear is a completely different matter than anything the person you quoted said. Logically, it makes sense that you have to be the class to do it. Functionally, it's absolutely ridiculous, especially when you consider how often you have to repair, the number of craft classes you need to switch to for full repair on numerous jobs/classes, and the fact that you can break gear in dungeons/raids and be restricted from being able to repair because of system limitations.Don't be asinine.
Current DoH repair system sucks and it's not because it's not "worthwhile" to do it. It's because the act of using your DoH classes to repair gear is extremely tedious for what you're doing and you're not even allowed to repair your gear when you'd need it most (in a dungeon).
Just allowing you to repair without switching classes would go a long way to removing this tedium.



By that logic, how about we just change it so converting gear into materia requires the proper DoH class and level to convert it? That will surely solve all of our problems right there.So long we can also gather stuff without changing to a DoL class and getting exp by killing enemies without changing to a DoM and DoW class.
Best would be if we can do everything on only 1 class once we leveled all to 50, then we don't need to change to another class anymore.

Takes like 20 seconds. There's only 3 crafts at most needed for endgame gear.I have enough crafting 50s to repair my own gear but SERIOUSLY SE WHAT THE EFFIN' DUCK?!
Have you people ever TRIED repairing your own gear? It takes forever to switch classes for every single mitten and spear.
100% NOT worth anyone's time over just using a mender with one click.
p.s. Thanks for making leveling these crafts next to useless!
No I have nothing good to say about this system it's the worst part of the game right now.
Also doing it yourself doesn't save you any gil and wastes inventory space so... no... just don't even try it kids.
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