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  1. #1
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I think another big aspect of why everyone flocks to Uldah that most people overlook is architecture and accessibility.

    Take a look at FFXI. Jueno was THE social/economic hub because it had access to everything. Airships, chocobos, a central location to each city, etc. Jueno was also basically a straight line from end to end, which made it easier for people to find things. San d'Oria was much too big, Windurst was a freakin maze (can't count how many times I got lost there), and Bastok was decent but didn't have all the necessities for travel.

    Now in FFXIV, look at all the cities. Gridania is slightly maze-like, and the crafting area is on the opposite side of the map from the market wards. Limsa is just confusing. Having to go from the first floor of the crafting area and having to run up to the second floor of the city is just plain inconvenient.

    Uldah, however, is one big circle. The crafting area is near the wards. The Adventurer's Guild is right in front of the entrance. You can find anything and everyone just by running around the circle. It's just all out more accessible than either of the other two cities.
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  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Capita View Post
    I think another big aspect of why everyone flocks to Uldah that most people overlook is architecture and accessibility.

    Take a look at FFXI. Jueno was THE social/economic hub because it had access to everything. Airships, chocobos, a central location to each city, etc. Jueno was also basically a straight line from end to end, which made it easier for people to find things. San d'Oria was much too big, Windurst was a freakin maze (can't count how many times I got lost there), and Bastok was decent but didn't have all the necessities for travel.

    Now in FFXIV, look at all the cities. Gridania is slightly maze-like, and the crafting area is on the opposite side of the map from the market wards. Limsa is just confusing. Having to go from the first floor of the crafting area and having to run up to the second floor of the city is just plain inconvenient.

    Uldah, however, is one big circle. The crafting area is near the wards. The Adventurer's Guild is right in front of the entrance. You can find anything and everyone just by running around the circle. It's just all out more accessible than either of the other two cities.
    That is ture and it certainly is a factor. But it's a factor that doesn't hold too much in the balance since this is a personal choice. I know I would 100% go live in Gridania if the wards were merged, regardless of the maze-like feel and inconvenience of the crafting area to the wards. This is probably why people are not pointing this out much, because people will live in their favorite city, regardless if everything is close together or not, if the trade (read market ward) were shared between all the cities.
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