This is in reference to the threat bar indicators under the party members' names.
I too had no clue what these were for, for the first 5 months I played. I only used the color dots when cycling through mobs (when I was tanking).
^the reverse of this, I only knew about the aggro meter bars, but not the color dots until just a month or two ago! I mean, I knew they were THERE, but not what they meant. Deeeerp.
/lsync in game since 2.2 hehe... just make a mocr and bind it to your hotbars hehe.
I remember awhile ago I was talking with an FC mate, and we got onto the subject of Eye for an Eye. I told them how awful it was, and how it's usefulness was just far too limited for any practical use. They seemed rather taken aback, but I don't think they played a SMN, so they just shrugged and assumed I would know better. Fast forward a couple of weeks and I realize how stupid I was.
I misread the tooltip, and thought it simply has a 20% chance to reduce damage for one blow, I didn't understand that it caused a debuff that reduced damage by 20% for more than a single blow.
And on that day, I became a SMN who actually buffed the tank... When I remember to anyways.
About 90% of the things posted in this thread are all things that could have been leaned while reading the little pop helps, or even just mousing over a new symbol on the screen. it is no wonder that so many fights are so much needlessly harder then they need to be so many players literal don't pay any attention to their job or even the game and how it works. I mean seriously you count mouse over something and read the help text? holy cow people. I mean seriously now I know why it's so hard to get people to play their job right in a dungeon, they "know everything" with never bothering to read what it actually does.
Healers should at least throw up their instant DoT's to help out and in some rare cases, holyNow.. if you are running out of mana from using holy... that's another issue lol
Please don't be that healer that wipes out all their mana with holy then wipes the party cause.. well.. they have no mana ;P
After you get blizzard 3, that should be never until you hit 50 or actually run out of mana and convert is down ;P (after 50 for right after casting your 2nd flare in a row since you used convert to do a 2nd flare)
Fire 3 puts a full stack of astral and blizzard 3 puts a full stack of umbral
fire (or fire3) fire until mp low then bliz 3. add in thunder somewhere in the rotation (I prefer after bliz 3 becuase it lets you regen mana to full when you go back to fire 3. Don't forget your insta cast fire 3 proc either![]()
Last edited by Rhas; 05-12-2014 at 05:52 PM.
No-one tell this person what it was like in v1; it would break his heart.
Thank you Mr knows-it-all-noobs-should-die.About 90% of the things posted in this thread are all things that could have been leaned while reading the little pop helps, or even just mousing over a new symbol on the screen. it is no wonder that so many fights are so much needlessly harder then they need to be so many players literal don't pay any attention to their job or even the game and how it works. I mean seriously you count mouse over something and read the help text? holy cow people. I mean seriously now I know why it's so hard to get people to play their job right in a dungeon, they "know everything" with never bothering to read what it actually does.
This is a thread where people own up to things they missed ingame and you come into the thread deriding them.
It's like walking into a weight watchers meeting and telling everyone they are all ugly fat slobs and should read the fine print on food packages.
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