
Ah, nice. Totally forgot about Jarvan. Was blinded by lasers.It refers to Jarvan as he has the best DEMACIA. I hate Garen and I actually don't play any Demacian champions in general. I just got done being destroyed by a Jarvan before signing up to the XIV forums and was uncreative with naming myself so I went with the first word that I could think of.

http://www.thefreedictionary.com/pugilismI wouldn't be surprised to see it come in on Monk though.The skill, practice, and sport of fighting with the fists; boxing.
http://www.youtube.com/watch?v=AxAtUuHEg_c&t=1m43s
Boy talk about going off-topic.


Viola leads by example
http://www.youtube.com/watch?v=LjidZNz_HCA
Personally, I am all for Archers going fistacuffs mode while in close range. I'm just going to put my faith in the SE animation team on this one.
Okay, a few things:
1. There is delay being implemented with AA. So all the ppl saying ranged AA is going to be OP/too much hate/etc. won't really matter since bows would have a larger delay than pretty much anything else in the game.
2. Never ever will AA use MORE ammo than spamming 1. About the same? maybe.
3. 999 a stack, bring 2+ stacks: I don't even run out of that many on a good day of farming NMs.
4. Yes ARC/RNG should not melee, but if I can get more TP & DPS why wouldn't I (outside of AoE heavy enemies)? Oh right, because I'm going to break my hand punching a huge freakin buffalo in the hoof ....
5. Moving around with ranged AA - in a lot of MMOs I've played, AA could be turned off even without totally disengaging, so I do not see why it couldn't be the same way here. Hit 1 to turn it on, again to turn it off ....
6. Even dating way back to good old D&D ranger usually had a choice to make between dual-wield focus or ranged focus. This did not mean he could only do one, was just better at one. You shoot until it gets close, the get out the swords/daggers and poke some holes up close. Even other MMOs carry this concept, so again, I don't see why it couldn't be the same on here. (Yes i realize its "ranger" but its still the same basic concept as archer ....)
Personally I wouldn't mind getting some dual-wield action, but for this game I think it belongs on another class/job. That being said, people will melee because of the added DPS and TP bonus if the current system is kept, but for this game, I think ranged AA would be the way to go, limited ammo or no.

Out of all that, what stood out to me the most was the fact that she could still shoot at close range, and for much, much higher damage than her piddly melee attacks.Viola leads by example
http://www.youtube.com/watch?v=LjidZNz_HCA
Personally, I am all for Archers going fistacuffs mode while in close range. I'm just going to put my faith in the SE animation team on this one.
Just saying.


you forgot boomerang, i want a boomerang, oh, and maybe a blow-dart gun, but mostly the boomerang<can I have it>
I agree we are a Ranged Class, i don't need ranged AA or even a melee weapon if they at least give us a system that makes sense. Like u said we have no business meleeing in parties and endgame but sadly this game is now heading in a casual, solo direction so archers are getting screwed in the end. Now that Guild Leves are solo based, what i am supposed to do at Dunesfolk for Dinner? punch the dogs till they die? since those mobs run pretty damn fast, doubt any archer will be able to keep 2 dogs at a ranged distance in that leve. This is a serious issue with ranged classes like archer, most MMO realize this, that's why they normally have a sub weapon that's usually meant for close combat.Because we have no use for it in parties and endgame? And we're a RANGED class, not a melee class.
Also, whyumadbro?
Besides, I never said we shouldn't melee. I said melee when it gets to melee range. But we should be able to ranged AA while it's far. Learn2read before you rage.
Like Amas said in her post, id rather have them scrap the armory system so we get a good battle system that makes sense, rather then keep the armory system for a crappy battle system.
Hey guys! We asked Matsui about adding daggers for archers to use when fighting close range. He replied:
You are just going to have to learn how to strike first, strike hard, and give no mercy.I completely understand how you all feel, but when considering the nature of the Armoury system and class/job balance, we are not able to implement this.![]()
Bethany "Rukkirii" Stout - Community Team
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