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  1. #91
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dreamer View Post
    I vote no. I personally think that an archer in melee range shouldn't be able to attack, just like a gladiator out of melee range can't attack, but unfortunately they've already decided against that.
    This is the correct idea. The rest of you are wrong. WRONG!

    However, let's think about it further. An archer needs to use both their hands to operate their weapon. Why on earth would an archer punch something and risk injuring that hand? If they're going to do anything, they should be kicking, not punching.

    The ideal solution would be a snare ability that can only be used in melee range.
    (1)

  2. #92
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Being Archer main, i have to disagree with people who think archer should not have any close range abilities/weapons in this game. I understand your point and i mostly agree with you, that archer should be mainly ranged but in THIS game, when soloing, you'll end up in close range combat whether you want to or not. You can argue that archers should be moving while attacking but that's not practical, since you stop every time u use a skill and the fact monsters are faster then you when in battle. So while i agree archers should be ranged mostly, the game does NOT allow it atm, so either fix it so archers can do close range or fix it so archers can stay ranged without getting pulled into close range combat.

    For those none archers, its easy to simply say just stay ranged but unless you played archer in THIS game, you won't understand how hard it is to do that solo.

    To fix the ranged issue u can do a few things.
    1. Increase archers movement speed when engaged with a mob
    2. Make using skills smoother so your not required to stop every time you use a skill.
    3. Add effects to arrows, such as stun, bind, sleep arrows that allow you to keep the mob at a distance

    I realize the down side to the ideas i proposed, which is it would be hard for archers to get hurt, but even thats not a problem atm considering all mobs have ranged attacks too.

    on another note, in reply to balancing which they claim is the reason why archers can't have a melee weapon. While i understand what they are saying, i think its unfair that every close range combat class gets a ranged weapon but archers are not allowed to get a close ranged one.
    (2)
    Last edited by Shura; 07-01-2011 at 11:24 PM.

  3. #93
    Player

    Join Date
    Mar 2011
    Posts
    768
    Just one ridiculous post after another. Archers shouldn't be able to attack from close range?

    Nkka iz you serious?
    (0)

  4. #94
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Every Class in this game has a Ranged attack..

    Ranger should melee attack with the arrow they have equipped..

    Piercing Damage with Equipped arrow for base stats..
    (1)

  5. #95
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Kiote View Post
    Every Class in this game has a Ranged attack..

    Ranger should melee attack with the arrow they have equipped..

    Piercing Damage with Equipped arrow for base stats..
    Base stats? Have someone stab you with an arrow, then have them use a longbow to shoot you with that arrow. Which one hurts more?
    (0)

  6. #96
    Player

    Join Date
    Mar 2011
    Posts
    768
    So what's an Archer to do in the event that they run out of arrows? I know any Archer worth his salt wouldn't, but whatever shit happens. What if the mob is at 1% and he'd rather just finish it off with a quick weak melee hit instead of wasting an arrow that he spends money on?
    (0)

  7. #97
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Demacia View Post
    So what's an Archer to do in the event that they run out of arrows? I know any Archer worth his salt wouldn't, but whatever shit happens. What if the mob is at 1% and he'd rather just finish it off with a quick weak melee hit instead of wasting an arrow that he spends money on?
    You make it sound like money is hard to get.
    (0)

  8. #98
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Corrderio View Post
    Sorry, but those are awful excuses. If you run out of ammo that's your own faut, and if you don't want remove bind just get out of active mode, not that big of a problem.
    yeah because the games responsiveness is so awesome that your character would never fire off a shot before you could get out of active mode. No ranged AA makes sense, punching in melee range does not. But now it does not matter, SE already stated it isn't possible.
    (0)
    Last edited by Krausus; 07-01-2011 at 11:49 PM.

  9. #99
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Corrderio View Post
    You make it sound like money is hard to get.
    And you're missing my point. You have to consider the possibility that one day this game will actually have an economy.
    (0)

  10. #100
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    And I doubt it will be as bad as XI's where money just for ammo is a chore.
    (0)

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