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  1. #11
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    I don't think the group composition really matters, both melee classes have effective AoE abilities and can kill groups faster when it's 1 big pull. They just have to be smart about it.

    the deciding factor is really if everyone (mostly tank/healer) is geared and everyone knows how to play their class effectively. Assuming all of that is true can lead to some horrible mistakes later on when you find out it's not.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  2. #12
    Player
    Xieveral's Avatar
    Join Date
    Aug 2013
    Posts
    401
    Character
    Cardinal Copia
    World
    Balmung
    Main Class
    Warrior Lv 70
    I can handle big pulls just fine on DRG. Combine your buffs and AoE skills, focus on the annoying/key-dropping mob while they're on cooldown, repeat.

    As a tank, big pulls are fun but if your party isn't geared or prepared, you're gonna have a bad time. Ask if everyone's okay with it before going nuts and if they are, remember your cooldowns.
    (2)

  3. #13
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Every group composition can handle big pulls, except when a silly MNK joins the party. It's still possible if the 2nd DPS is good, but MNK slows things down considerably.

    Also, lol @ the person who said you shouldn't have to switch jobs for a speedrun. Seriously? You'd rather gimp the group than change to something useful?
    (0)

  4. #14
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    When I tank, I look at the party comp and their gear.

    For the most part, I pull 2 groups max unless the group says to pull more (or 1 group if we have a MNK or undergeared people). I'd rather take it slower and not wipe than try to go faster and wipe.
    (4)

  5. #15
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Billzey View Post
    Every group composition can handle big pulls, except when a silly MNK joins the party. It's still possible if the 2nd DPS is good, but MNK slows things down considerably.

    Also, lol @ the person who said you shouldn't have to switch jobs for a speedrun. Seriously? You'd rather gimp the group than change to something useful?
    I think what they were trying to say was actually level a job, but at the same time, you're also not responsible for having a BLM but queuing for a random dungeon as a DRG because you want a little variety; you do not owe 3 random players that much. You can Rockbreaker and weave in Howling Fist as MNK, but it won't do stellar damage. You can also Doom Spike and do combo RoTs as DRG and have your TP eaten depending on how big the pull is and your gear and the gear level of your party members, while having a healer full-time heal. You could ALSO pull smaller and not dodge so many monster AoEs so you would not mess up melee positioning moves, and have the healer DPS.
    (1)
    Last edited by Odett; 05-07-2014 at 03:03 AM.

  6. #16
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    PSA regarding Monk

    I've been noticing more and more people claiming that Monk can't do good AoE. Yet the damage a good Monk can put out in AoE situations where there are 3 minutes of downtime between pulls, such as Brayflox exceeds other jobs except for Black Mage (and the difference there is not as much as you would think, if Foe Requiem is not available). If you're not a monk, don't just assume that we can't handle big pulls.

    However, there are many Monks who have been told their job can't AoE well, and thus never realised their true potential.


    __


    What I do:

    Build stacks on running mobs the way to the stop point, should aim to have GS2 and be able to execute Rockbreaker as next move, with a fresh stack of Twin Snakes. Then Inner Release -> Blood for Blood -> Rockbreaker -> Perfect Balance -> Rockbreaker x5 (or x4 depending on Skill Speed) -> Invigorate -> Arm of the Destroyer -> Twin Snakes (ideally on mob with highest HP) -> Howling Fist -> Rockbreaker, and single target down the few stragglers that might remain (usually none).
    (7)

  7. #17
    Player
    Darske's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    142
    Character
    Darske Aldrech
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Here's a groundbreaking idea that is sure to cause some stir. Be careful though, this might be so radical that your groups might not go for it. It works like this:

    Step 1: Open chat
    Step 2: Tell your group how you plan to pull, so they're prepared
    Step 3: If the healer doesn't think they can keep up, or if the group in general doesn't like it, then tone it back a bit so everybody is happy.
    Step 4: (Victory fanfare goes here)
    (6)

  8. #18
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I actually just force-DC'd from a group for this so I could re-que as a tank with a party with some semblance of rationality.

    Basically, they wanted a full Brayflox speed run pull. I got complaints from the healer saying "This is sad, I'm streaming this on twitch!" So? Our freaking party comp is SCH, DRG, BRD. Our ST DPS is by far, possibly one of THE best potentials we have. But the bard decided to start going ahead of the group, pulling extra and I won't take for some people that are -that- daft.

    So, force DC and call it a day. I'll be back on in 10 minutes and will re-que with people who have some semblance of sanity. If you're gonna go out of your way to grief the tank, I'm just gonna DC because honestly, the time you're wasting 'trying to make the pulls bigger' is just wasting all of our time as you lose DPS upkeep.
    (0)

  9. #19
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    499
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Darske View Post
    Here's a groundbreaking idea that is sure to cause some stir. Be careful though, this might be so radical that your groups might not go for it. It works like this:

    Step 1: Open chat
    Step 2: Tell your group how you plan to pull, so they're prepared
    Step 3: If the healer doesn't think they can keep up, or if the group in general doesn't like it, then tone it back a bit so everybody is happy.
    Step 4: (Victory fanfare goes here)
    Yeah, I was gonna say, as a PLD doing roulettes, if I ever get a dungeon like brayflox or something, I always ask the party before we start if they want a normal run or a speed run. If they want a speed run I then ask if I can do really large pulls and then adjust accordingly. It just comes down to being willing to communicate with your teammates, that's all. (and saving a Hallowed Ground in case that first huge pull goes downhill)
    (1)

    "Well, it's no Vana'diel, but it'll have to do..."


  10. #20
    Player
    Meirii's Avatar
    Join Date
    Aug 2013
    Location
    Ul Dah
    Posts
    285
    Character
    Meirii Ruhesini
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    I look at my party make up if i have 2 mnks little pulls it is if i have a decently geared aoe party bigs pulls it is
    (0)

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