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  1. #1
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25

    FFXIV 1.0 nostalgia (something that 1.0 did right & 2.0 didn't)

    Some 1.0 videos enjoy

    Opening
    https://www.youtube.com/watch?v=oD45euKWO1U
    https://www.youtube.com/watch?v=fMpfrCuvBfA


    Garuda:
    1.0 Garuda looks scary,attack sound effects are impressive.
    https://www.youtube.com/watch?v=goKSqF9fldE





    2.0 Garuda look like a bird:
    https://www.youtube.com/watch?v=fJFz5oFH2PM
    Yoshi-P told us to "zoom out",but I really think he should limit the zoom distance.





    Some 1.0 game play videos:
    http://www.youtube.com/watch?v=3XWjdKre5kg
    https://www.youtube.com/watch?v=_dvuraip7A0

    The atmosphere,the attractive immersion,the relax & romance feelings. something special that 1.0 had.
    it's sad that 2.0 did not successfully capture these feelings

    I know 1.0 maps are copy & pasted, but I really enjoy the 1.0 atmosphere.
    to me 2.0 feel......impetuous? superficiality? ....I don't know..
    (9)
    Last edited by WeiShan; 05-07-2014 at 02:44 AM.

  2. #2
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    The only scary thing I saw in that 1.0 garuda clip was how frighteningly awkward the old combat system looked
    (13)

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Sadly the mechanics used in 1.23 vastly differ from 2.0.
    1.23 was very very slow in comparison to 2.0, but a huge difference is the battle-effects.
    In 2.0 we have A LOT of battle effects going off at once, you can barely see what's being attacked most of the time from the array of fireworks and explosions emitting from your enemy.


    1.23 most certainly had more 'weight' to it and things seemed much larger, Ifrit, Garuda, Nael Van Darnus as a result of this. A great emphasis on realistic animations and timing helped. (Even if the combat was slow and unrealistic, at least the animaitons were) which made the weight of it all seem much more "terrifying" and thrilling in 1.23 because of the general camera position.


    It's something I immediatley noticed in 2.0 once I got to Titan, where my camera was in the 1.23 position up until I fought Titan Hard Mode where I learnt to force myself to zoom the camera out, and it's been stuck there ever since.
    (4)
    Last edited by Shioban; 05-07-2014 at 02:20 AM.

  4. #4
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Teeko View Post
    The only scary thing I saw in that 1.0 garuda clip was how frighteningly awkward the old combat system looked
    2.0 combat system looks fun in the first or two months.
    but now,playing with the skill rotations over and over and over again just bored me.

    1.23 combat system was more playable over the long-term
    (6)

  5. #5
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by WeiShan View Post
    1.23 combat system was more playable over the long-term
    Because waiting for your PT to fill up was way more entertaining.
    (5)

  6. #6
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    499
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WeiShan View Post
    2.0 Garuda look like a bird
    ... it's Garuda. It's supposed to look like a bird.

    Also, bleh 1.0 combat... if I wanted slow and clunky combat I'd resub to FFXI.
    (4)
    Last edited by Gaddes; 05-07-2014 at 03:01 AM.

    "Well, it's no Vana'diel, but it'll have to do..."


  7. #7
    Player
    Cetra's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    44
    Character
    Ali Winchester
    World
    Malboro
    Main Class
    Gladiator Lv 54
    Hipsters. Lol.
    (5)

  8. #8
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    i liked when casters could move while casting.
    (5)

  9. #9
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by WeiShan View Post
    2.0 combat system looks fun in the first or two months.
    but now,playing with the skill rotations over and over and over again just bored me.

    1.23 combat system was more playable over the long-term
    I'm not really speaking for the combat gameplay-wise because well...I didn't play 1.0 or 1.23. All I can base my opinions on are what I see, so :

    https://www.youtube.com/watch?v=goKS...utu.be&t=2m35s

    He actually faces away from her for a fair bit and casts spells on himself. It drives me nuts with how stupid it looks

    "Here you can beat me up from the back while I stand here and cast my spells. Naw I mean it, it's cool."
    (0)
    Last edited by Teeko; 05-07-2014 at 03:26 AM.

  10. #10
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    1.0 vs ARR battle
    https://www.youtube.com/watch?v=575nZk2jmno

    ARR battle is smoother, but it lacks the "weight", 2.0 mobs are too weak.
    and the attack sound is weaker than 1.0
    (2)

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