I think you're jumping the gun a bit, actually. What about the outposts that are coming? The best one could be near Grid.
@ OP's question:
Yes I do. I just wish they would add more uses for guild marks, I'm sure all the "bigwigs" have bought out every guildmark option already.
I think it's a start to fix it even though once people will have their marks they will go back to ul'dah. Like Renta said in her post and like I suggested sometime ago as well, the merge of the ward is what will really incite people to stay wherevere they want. In RL and in the game as well, people stay where the economy is.
They can either merge the wards OR make specialised wards in each city. Like in Gridania, they could make it that you get a discount for the selling tax when you sell things related to the guilds in that city (BOT mats, CRP items, CON items, ARC items, etc since I can't remember all the guilds there) But you get the idea, maybe like 5% sale tax when selling them in Grid and then 30% sale taxes (needs to be realy penalizing) when selling in other cities.
The second option would be viable only with viable transportation other than animas, but I read airships were coming soon.
If you added to this the ability to browse market wards from all cities and just charge a tax or delivery fee to your location I think it would go a long way in solving this problem.
I think another big aspect of why everyone flocks to Uldah that most people overlook is architecture and accessibility.
Take a look at FFXI. Jueno was THE social/economic hub because it had access to everything. Airships, chocobos, a central location to each city, etc. Jueno was also basically a straight line from end to end, which made it easier for people to find things. San d'Oria was much too big, Windurst was a freakin maze (can't count how many times I got lost there), and Bastok was decent but didn't have all the necessities for travel.
Now in FFXIV, look at all the cities. Gridania is slightly maze-like, and the crafting area is on the opposite side of the map from the market wards. Limsa is just confusing. Having to go from the first floor of the crafting area and having to run up to the second floor of the city is just plain inconvenient.
Uldah, however, is one big circle. The crafting area is near the wards. The Adventurer's Guild is right in front of the entrance. You can find anything and everyone just by running around the circle. It's just all out more accessible than either of the other two cities.
That is ture and it certainly is a factor. But it's a factor that doesn't hold too much in the balance since this is a personal choice. I know I would 100% go live in Gridania if the wards were merged, regardless of the maze-like feel and inconvenience of the crafting area to the wards. This is probably why people are not pointing this out much, because people will live in their favorite city, regardless if everything is close together or not, if the trade (read market ward) were shared between all the cities.I think another big aspect of why everyone flocks to Uldah that most people overlook is architecture and accessibility.
Take a look at FFXI. Jueno was THE social/economic hub because it had access to everything. Airships, chocobos, a central location to each city, etc. Jueno was also basically a straight line from end to end, which made it easier for people to find things. San d'Oria was much too big, Windurst was a freakin maze (can't count how many times I got lost there), and Bastok was decent but didn't have all the necessities for travel.
Now in FFXIV, look at all the cities. Gridania is slightly maze-like, and the crafting area is on the opposite side of the map from the market wards. Limsa is just confusing. Having to go from the first floor of the crafting area and having to run up to the second floor of the city is just plain inconvenient.
Uldah, however, is one big circle. The crafting area is near the wards. The Adventurer's Guild is right in front of the entrance. You can find anything and everyone just by running around the circle. It's just all out more accessible than either of the other two cities.
I think them making leves more even across the board will spread everything out more, couple that with marks and it is even more so.
Hell if it was more spread out I might actually want to rank up another class, as is I cant stand the site of BW anymore.
I dont like going to LL cause i find the layout horrendous.
I believe Rentahamster and that this Guildmark will not have a significant impact, sure if you need the marks. But a lot of characters dont (trust me), and even if you do you get 6k for your first rank 20 then you leave until 30, come back do couple leves get ur 8k, then leave, come back at 40, get ur rank 40 one then go back to Uldah and never return.
People dont like Grid because of the design of the map, no matter how much you force us down the only way to have us play there is run a bull dozer over it. Similary for the Limsa map, plus limsa is way out the way.
People also limited by transport, come Airships people probably expand more out because its easy, they dont have to waste anima nor run the 30 min journey from Limsa to Uldah. Or an hour to get to grid from Uldah.
Like I said earlier, the liking of the cities are a personal choice. You might not like Grid but I do. I don't really like the Black Shroud area but the city itself I like it. Nevermind that the layout is not optimized to have everything accessible at 5 steps of one another.I believe Rentahamster and that this Guildmark will not have a significant impact, sure if you need the marks. But a lot of characters dont (trust me), and even if you do you get 6k for your first rank 20 then you leave until 30, come back do couple leves get ur 8k, then leave, come back at 40, get ur rank 40 one then go back to Uldah and never return.
People dont like Grid because of the design of the map, no matter how much you force us down the only way to have us play there is run a bull dozer over it. Similary for the Limsa map, plus limsa is way out the way.
People also limited by transport, come Airships people probably expand more out because its easy, they dont have to waste anima nor run the 30 min journey from Limsa to Uldah. Or an hour to get to grid from Uldah.
Also, when is the last time you went from Ul'Dah to Grid? Because it doesn't take an hour, the lack of diversity in the scenery might make it seem longer but really it's about 30min.
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