But the real issue?

Quote Originally Posted by Euangelos View Post
Since 2.0 came out the dev team has struggled to keep up with the demand for new content.
Like other things, it also has been explained that SE chose the subscription model becase it helps them plan ahead and helps them churn out more new content more frequently. And what do we have? For the most part, HM/EM reworks of content that has been there since 2.0 (if not 1.xx) - and let's not even mention seasonal event 'rewards'. A questline that doesn't even utilise any rework of a basic feature of 2.0 - how many times has the community expressed its negative opinion about (far less amounts of) FATEs (much less 'forced' onto us)? But they keep emphasising how much they listen to feedback.

I can't help but do feel the insult in there, actually. This is a game, it's supposed to be recreational, it's supposed to help us have fun. But lately I find myself asking "am I having fun?" every single time I'm farming low-level FATEs for atma, which I only really do while waiting for the DF. And every single time the answer is "no". Because it is more of a chore than anything else. People weren't having fun farming FATEs when they were just leveling up a class - when it was an option to achieve that. Now it's a must because there's no alternative to upgrade your relic weapon, something that's part of your storyline in a way, something you've (actually) worked hard for already.