Quote Originally Posted by NoctisUmbra View Post
I would like to see you make good use of Multishot/Trifurcate with auto attack.

Sure one can argue that they can just make LS the AA and make HS trigger nocked arrows - but even that is besides the point.

The AA on ranged attacks is a matter of preference with more cons than melee range AA. Therefore SE had to make a decision and chose to keep AA melee only. I'm content with this.

I can continue to play Archer in the uber way I do already, but now with many improvements due to the lack of a stamina bar constraint.

Now I must ask you. Are you upset because you haven't put enough thought into what we do know, and realized Archer won't be negatively effected by this - or because other classes are getting some candy and Archer is 'missing out?'
Multishot can easily be changed to something like Penta-Thrust where you don't have to manually queue arrows. Or Multishot can be like it is now, where it's used to queue arrows, appearing as a buff, and make LS use up the buff, thus giving actual use for LS even if ranged AA is added (because -- let's be honest -- who would actually use LS if we had a proper AA given to us). It's really not that difficult.

I'm upset because they're adding FFXI's RNG mechanics into a game whose battle mechanics don't support it. FFXI's RNG worked because of the way its battle system worked, which is more akin to turn-based RPG's. FFXIV's system is closer to action RPG's like WoW (yeah I said it), so forcing a ranged DPS class to go into melee range for maximum damage defeats the entire purpose of playing a ranged DPS class.

Perhaps you're lulled by some false sense that FFXI's RNG is the only way the Archer/Ranger archetype should be played. No, not for a game like this. As soon as tougher bosses come out with heavily damaging AOE, what's gonna happen? ARC will only hinder the group from being in the middle of it by adding more bodies to heal as opposed to filling their niche and staying out of range with the healers and mages.

It just doesn't make any sense for a character, whose primary weapon is a bow, to not be able to use it properly. If a mob gets close, fine, force our melee AA. It doesn't make much sense to me to be able to redraw our bow while someone's in our face anyway. But while a mob is still well in range of a bow, we should be able to AA with a bow.