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  1. #21
    Player
    SHJcules's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    If your old gear serves you in acquiring newer and more powerful equips, than I'd hardly call it obsolete. Its served its purpose and it's simply time to move on.

  2. #22
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by danny52844 View Post
    after reading
    http://forum.square-enix.com/ffxiv/t...cussion-thread
    i wanted to see what ppl rly thought about the thoughts with a poll about it
    personally i think its a horrible horrible idea that destroys a game
    why make old gear obsolete just to make sure the new gear is used? why not just make gear the compliments the other gear like in ff11. hey i worked 2 years for this gear its awesome ^^ yet i have more to get . 2 weeks later they riase the level cap. damn all my items are shit i have to start over :|. instead of introducing new items that could be like ooo thats better for this specific job in this circumstance :O! but yet my stuff isnt rly shitty and i can keep using it . i just think its stupid :|

    EDIT:
    incase you didnt know they plan to up the level cap every year or so

    im not complaining about raising the cap NOW but if they do it every year or so and never reach a stable lever like ff11 had 75 that is what i would hate
    There's really no reason to like or dislike the idea based on the information we have. The idea is just a vessel for them to change things. Things are going to change over the course of time no matter what. They seem to use level increases as a way to give players new abilities to use. I'm ok with that. Although look at WoW, they have run out of imagination over there and they're actually deleting abilities players have had for years. So to me it's a non-issue. I understand the FFXI 75 cap point of view but that is far from convincing me that there is an issue here. I'd like to know exactly why you hate the idea though.. please tell me.
    (0)

  3. #23
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I like the idea and I want them to put it at work first. Then I'm gonna judge.
    (0)

  4. #24
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by Eruantien View Post
    a couple of people seem to have said, ffxi players wouldn't like this. But thats exactly what xi did, no?

    It was always expected caps were going to increase over time, but now we have an ish timeline. The question is what is the rank cap going to finish at.
    havnt u heard most ex 11 players quit becuase they did it and now ff11 is now catergrised as pre abbysia and abbysia ff11 because of it
    (0)

  5. #25
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by danny52844 View Post
    havnt u heard most ex 11 players quit becuase they did it and now ff11 is now catergrised as pre abbysia and abbysia ff11 because of it
    That was more recent. FFXI, as with FFXIV, had their level cap at 50. FFXI players didn't start off with a Lv75 level cap. That was implemented to that point over time. This happens with every single MMO. Once the developers have a grasp on how they want to execute raising level caps. It gives room to develop new zones for those level brackets along with new end game content to keep players busy with new goals, new rules, new main story line, and new gear sets. It's what we refer to as an expansion.

    The 75-99 level cap increase in FFXI had more to do with how it was executed. Players were more in shock at how quickly the game changed and evolved that they didn't know how to take it. Also, by increasing the cap that high leads to major balancing issues that need to be worked out. This is actually pretty manageable if the increments are in 5 levels per cap raise. So, I hope they take FFXI's advice in that sense.
    (2)

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by BruceyBruceyBangBang View Post
    That was more recent. FFXI, as with FFXIV, had their level cap at 50. FFXI players didn't start off with a Lv75 level cap. That was implemented to that point over time. This happens with every single MMO. Once the developers have a grasp on how they want to execute raising level caps. It gives room to develop new zones for those level brackets along with new end game content to keep players busy with new goals, new rules, new main story line, and new gear sets. It's what we refer to as an expansion.

    The 75-99 level cap increase in FFXI had more to do with how it was executed. Players were more in shock at how quickly the game changed and evolved that they didn't know how to take it. Also, by increasing the cap that high leads to major balancing issues that need to be worked out. This is actually pretty manageable if the increments are in 5 levels per cap raise. So, I hope they take FFXI's advice in that sense.
    the 50-75 cap raise wasnt bad because thier wasnt rly anything worth doing fi they were to raise this cap from 50- a permanant thing and stay thier idc because i didnt work for anything but if they do it every 2 years it would get annoying and do just like it did ff11
    (0)

  7. #27
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by BruceyBruceyBangBang View Post
    That was more recent. FFXI, as with FFXIV, had their level cap at 50. FFXI players didn't start off with a Lv75 level cap. That was implemented to that point over time. This happens with every single MMO. Once the developers have a grasp on how they want to execute raising level caps. It gives room to develop new zones for those level brackets along with new end game content to keep players busy with new goals, new rules, new main story line, and new gear sets. It's what we refer to as an expansion.

    The 75-99 level cap increase in FFXI had more to do with how it was executed. Players were more in shock at how quickly the game changed and evolved that they didn't know how to take it. Also, by increasing the cap that high leads to major balancing issues that need to be worked out. This is actually pretty manageable if the increments are in 5 levels per cap raise. So, I hope they take FFXI's advice in that sense.

    this was my point. FFXI did increase its level cap every year or so from 50-75.

    At some point im sure there will be a hard cap with this as well im sure. Almost every mmo has raised its cap from when the game first came out
    (0)

  8. #28
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Eruantien View Post
    this was my point. FFXI did increase its level cap every year or so from 50-75.

    At some point im sure there will be a hard cap with this as well im sure. Almost every mmo has raised its cap from when the game first came out
    uhhh actually ffxi increased the cap from 50 to 70 in less than a year. and no one was pissed off in the slightest, it actually shipped in NA with a 70 cap. and a couple months later was 75.

    so your right, in that it wouldnt be bad to get some fast cap raises for now.
    (0)

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