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  1. #41
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Erghiez View Post
    I see. You're on of 'those' guys.
    You mean a guy who understands that RNG and RPG both branch from games like DND? Yep.
    (0)

  2. #42
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    You can have your RNG.
    Just give us something that isn't RNG.

    Why does it always have to be one or the other?
    (0)

  3. #43
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Trespar View Post
    You can have your RNG.
    Just give us something that isn't RNG.

    Why does it always have to be one or the other?
    Heck this is the same argument we have been making. It exists as rng, don't reverse that decision.

    People can still get i100 weapons elsewhere, without doing fates, heck without even doing coil.
    (0)

  4. #44
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I said it before, but as the system currently is, nobody wins.

    Bad luck getting Atmas? No Animus for you. Not enough people with Animus? No Novus for ANYONE. So telling someone to basically suck it up, stop complaining, and "do something else" isn't the answer at all. Because even if you're one of the lucky ones who got their Animus pretty quickly, you'll run right into that wall that stops your progression, and through no fault of your own.

    So I say complain. Loud and clear. As much as possible. Why? Because then they HAVE to listen. Any company that won't listen to mass customer complaints won't have customers for very long.

    Now this isn't a call for a witch hunt at all. There's a proper way to go about these things, of course. This isn't about angry demands or calls for immediate action. This is done through feedback, through numbers, and through a LOT of patience. If Novus progression is put off or halted by low numbers, then somewhere there exists a why and how. SE can figure it out for themselves, yes, but the point can be driven home through the various systems they already have in place. Submit feedback in game. Speak out on the forums (calmly, respectfully). Be patient, they're human too, and they also play the same game. Maybe some of them don't even like it themselves? The game is still young. If you consider that they already made huge mistakes before (thus having to re-launch the game as ARR), then this is simply another growing pain.

    Personally, I dislike the whole atma/animus system. Atmas were a huge pain and not an entertaining use of time, grinding or not. The animus books, I could deal with, if not for having to buy each one at a high price. Especially when the objectives within won't even bring me close to getting the tomes necessary to buy the next book once I've completed it. To be honest, I'd completely forgotten I was supposed to be fulfilling those objectives, due to lack of interest and wanting to use my time for other, more tangible goals. As far as progression goes, it feels like one big detour, without even a scenic view or valid reason other than a road designed to take longer to travel.

    My suggestion: Nix the fates. Lower the price on the books maybe by half, then make the objectives WITHIN the books drop the Atmas. Keep it so that you can't buy/have more than one book at a time (looking at you myth farmers there), so the "time" requirement still remains to a degree. Guarantee the atma drop; finish all the enemies in the book? Atma. Clear all the dungeons/guildhests? Atma. Complete the book? Atma. On to the next book. Still a bit of a grind, but the reward is clearly defined and well in sight.
    (2)
    Last edited by ThirdChild_ZKI; 05-19-2014 at 05:44 PM.

  5. #45
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    snip
    Low work, low worth.

    You want an easier weapon to earn? Get a Levi weapon.

    Animus process is not broken, don't fix it.
    (0)

  6. #46
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Duuude007 View Post
    Heck this is the same argument we have been making. It exists as rng, don't reverse that decision.

    People can still get i100 weapons elsewhere, without doing fates, heck without even doing coil.
    Not without RNG.
    (0)

  7. #47
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Duuude007 View Post
    Low work, low worth.

    You want an easier weapon to earn? Get a Levi weapon.

    Animus process is not broken, don't fix it.
    Never once did I say I want it to be easier. It's not about it being easy, and I believe we need to stop looking at negative feedback on this as a matter of "I want it to be easier". It's about it being worthwhile. And while you may feel there's low work involved, thus the worth must be low, I could make the same argument for Leviathan weapons. You "only" have to beat one primal and maybe get the drop you need. If you know the fight and have a good party, it takes far less time than fate grinding 12 different areas, wouldn't you say? By that logic, if time = work, then Leviathan weapons hold less "worth" than the Relics.

    Fact is, the system was designed to take long, but poorly. And that's not just me saying it. The general consensus says it as well. Maybe you like it as it is, and you're entitled to that. But the larger majority find it unnecessarily tedious and inconsistent. It's not hard. It was never hard. But it's not "worth" the time invested in it, ESPECIALLY when there are other options. However, when this becomes a limiting factor for adding content or other people's progression, then we have a problem. And SE can't ignore that.
    (3)
    Last edited by ThirdChild_ZKI; 05-19-2014 at 11:31 PM.

  8. #48
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Trespar View Post
    Not without RNG.
    You can get the soldiery weapon ilvl100 without any RNG, you can even upgraded to ilvl110 without RNG.
    (1)
    Last edited by Myrhn; 05-20-2014 at 01:07 AM.
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  9. #49
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I'll say it again:

    Funny how the "easier" weapons from coil and leviathan are not only easier to get compared to Animus, but are actually BETTER than Animus. Aren't relic weapons supposed to be easier to get in comparison to their better counterparts or did Square decide to make Relics less valuable for the sake of rarity?
    (0)

  10. #50
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Aren't relic weapons supposed to be easier to get in comparison to their better counterparts or did Square decide to make Relics less valuable for the sake of rarity?
    Relics are still merely i100 presently, versus i110 and i115, so there's that. The catch is, the growth on non relics is known as finite. Hard to compare apples to oranges, even if novus is i115 after all.
    (0)

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