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  1. #91
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It's rather simple. If the improved physical level system isn't implemented, the stat algorithms that go side-by-side can not be implemented neither. And vice-versa. Further, the class action changes can not be implemented beforehand (because their effects are built around the new stat algorithms). Only partial changes related to the basic AA functionality and enmity can be made.

    You can also add item status changes to the list, materia system and so on and so on. Before the stat algorithms are dealt with, as well as the abolishment of phys levels, everything mentioned above is on hold.

    If (and this is a big if) the patch is delayed due to dungeon balancing alone, and development is otherwise on schedule, I'd guess that we'll have to wait a month per patch from now on. It's not like they will only start the development on stats after 1.18 is done- they've stalled for half a year to be able to release everything in a quick succession.
    (3)
    Last edited by Betelgeuzah; 07-01-2011 at 03:13 AM.

  2. #92
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Xenor View Post
    Too damn right it will. Would you rather everyone just quit so you can be the only one playing? Crying/whining is what forced SE to redevelop the game. Surprised you're still playing if you were happy with the game in September. Oh wait, no, you were probably crying/whining yourself. Hypocrite.

    At the end of the day when SE make one of your classes unplayable or so big a pain in the ass to play that you don't want to play it any more we have every right to complain. I'll be whining even harder if they give WHM job to one of the mage classes without giving it another job. I only have three battle classes at 50 and SE are potentially making two of them unplayable for me.

    There's absolutely no reason why ARC should not have auto attack with its main weapon. SE could have added a toggle for all classes so if you want to sit and spam 1 and fight with the recast timer display issue you can turn it off. But no, they try a one fits all approach and piss off half the player base. The ones whining about the whiners or who think it's a good idea either don't play ARC or their prayers from constant whines about ARC being over-powered have been answered. Making a class a pain in the ass to play isn't a fix.




    I've been playing long enough to know how tapping the 1 key works and how recast timers work. You don't need to experience it to know how light shot with a recast is going to work.
    There is one fundamental flaw with your argument. Sensible, reasonable, rational people do not pass judgement on something without trying it out personally first.

    Yes, people did cry and whine and shoot tons of criticism on the state of the game, and have been doing so since it's release - but the ones that get heard are the ones that comment on the current state and provide suggestions for improvement.

    What you are doing cannot be described by anything other than crying out of fear. You know only a small fraction of what the patch will bring, the basic skeletal structure of it. The actual meat of the patch, what will make or break it, lies in the quantitative information: the actual numbers. You have no clue whether the recast timer will be a matter of 1-2 seconds, which will allow you to actually fire off Light Shots at a quicker rate than before. You do not know if Close Shot and/or Shadowbind will have their Bind effect changed so that receiving damage does not break it's effect on the mob, therefore allowing you to stay at range. These things may very well not be the case, but the fact of the matter is none of us know. You cannot criticize something you do not know. Therefore nothing of what you are doing is constructive in any way, shape or form.

    Does anyone not see the advantages of recast timers over a stamina system. Am I the only one happy that I will be able to always fire off a Light Shot right after I use Trifurcate, instead of waiting for a bar to fill? Am I the only one happy that I will be able to use Chameleon, or Decoy, or Scouring Strike right away, even though I have been spamming Light Shots at maximum output speed?

    I do not mean any of this as a personal attack Xenor, but simply to point out that we barely know anything about what we will actually get with 1.18. I would rather spend that time speaking of many possibilities, and perhaps suggesting ideas of mine that compliment the direction of the game and influence major, popular decisions rather than assume the worst is the case and attempt to criticize/vent about something that is no more that hypothetical at this point in time.

    Quote Originally Posted by Rentahamster View Post
    Sounds interesting, but I'll have to actually try it out first before I can really analyze anything. There's still a lot of stuff we don't know.
    This right here is the appropriate response if you have nothing hopeful or exciting to say. Thanks Renta for the example response.
    (6)
    Last edited by NoctisUmbra; 07-01-2011 at 03:19 AM.

  3. #93
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by NoctisUmbra View Post
    There is one fundamental flaw with your argument. Sensible, reasonable, rational people do not pass judgement on something without trying it out personally first.

    Yes, people did cry and whine and shoot tons of criticism on the state of the game, and have been doing so since it's release - but the ones that get heard are the ones that comment on the current state and provide suggestions for improvement.

