Page 12 of 21 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 206
  1. #111
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Capita View Post
    So it's ok for us to have to spam our ranged AA-like ability (Light Shot) while other classes get their AA automatically?

    Imagine everyone getting a proper AA but PUG has to spam a button to use their other fist. That's basically what you're saying.

    Your logic. I fail to see it. Probably because it isn't there.
    actually this is probably exactly what pug will be like. I will still have to manually flurry, light strike and pummel. so uh yeah what you said is exactly correct, for almost every job. Marauders will have to use heavy and broad swing manually, and lancers will have to use pierce and full thrust manually.
    I can tell you now heavy strike is probably the 3rd most used pugilist basic attack.
    (0)
    Last edited by Physic; 07-01-2011 at 03:59 AM.

  2. #112
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    Quote Originally Posted by Rentahamster View Post
    I think it'll only apply to just the lancer himself.
    Speed Surge: Weild your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb HP"

    there is still hope...
    (0)

  3. #113
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by NefGP View Post
    tl;dr

    SE seems to have gone and done exactly what I didn't see happen, and that is re-create FFXI where ranged attacks are completely unaffected by Haste or Slow, thus leading to RNG being outclassed by virtually ever melee job because of how overpowered Haste is.

    Good job guys, way to screw it up. I liked having haste affect my ARC for a change, thank you very much. Hopefully they'll realize in time just what a colossal screw up this is before they begin to implement haste gear and we have FFXI 2.0 on our hands.
    in ffxi didnt haste lower cool downs? wont your skills now be on cool downs? jumping the gun here
    (0)

  4. #114
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I would like to see you make good use of Multishot/Trifurcate with auto attack.

    Sure one can argue that they can just make LS the AA and make HS trigger nocked arrows - but even that is besides the point.

    The AA on ranged attacks is a matter of preference with more cons than melee range AA. Therefore SE had to make a decision and chose to keep AA melee only. I'm content with this.

    I can continue to play Archer in the uber way I do already, but now with many improvements due to the lack of a stamina bar constraint.

    Now I must ask you. Are you upset because you haven't put enough thought into what we do know, and realized Archer won't be negatively effected by this - or because other classes are getting some candy and Archer is 'missing out?'
    Multishot can easily be changed to something like Penta-Thrust where you don't have to manually queue arrows. Or Multishot can be like it is now, where it's used to queue arrows, appearing as a buff, and make LS use up the buff, thus giving actual use for LS even if ranged AA is added (because -- let's be honest -- who would actually use LS if we had a proper AA given to us). It's really not that difficult.

    I'm upset because they're adding FFXI's RNG mechanics into a game whose battle mechanics don't support it. FFXI's RNG worked because of the way its battle system worked, which is more akin to turn-based RPG's. FFXIV's system is closer to action RPG's like WoW (yeah I said it), so forcing a ranged DPS class to go into melee range for maximum damage defeats the entire purpose of playing a ranged DPS class.

    Perhaps you're lulled by some false sense that FFXI's RNG is the only way the Archer/Ranger archetype should be played. No, not for a game like this. As soon as tougher bosses come out with heavily damaging AOE, what's gonna happen? ARC will only hinder the group from being in the middle of it by adding more bodies to heal as opposed to filling their niche and staying out of range with the healers and mages.

    It just doesn't make any sense for a character, whose primary weapon is a bow, to not be able to use it properly. If a mob gets close, fine, force our melee AA. It doesn't make much sense to me to be able to redraw our bow while someone's in our face anyway. But while a mob is still well in range of a bow, we should be able to AA with a bow.
    (0)

  5. #115
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bigglesworth View Post
    Speed Surge: Weild your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb HP"

    there is still hope...
    uhh it always gave the lancer faster stamina generation (old school haste) and an enfeebling effect for draining hp, so it makes sense the AA speed boost is to address the lost of stamina haste and not the drain hp facet
    (0)

  6. #116
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Bigglesworth View Post
    Speed Surge: Weild your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb HP"

    there is still hope...
    Yeah thats only when you you hit the target you gain HP back, you dont actually get " Speed surge" if your not the user that cast it
    (0)

  7. #117
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rentahamster View Post
    lol

    You're only archer rank 24, so I'll let this one slide.

