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  1. #1
    Player
    DAYvonte's Avatar
    Join Date
    Apr 2014
    Posts
    10
    Character
    Day Light
    World
    Siren
    Main Class
    Astrologian Lv 60

    How is it like being a DPS?

    I've just hit lvl 40 on my SCH and its fun and all but i want to try a dps. But from what have heard is that the duty finder for dps takes way longer then it does for healers. So i just wanna know if its really that bad. Also i wanted to make a Dragoon but i think there are too many of them out there. Should i still try making one? (and one more thing if i do make one do i have to grind fates?) Sorry if i posted in wrong section, was thinking i should post it here.
    (0)

  2. #2
    Player
    Delief200's Avatar
    Join Date
    Apr 2014
    Posts
    6
    Character
    Dulaaltai Noykin
    World
    Mateus
    Main Class
    Warrior Lv 70
    While the que times are bad sometimes, it is fun being a DPS. Its fun not having to worry about a lot of the mechanics to healing and tanking that make those stressful if you don't do it perfectly. Its fun that if you make a mistake in your rotation its very likely no one is going to notice it and it doesn't cause any lasting damage (unless you're on Titan HM Heart Phase, then you might be in trouble :P). Its fun just seeing big numbers.

    There are moments when you need to know what you're doing and need to take everything seriously but mostly being a DPS is just fun.

  3. #3
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    There are not too many DPS players. There are too many bad DPS players.
    (9)

    XI: Zeroblade, Titan Server

  4. #4
    Player
    Rikkustrife's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Overlord Rikkustrife
    World
    Diabolos
    Main Class
    Archer Lv 65
    Well you can play whatever you wish to play.
    Dragoon is the coolest looking of the DPS, I think anyways, and will only get cooler when they add breath attacks.
    Dragoon and Monk are hardest to play.
    DPS I find is the hardest to play, easiest to play adequately, but hardest to play optimally.
    With dragoon, if the tank likes to move the enemy around you will have a hard time, because of needing to hit from the side to increase damage, and from the back to continue a combo.
    Lately they have gotten better with that though, rarely see a tank who keeps turning the enemy.
    I think you should try dragoon, it's fun and has a lot going on.

    As for queue times, it has not been as bad for me as people say, usually within 5 minutes for roulette, around 10-15 for specific dungeon
    (1)
    Last edited by Rikkustrife; 05-08-2014 at 10:29 PM.

  5. #5
    Player
    SummerRider's Avatar
    Join Date
    Apr 2014
    Posts
    82
    Character
    Summer Rider
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Um You've got a level 40 SCH right?

    Doesn't that mean you leveled from 16-30 in the DPS queue as an Arcanist? Until you picked up the SCH job you were in the DPS queue.

    In answer to your question an example of my experience as a BLM. I've been using DF to farm Brayflox (Hard) to get Soldery, and Mythology. Assuming I get on after work and go from 6-10 PM in game time and I queue back up for the dungeon after I finish one. I consider it lucky if it pops 3 times.

    In the downtime while waiting for it to pop, I've gotten my arcanist up to level 29 or 30. So only 4 more levels, and then I get to switch and level up archer to 34. Fun fun.
    (1)

  6. #6
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Its worthing mentioning that as of 2.25, they split the queue times for ranged and melee dps. So if you queue as DRG or MNK your time will be rather short, most of the time under 5 min, so pretty close to the healer queues, while ranged dps takes upwards of 10-20 mins most of the time.
    (0)

  7. #7
    Player
    Caiera's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    194
    Character
    Caiera Su'mara
    World
    Masamune
    Main Class
    White Mage Lv 90
    Yeah DD's do have a rough time compared to Healers and Tanks as there are a lot more of them,
    If I pug it, I usually go with all Languages and In Progress Duties, this usually brings the time down quite a bit
    (0)

  8. #8
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    From an comparrable standpoint mnk or drg would be a great choice from sch. They both have cross class skills that will be a foundation for other classes and the closer to the mob perspective can be quite eye opening as to the difficulty of it so I am told from long time healers. Queues will not be terrible on dungeons as mentioned above they now consider melee and ranged separatly in queues. Usually no longer then 10 minutes for me recently.

    I would not suggest blm as your first dd. There are many who belittle them as having the easiest skillset. I would go as far to say when done properly they have the most difficult execution. A great blm probably knows any fight better than any other job out there. This coming from a non-blm just to avoid those who would call bias.
    (1)

  9. #9
    Player
    AlyssaFhey's Avatar
    Join Date
    Apr 2014
    Posts
    90
    Character
    Alyssa Fhey
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    Que times are bad, there's definitely discrimination against anyone not playing smn, blm, or bard. Most other dps players are shit therefore you're always blamed for any mess ups at all.
    (0)

  10. #10
    Player
    Karilyn's Avatar
    Join Date
    Mar 2014
    Posts
    17
    Character
    Karilyn Kare
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DAYvonte View Post
    But from what have heard is that the duty finder for dps takes way longer then it does for healers. So i just wanna know if its really that bad.
    Yes and No and Yes. It can be pretty bad-ish... it can be significantly less bad if you're less picky about what dungeon you are queuing for, or queuing for something popular. I'm inclined to DPS queue while making dinner and/or do dailies and/or browse imgur or forums. Pickiness is the bane of your existence when it comes to queues.

