If your old gear serves you in acquiring newer and more powerful equips, than I'd hardly call it obsolete. Its served its purpose and it's simply time to move on.
If your old gear serves you in acquiring newer and more powerful equips, than I'd hardly call it obsolete. Its served its purpose and it's simply time to move on.
There's really no reason to like or dislike the idea based on the information we have. The idea is just a vessel for them to change things. Things are going to change over the course of time no matter what. They seem to use level increases as a way to give players new abilities to use. I'm ok with that. Although look at WoW, they have run out of imagination over there and they're actually deleting abilities players have had for years. So to me it's a non-issue. I understand the FFXI 75 cap point of view but that is far from convincing me that there is an issue here. I'd like to know exactly why you hate the idea though.. please tell me.after reading
http://forum.square-enix.com/ffxiv/t...cussion-thread
i wanted to see what ppl rly thought about the thoughts with a poll about it
personally i think its a horrible horrible idea that destroys a game
why make old gear obsolete just to make sure the new gear is used? why not just make gear the compliments the other gear like in ff11. hey i worked 2 years for this gear its awesome ^^ yet i have more to get. 2 weeks later they riase the level cap. damn all my items are shit i have to start over :|. instead of introducing new items that could be like ooo thats better for this specific job in this circumstance :O! but yet my stuff isnt rly shitty and i can keep using it
. i just think its stupid :|
EDIT:
incase you didnt know they plan to up the level cap every year or so
im not complaining about raising the cap NOW but if they do it every year or so and never reach a stable lever like ff11 had 75 that is what i would hate
I like the idea and I want them to put it at work first. Then I'm gonna judge.
havnt u heard most ex 11 players quit becuase they did it and now ff11 is now catergrised as pre abbysia and abbysia ff11 because of it
That was more recent. FFXI, as with FFXIV, had their level cap at 50. FFXI players didn't start off with a Lv75 level cap. That was implemented to that point over time. This happens with every single MMO. Once the developers have a grasp on how they want to execute raising level caps. It gives room to develop new zones for those level brackets along with new end game content to keep players busy with new goals, new rules, new main story line, and new gear sets. It's what we refer to as an expansion.
The 75-99 level cap increase in FFXI had more to do with how it was executed. Players were more in shock at how quickly the game changed and evolved that they didn't know how to take it. Also, by increasing the cap that high leads to major balancing issues that need to be worked out. This is actually pretty manageable if the increments are in 5 levels per cap raise. So, I hope they take FFXI's advice in that sense.
the 50-75 cap raise wasnt bad because thier wasnt rly anything worth doing fi they were to raise this cap from 50- a permanant thing and stay thier idc because i didnt work for anything but if they do it every 2 years it would get annoying and do just like it did ff11That was more recent. FFXI, as with FFXIV, had their level cap at 50. FFXI players didn't start off with a Lv75 level cap. That was implemented to that point over time. This happens with every single MMO. Once the developers have a grasp on how they want to execute raising level caps. It gives room to develop new zones for those level brackets along with new end game content to keep players busy with new goals, new rules, new main story line, and new gear sets. It's what we refer to as an expansion.
The 75-99 level cap increase in FFXI had more to do with how it was executed. Players were more in shock at how quickly the game changed and evolved that they didn't know how to take it. Also, by increasing the cap that high leads to major balancing issues that need to be worked out. This is actually pretty manageable if the increments are in 5 levels per cap raise. So, I hope they take FFXI's advice in that sense.
That was more recent. FFXI, as with FFXIV, had their level cap at 50. FFXI players didn't start off with a Lv75 level cap. That was implemented to that point over time. This happens with every single MMO. Once the developers have a grasp on how they want to execute raising level caps. It gives room to develop new zones for those level brackets along with new end game content to keep players busy with new goals, new rules, new main story line, and new gear sets. It's what we refer to as an expansion.
The 75-99 level cap increase in FFXI had more to do with how it was executed. Players were more in shock at how quickly the game changed and evolved that they didn't know how to take it. Also, by increasing the cap that high leads to major balancing issues that need to be worked out. This is actually pretty manageable if the increments are in 5 levels per cap raise. So, I hope they take FFXI's advice in that sense.
this was my point. FFXI did increase its level cap every year or so from 50-75.
At some point im sure there will be a hard cap with this as well im sure. Almost every mmo has raised its cap from when the game first came out
uhhh actually ffxi increased the cap from 50 to 70 in less than a year. and no one was pissed off in the slightest, it actually shipped in NA with a 70 cap. and a couple months later was 75.
so your right, in that it wouldnt be bad to get some fast cap raises for now.
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