    As you get to know your class better, you'll realize that playing archer is different than melee classes. Choosing when NOT to shoot is just as important, if not more so, than choosing when to shoot.
    I've played RNG to 75, I've played Hunter in WoW to 80 (top 5 hunters on my server in PVE and Gladiator for multiple seasons in arena), I've played Hunter in RO to 99 (top 5 to hit 99 after open beta), etc. I've played nothing but the Archer classes in every MMO I've ever played, and I've played almost every variation of a combat system that could possibly be thought of in an MMO up to endgame. I got this game when it came out and chose to stop because it was boring, but I'm holding out in hopes it'll get better. My level says nothing about my ability in a game, because I guarantee I know my ranged classes very well.
    (0)
    Last edited by Capita; 07-01-2011 at 04:03 AM.

  8. #118
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Capita View Post
    Multishot can easily be changed to something like Penta-Thrust where you don't have to manually queue arrows. Or Multishot can be like it is now, where it's used to queue arrows, appearing as a buff, and make LS use up the buff, thus giving actual use for LS even if ranged AA is added (because -- let's be honest -- who would actually use LS if we had a proper AA given to us). It's really not that difficult.

    I'm upset because they're adding FFXI's RNG mechanics into a game whose battle mechanics don't support it. FFXI's RNG worked because of the way its battle system worked, which is more akin to turn-based RPG's. FFXIV's system is closer to action RPG's like WoW (yeah I said it), so forcing a ranged DPS class to go into melee range for maximum damage defeats the entire purpose of playing a ranged DPS class.

    Perhaps you're lulled by some false sense that FFXI's RNG is the only way the Archer/Ranger archetype should be played. No, not for a game like this. As soon as tougher bosses come out with heavily damaging AOE, what's gonna happen? ARC will only hinder the group from being in the middle of it by adding more bodies to heal as opposed to filling their niche and staying out of range with the healers and mages.

    It just doesn't make any sense for a character, whose primary weapon is a bow, to not be able to use it properly. If a mob gets close, fine, force our melee AA. It doesn't make much sense to me to be able to redraw our bow while someone's in our face anyway. But while a mob is still well in range of a bow, we should be able to AA with a bow.
    its supposedly not going to be like a action rpg any more, but how does having to manually use skills make it less action rpgish? if anything it makes it more action rpgish
    (0)

  9. #119
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Capita View Post
    I've played RNG to 75, I've played Hunter in WoW to 80, I've played Hunter in RO to 99, etc. I've played nothing but the Archer classes in every MMO I've ever played, and I've played almost every variation of a combat system that could possibly be thought of in an MMO up to endgame. I got this game when it came out and chose to stop because it was boring, but I'm holding out in hopes it'll get better. My level says nothing about my ability in a game, because I guarantee I know my ranged classes very well.
    its a dif game man
    (0)

  10. #120
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Capita View Post
    I've played RNG to 75, I've played Hunter in WoW to 80, I've played Hunter in RO to 99, etc. I've played nothing but the Archer classes in every MMO I've ever played, and I've played almost every variation of a combat system that could possibly be thought of in an MMO up to endgame. I got this game when it came out and chose to stop because it was boring, but I'm holding out in hopes it'll get better. My level says nothing about my ability in a game, because I guarantee I know my ranged classes very well.
    Based on what we've seen now, archers are going to work nearly the same as they do now, and still have all their DPS intact. You're thinking that we have to get in close to DPS, otherwise we'll be gimp. That is not the case.

    You can still use light shot in patch 1.18 the same way you've been using it all this time now. (assuming the light shot cooldown isn't too long).
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

Page 12 of 21 FirstFirst ... 2 10 11 12 13 14 ... LastLast