I disagree with the assertion that DPS is the hardest role, for multiple reasons. While I agree with you on the part that healers generally focus on the tank, that doesn't mean "not getting hurt" is specific to DPS. Healers can't get hurt either and unlike yall I have way less methods of avoiding this. I have zero positionals like Jumps or Shoulder Tackle or Repelling Shot or Aetherial Manipulation. I don't have any off-GCD ways to recover from a mistake like Life Surge or Second Wind or Featherfoot or Foresight, except for Benediction which is on a 5 minute cooldown and has a delay more significant than most other skills. Additionally, as you yourself helped demonstrate, my vitality and defenses are the worst across the board. I have much less room for error and much fewer ways to fix those errors than any other role. And I can't necessarily just heal myself after, because that also pulls heals away. I think your understanding of triage (a skill that only incredible healers master, and one that takes a long time) boils down to "tank first, DPS last" which is frankly incredibly ignorant. There are times when it ISN'T safe to get off the tank, but I HAVE to heal other people. I have to make that sort of decision a lot, and trust that my tank is competent enough to understand my situation and act accordingly. And surprise, not many of them do because they don't play healers.
Another point is this: DPS can coast, healers can't. Unless there's a Big Ass DPS Check in your face at that very moment, you can be doing the most inane ineffective shit nearly constantly, and because of your low visibility (there are many more DPS than healers, it is harder to notice+easier to explain away low damage vs low heals or low threat) you're not likely to ever get called out. I've seen DPS who stand around and spam singular moves over and over, or not even that. Sometimes they don't even bother to auto attack. Does that mean they're good? Absolutely not. But with how fights in this game are tuned, many fights are still handily won despite that setback. If I perform an equivalent action (like using medica 2, waiting for it to tick out, using it again) in most cases the run is already over because that is ridiculously useless. Both groups have lulls and spikes in activity, but my lulls are shorter and even during them I'm expected to do more. I have more responsibility and less people to carry me through them.
I also hold contention with "rotations are hard" because there's a lot in your favor with them. Maybe I'd believe you if you had to scour through Eorzea, fighting beings most foul to get your hands on a Tomestone that says "After Impulse Drive, follow up with Disembowel!" but that's not the case. Even if you're incapable of putting rotations together yourself given the info the game gives you, other people have already and once you verify their numbers are right and it is a good rotation, it entirely becomes rote memorization and pushing a sequence of buttons with very little to interrupt you. The major interruptions I can think of (ie, not avoidable damage because that usually stops you for a few seconds at most) are adds (in which case the response is "do your rotation" or "do your other rotation, you know, the one that hits more things") or the boss just leaves for a bit (in which case the response is to come onto S-E Forums and yell about fix levi ex pls because my numberz). Healers don't have the advantage of a rotation. We have to play the entire fight by ear, having a vague knowledge of what happens next. Maybe I'm expecting a fairly weak hit on the tank and take that moment to heal the party. But whoops. Critical! Shieldbro Mcmeatwall suffered a whole lot of extra damage! Now I have to, at that moment, re-evaluate my actions. I have to do this constantly. I don't get the privilege of knowing my next action most of the time, like rotation users do. I can't plan ahead nearly as easily. Even the non-rotation based DPS (bard and summoner) use a priority system that amounts to what I do as a healer, but with less punishment for making a mistake (a lower DPS vs a player death or even a wipe).
Even socially healers are at the bottom. DPS have their DPS Solidarity. Due to the high numbers of them, bad ones can easily congregate together and stick up for each other. I've seen runs where multiple DPS played and behaved horribly and when called out defended each other. Even though the DPS population means they're fairly expendable, it also means that any baddie can yell about how they're the victim and have a whole chorus to back them up. Tanks on the other hand, enjoy enormous social power. They have near instant queues. They have the most say in parties, because "tanking is hard" (even though several of us here know that isn't the case), and also due to their relative rarity. Healers get none of that. We have decent queue times, yes, but people aren't afraid to pick fights with us because we're easier to find and because there's more people who think they understand healing without actually doing it than any other role. Hell, even when we act out we're treated differently. Tanks and DPS are often seen as masculine, either being a tough strong guy by standing up to people, or at least given the dignity of being acknowledged as assholes. What do healers get? We get to be called princesses (a very popular word on this very forum) or drama queens. We're not given any sort of respect. Everyone thinks they know our job. Everyone thinks that our complaints, valid or not, are us being drama queens.
Am I saying DPS is easy? Nope. What I'm saying is everything you claim makes DPS hard is either 1) actually not or 2) harder on healers. Just like a DpS, I have to keep my output at a good consistent level, except with less room for execution errors, bigger punishments for making mistakes, less tools to help me perform my job, less longevity ( a DPS who runs out of MP/TP will lose a lot of output, but a lower DPS output is recoverable, hence partly why summoners are first in line for raise. A stark drop in healing output is often a slow agonizing wipe), less social power, less understanding from other people. I acknowledge that playing as a top DPS is challenging. So is playing a top healer. Maybe you're thinking I sound a bit bitter. I am a bit bitter! I have every right to be! I have spent my entire time playing this game, taking on an incredibly challenging role. I've learned a lot, practiced a lot, become legitimately good. I've worked my ass off to get where I am. I'm not a top healer. I'd rate myself in the "pretty good" area at best. And the amount of effort it took to get me this far is astronomical. So, excuse me for being a bit tired of hearing the same trite shit over and over. About how I'm an over-glorified tank babysitter. About how hard it is to learn a rotation QQ. About how "I can't eat damage" when I ALSO can't but at the same time am expected to pick up after you when you do mess up. About how I'm frequently expected to help pass DPS checks because someone's AFK or just spamming Full Thrust. About how i'm playing what I genuinely think is an incredibly challenging (but rewarding) role, and getting nothing but shit for it. I'm sick and tired of people thinking they know the challenges I and other healers face without once having been in our shoes. Healing is legitimately tough. You have pressures equal to or greater than the other roles, with none of the fringe benefits. Frankly I'd state that healing is by far the toughest role, and people who pretend otherwise either don't know better or are intentionally being dishonest for whatever reason.
But, beyond that big ass rant, here is what being a DPS is like: It's pretty alright. It can be boring sometimes (bigger waits, often a simplistic sequence to push where Yoshida pops out of the screen and tells you to hit C for double damage, not a whole lot of investment in what's happening unless there's a big glowing Kill This Now event happening) but it'll push you in certain ways that the other roles won't. What it isn't is incredibly difficult. There's a fair amount of challenge yes, but a lot of it is negated by knowing all the tools at your disposal, which is graciously provided by plenty of online resources, including this very forum. "Not being a dummy" could be a second part to that, but many DPS do their role at an acceptable level while failing that, so maybe not. I've said my piece on this matter.

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