    What you are doing cannot be described by anything other than crying out of fear. You know only a small fraction of what the patch will bring, the basic skeletal structure of it. The actual meat of the patch, what will make or break it, lies in the quantitative information: the actual numbers. You have no clue whether the recast timer will be a matter of 1-2 seconds, which will allow you to actually fire off Light Shots at a quicker rate than before. You do not know if Close Shot and/or Shadowbind will have their Bind effect changed so that receiving damage does not break it's effect on the mob, therefore allowing you to stay at range. These things may very well not be the case, but the fact of the matter is none of us know. You cannot criticize something you do not know. Therefore nothing of what you are doing is constructive in any way, shape or form.

    Does anyone not see the advantages of recast timers over a stamina system. Am I the only one happy that I will be able to always fire off a Light Shot right after I use Trifurcate, instead of waiting for a bar to fill? Am I the only one happy that I will be able to use Chameleon, or Decoy, or Scouring Strike right away, even though I have been spamming Light Shots at maximum output speed?

    I do not mean any of this as a personal attack Xenor, but simply to point out that we barely know anything about what we will actually get with 1.18. I would rather spend that time speaking of many possibilities, and perhaps suggesting ideas of mine that compliment the direction of the game and influence major, popular decisions rather than assume the worst is the case and attempt to criticize/vent about something that is no more that hypothetical at this point in time.



    This right here is the appropriate response if you have nothing hopeful or exciting to say. Thanks Renta for the example response.
    I couldn't have said it any better myself.. Its just a longer version of what I wrote with a few more key points and I'm grateful you pointed them out =). Thanks
    (2)

  4. #94
    Player
    avalonstormm's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    "For instance, archers will strike with their bare fists"

    WTH SE, why screw Archer so bad to this??? I mean, archers are not a front line job, you guys should know this, Archers are meant to be back support not front line...how the hell will archers do a punch animation when they have to stay at range and not up close and personal...I can understand on solo play this is probably not a major issue but on party setup especially on NM runs...Archers aren't staying at front to punch the crap of the mob until they can shoot arrows...I mean come on!!! This is the dumbest idea that you guys came up with so far...atleast Archer in FFXI had knife...bare fists??? Not only that but archer players will get a message every freakin second they do punch animation at range saying "you are not at range"...I stuck around on this game this long in hopes of good innovative ideas are implemented..not to turn this game to a FFXI clone! Why do YoshiP and his team listen to those who complain so much that FFXIV needs to be more like FFXI? Come on now...this game doesn't have to feel like FFXI...you guys are smarter than that! Just keep giving us good content to play with...holy crap..you guys have to mess with the battle mechanics so much that you have to end up resorting to making it look like FFXI?
    (2)

  5. #95
    Player

    Join Date
    Jun 2011
    Posts
    12
    The Archer auto attack decision is just bizarre to me and quite frankly a poor one. I'm not sure why SE is so against ranged auto attack. If they think it'll be too powerful just increase the delay or decrease the damage. Arrow issues? Remove arrows and add quivers that don't need refilling. Placing a timer on your main attack when everyone else can be attacking automatically while planning out their other abilities seems unfair and will most likely send a good chunk of the player base into fits of rage. Also if Archers are attacking with their fist does this mean they will not be able to benefit from weapon upgrades like other classes? Thus making their auto-attack even more useless? My only thought for why they are handling Archer's AA like this is because they want to discourage close combat but at the cost of the player. If you're going to give some classes shiny new toys you need to give them all shiny new toys or people will cry unbalance.

    On the flip side I can understand Mage classes not getting a ranged auto attack because they want to emphasize Mages using their magic instead of relying on ranged melee. Sitting there and throwing darts all day would just make them into a archer class with magic.
    (2)

  6. #96
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by avalonstormm View Post
    .how the hell will archers do a punch animation when they have to stay at range and not up close and personal...
    When you're at range, you use "Light Shot".

    Just like you do now.

    Not really sure what your grievance is.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #97
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    "Archer will strike with their Bare Fist" Now this is where it changes... "If you get close to the target" ( Like a Pugilist does) then it will use its barefists. If you are at a distance ( in which a archer should be at a distance because that is their job is to shoot arrows at a distance) then you will shoot arrows.

    Just don't get "extremely" close to the Target and your good to go
    (0)

  8. #98
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    speed surge = hastega ? O.O
    (2)

  9. #99
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Bigglesworth View Post
    speed surge = hastega ? O.O
    !!!! YES,PLEASE!!!!! Lancer with Buffing abilities

    Although the sounds of Dragon Knight sounds more... Epic~er.. so I'll stay with Dragon Knight when it comes out =)
    (0)

  10. #100
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bigglesworth View Post
    speed surge = hastega ? O.O
    I think it'll only apply to just the lancer himself.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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