    Quote Originally Posted by DAYvonte View Post
    Also i wanted to make a Dragoon but i think there are too many of them out there.
    There are too many Dragoons, but there's an extreme shortage of good Dragoons. For whatever reason people want to speculate, Dragoons on average play noticeably worse than other DPSers. Good Dragoons are hard to find and in my opinion, highly desirable. That opinion is not a common opinion, but I stand by it anyway.


    Quote Originally Posted by Delief200 View Post
    Its fun not having to worry about a lot of the mechanics to healing and tanking that make those stressful if you don't do it perfectly.
    As someone who has tanked for 12 years, who is just playing a DPS for the first time, I really really really feel this is wrong. Especially in this game, tanks tend to have less mechanics to deal with than DPSers and Healers do, and generally feel like the most forgiving of mistakes of the three roles due to having the most HP and healers prioritizing healing you, even with the incoming boss melee damage. You take avoidable damage as a tank, you'll get healed first; you take avoidable damage as a DPS, better hope the healer finds time for you before the next unavoidable damage comes.

    Yeah you gotta use cooldowns for those Mountain Busters and what not, but since most defensive cooldowns have a 12-20 second duration to get it up before you take the hit, you have an absurdly higher margin of error in timing your defensive cooldown.

    Threat is a complete and utter non-issue on a single target after the first 10-20 seconds if you have even the most basic levels of competency. PLDs have a bit more difficulty with multi-mobs, as Flash spam isn't very good, but it's still trivial up to 3 mobs with basic tab targeting 101 even if most Duty Roulette Paladins don't seem to be able to handle it.

    Tank DPS rotations (for after you've gotten enough threat that you can AFK the rest of the fight) are dirt simple and have no room for improvement or maximizing of damage. But, as I understand it, for most if not all the DPS classes, there is a seemingly endless stream of tricks that allow you to get just 1% more DPS out of yourself. Which might not seem like much, until you start stacking them all together across all 4 DPS in a raid, and then next thing you know between all of ya'll ya'll are doing an extra half a DPSers damage.

    This just might be bias of being experienced talking, but I generally have to pay more attention as DPS than as a Tank 90% of the time.

    Quote Originally Posted by Delief200 View Post
    Its fun that if you make a mistake in your rotation its very likely no one is going to notice it and it doesn't cause any lasting damage (unless you're on Titan HM Heart Phase, then you might be in trouble :P). Its fun just seeing big numbers. There are moments when you need to know what you're doing and need to take everything seriously but mostly being a DPS is just fun.
    Okay sure there's fights where you have to deal with issues like Spiny Plumes which are tank unique, but I've seen easily 10 times as many wipes due to DPSers taking avoidable damage and/or dying, and/or not putting out enough DPS due to sloppy play, and/or drawing so much healing away from the tank due to taking avoidable damage hits that the tank dies or some bullshit. I notice a great deal of DPSers tend not to realize that they were taking avoidable damage unless they are sitting at low health for a long time; as long as it's healed up in 5-10 seconds, they often never notice they took damage in the first place. Especially in PUGs I'll see people claim stuff like "Well I must've been doing good because I didn't die," when they took tens of thousands of avoidable damage before the group wiped.

    DPSing is probably the hardest role in this game, unless the DPSers are playing their role as if it was the easiest role in the game, in which case Healing becomes the hardest role in the game.
    Whether healing is harder or easier than DPSing seems to come down almost exclusively to whether or not the DPSers are taking their job seriously.


    Quote Originally Posted by Rikkustrife View Post
    Dragoon and Monk are hardest to play. With dragoon, if the tank likes to move the enemy around you will have a hard time, because of needing to hit from the side to increase damage, and from the back to continue a combo.
    Ehhhhhh I find melee easier to play than caster even though I've been focusing on caster lately. Whether or not you find melee or caster easier largely depends on how comfortable you are with moving around; I find caster harder because moving comes very naturally to me, and casting tempts me far too often to try and complete that last 0.1s of a cast before moving and occasionally catches me dead, which NEVER happens when I play melee. Also doesn't hurt that melee can attack while moving; they have almost as much ease of mobility as Bards. YMMV. I like to think of Melee as Bards with less range. Just pewpewing away without a care in the world. The fact that an accidental movement won't break my spellcast also tends to make me a bit lighter on my feet as melee, and prone to faster reaction to avoidable damage mechanics. I typically find myself repeatedly tapping my movement button in the direction I need to run when I know an AOE is coming when I'm playing melee, which improves my reaction speed, and I can't do that as caster.

    That being said, Tank moving the enemy around sucks, and you have to basically be Dragoon Jesus to actually land your Heavy Thrust under those circumstances. But 90% of the time if the tank is moving around like a hyperactive squirrel on it's 10th cup of coffee made from Mexican jumping coffee beans, if you just politely ask the tank to stand still and explain how mob movement drastically lowers your damage output, they'll stand still for you. And of course for virtually any endgame fight this isn't going to be a problem; it's more a duty roulette dungeon quirk.

    Quote Originally Posted by Rikkustrife View Post
    As for queue times, it has not been as bad for me as people say, usually within 5 minutes for roulette, around 10-15 for specific dungeon
    IIRC Melee and Ranged have different queues from one another, and melee queues are usually a fair 1/3rd the length of time. It might just be coincidence, but it REALLY feels like it.
    (5)
    Last edited by Karilyn; 05-10-2014 at 04:05 PM.

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