Uhhhhh no it doesn't for Coil. Coil's Echo is a flat percentage increase, unlike the scaling increases during Primals. Hence why the flying text at the beginning is entirely different.
Reading comprehension, {Do you need it?}
Uhhhhh no it doesn't for Coil. Coil's Echo is a flat percentage increase, unlike the scaling increases during Primals. Hence why the flying text at the beginning is entirely different.
Reading comprehension, {Do you need it?}
Read your chat when you enter turn 5, today, and make sure your filters are all off, and you will see, the echo at 15%, when it used to be 10% like not too long ago, and it will be increased to 20% soon
Maybe you need it? O.o yoshi has even said that it will increase over time, read the forums more
Next Thursday it will up to 20%
Reading comprehension includes reading what I say. "Increases over time" means a time period, which can be weeks. You assumed I meant like the primals where you have to fight 3 minutes before a wipe to get an increase.
Last edited by GalaxyGirl; 05-06-2014 at 08:29 AM.
It is getting increased about every two weeks. Hence, it increases over time. Which is what she said...
Disclaimer:This comment is obligatory, someone else would have said it if I did not.
So this means Thursday the First Coil of Bahamut will be 20% cooler.
I have turn 9 on farm, we have multiple high-allagan weapons in our group and I still don't know what you're talking about when you say skipping phase. Do you mean stuff like skipping a meteor, ravensbeak or heavens fall? That's skipping a mechanic or pushing phases, skipping a phase is saying you nuke it's hp so fast that it doesn't even have time to start its rotation, like what happens when you nuke the brayflox boss before it can spawn the super bomb.Tbh I don't think you know this, but 1850 dps is enough to skip phases in turns 8 and 9, those bosses have double the HP that twin has. With echo buff you're adding 400 dps with someone dead the whole time, and if no one is dead 700+ dps. Add the fact that the hp pools of all adds have been lowered in turn 5
You can push phases lightning fast on twin now, it's at the point where we would carry 2 at a time if there were enough customers. But you would always see divebombs and at least one twister + dread which are the things that kill you no matter how much echo you have. It's besides the point anyway because I still see people do pathetic dps even with the buff and seeing a tank out dps them.
Though would be nice if we could see where she will be divebombing, with lag there is not enough time to look in the air to spot her.
If you can dodge twisters you can beat t5. IDK how to dodge twisters though, group always wipes when dreads are spawning
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