Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 83
  1. #51
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    HP pools of the adds and Twintania remain the same as they were in 2.1. They may seem smaller cause of the echo buff though.
    (0)

  2. #52
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    T5 in DF? *grabs popcorn*
    (1)

  3. #53
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ArianneMartellMateus View Post
    If you can dodge twisters you can beat t5. IDK how to dodge twisters though, group always wipes when dreads are spawning
    Post-nerf, just run when Twister begins casting and do not get too close to other people or cross over where they/you have already been (during that cast). Don't stop moving until a second or two after the cast finishes, to ensure you don't stand on your plume.
    (1)

  4. #54
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by MercuryAcetylene View Post
    don't come back.
    As snide as this post sounds, I can do no more than agree.

    You're saying you're not bothered with the game, you only want a Twintania win for the achievement and you don't have a static or an FC/LS to carry you.
    You're going to get frustrated.

    The Echo made Twintania easier, yes, but the mechanics are still the same.
    You still have to deal with Conflags, Divebombs and Snakes and if you manage to pass those phases you get juggle the combination of Twisters and Dreadknights before you finally reach the final stage of the fight.
    Oh and there's Death Sentences giving your healers heart attacks every 30 secons throughout the fight.

    Note:
    Most DF/PF "practice" groups won't even make it past Conflags, even with a beefed up Echo.

    Quote Originally Posted by BillyBones View Post
    And if its still hard, when would be a good time to come back and finish it?
    Two options, either you have 7 friends willing to carry you, or have pile of gil laying around to pay mercs.
    If you have neither, don't bother unless you're willing to pick the game up in its entirety again.
    (2)
    Last edited by Shirai; 05-06-2014 at 05:13 PM.

  5. #55
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zaft View Post
    Post-nerf, just run when Twister begins casting and do not get too close to other people or cross over where they/you have already been (during that cast). Don't stop moving until a second or two after the cast finishes, to ensure you don't stand on your plume.
    It gets easier the more people do it and better as a team, but I've seen a lot of killer twister moments even with complete understanding of them.

    -Greatest offender is the melee. If he ever crosses with the tank, that's it, most likely wiping.

    -2nd greatest offender is the dreds. People are so busy staying away from dreds they hit a twister, or they move in to hit the dred, and then when twister happens, they cross each other, or kill each other, etc.

    -3rd offender of twister is the 2 or 3 dred, usually 3, when you get dred with twister, you have to dodge a twister while dealing with a dred. Melees really screw this up, as a single cross or derp is pretty much tank/melee/OT(if you have one) and anyone else.

    -last offender is the healers, which are so worry about DS and the plumet that they completely derp on twister. Worse if you have no OT, and your melee is getting squashed by plummet.

    I've seen a good amount of common mistakes in twin these days since she is getting to the point where almost lvl50 can participate(and want to).

    Strangely most people spend a long time on dive bombs and snakes but very short time on twisters. It usually helps to have one or multiple members to be time keeper on that phase can <call> out the important stuff.

    I suspect with 20% twin and 25% twin and even better gear, there may be more improvised brute force tactics much like the way used in titan ex.

    -conflags you can actually have someone die, and raise them again, to not affect the fight much anymore, even double weakness maybe enough to survive phase changes.

    -dive bombs. stand in the middle and eat it and heal up, or spread out and just raise as needed?

    -snakes you can down 2 snakes before dive bombs, and 2 more snakes after dive bombs. But then that's asking a lot of dps from people who obviously are not doing lots of dps if they can't do dive bombs.

    -twister... well..not clue how to brute force this one, just gotta do it.
    (0)
    Last edited by kukurumei; 05-06-2014 at 05:30 PM.

  6. #56
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    somebody stated this before but said encounter is a memorization game taken to an extreme.
    you will have to learn it through painfull trial and error still.
    even the maximum echo (30%?) will do absolutely nothing for you and it will still be beyond the capabilities of pretty much the majority of this games community to clear it.
    (0)

  7. #57
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by razzgrizz3 View Post
    somebody stated this before but said encounter is a memorization game taken to an extreme.
    you will have to learn it through painfull trial and error still.
    even the maximum echo (30%?) will do absolutely nothing for you and it will still be beyond the capabilities of pretty much the majority of this games community to clear it.
    Sad thing is, it'll only get harder.
    (0)

  8. #58
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    unless SE nerf some of the mechanics to the ground (like divebombs, deathwall, conflags, fireballs, twisters, dreadknights, any instant death mechanic really) then you'll still have to learn it like it was 2.0.
    (0)

  9. #59
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by BillyBones View Post
    I quit before 2.2 and want to finish T5 in order to get the trophy. I don't care about the game anymore and can't be bothered looking for a static team or invest any time in this. Just want to get it done.
    So whats the difficulty of T5 right now? Did they nerf it yet? Is it beatable with DF? How much do the runs cost? And if its still hard, when would be a good time to come back and finish it?
    Na, t5 probably won't be beatable for you until 2.4
    (0)

  10. #60
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by kukurumei View Post
    Sorta Sorta. Not really, is the final answer.

    The buff does nothing to every major mechanic, and we have tried brute forcing it. Doesn't work as of 15%.

    Buff helps: Death Sentences, Infirmary, fast conflags, 12minute enrage
    Buff doesn't help: Conflags in general, Fireballs resets, dive bombs, snakes, twisters, dreds, liquid hell, pretty much all the hard stuff.

    So basically no, echo doesn't help clear twin.

    What echo does help is training. You don't have stupid stuff happening. If someone is caught in a conflag they shouldn't have, no big deal, If a tank is caught in a unprotected DS, not the end of the world. If you have someone dead on dreds, not the end of the world.

    But
    Not doing conflags the 2.1 way wipe.
    Not doing dive bombs the 2.1 way is a wipe
    Not doing snakes the 2.1 way is a wipe (though it's a lot more lax in now) [Nah!!, it is sooo much relax now, if dps is alive and can't kill it, then they are so bad at their role.]
    Not doing twisters 2.1 is a wipe
    Not doing dreds 2.1 is a wipe
    Not doing hatches 2.1 is a wipe

    Basically, 2.2 is twin 2.1 without an enrage timer

    Twin is win is not going to come to those that couldn't beat twin in the first place.
    But I think what you said is opposite. Those dps stuffs, healing stuffs is basically the hardest part of the fight that limited only people who skilled in their role to win. Those mechanic about general conflag, dive bomb, dreds, twisters are all the easy part of the fight, as long as people are not so slow in learning.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast