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  1. #581
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    Finished testing 581 (+240) crit. I mildly chuckled at the end result. Gonna farm for wave staff this week (got 6 wave weapons but a staff ain't one), and test 611 and potentially 641 crit before I post anything. Stay tuned!

    ------

    @Sleigh - You are hereby expelled from my sexy BLM thread.

    @SongJoohee - I used allagan scepter as base and converted each additional weapon damage to INT for each respective weapon upgrade. The differences will be the same either way. But since I'm only comparing a handful of potential BiS weapons, I didn't need to convert all 70+ weapon damage into unnecessarily large numbers for no reason. As for the Acc:Int, it's pretty obvious which ones worth more :P
    (0)

  2. #582
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by JammerSidewinder View Post
    Could I ask you why BLM isn't good for T9? We've only set foot in there once so I'm not entirely sure what kind of challenge awaits for us BLM.
    Nothing to AoE, nothing needs to be bursted down on demand (trust me, Wyverns aren't a DPS check like that, and with good DPS you can LB3 one Wyvern and skip the other one), significant movement required once you reach the elemental portion of the fight, and SMN is just straight up superior to BLM in it. I will say, BLM has some nice conveniences in T9 like Aetherial to dodge Dive Bombs and Manawall/Manaward to prevent some accidental deaths during Meteor Smashes in the later phases, and you can prevent a one shot from Lunar Dynamo during second Dive Bomb if for some reason you can't make it back in time.

    BLM is once again surely able to be used in this content but gets smoked by alternatives, especially since the enrage on T9 can be tight if people die - which is more likely than any other fight in the game when it comes to user errors for mechanics.
    (0)

  3. #583
    Player
    ZeroAmano's Avatar
    Join Date
    Nov 2013
    Posts
    33
    Character
    Zero Amano
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PuroStrider View Post
    Finished testing 581 (+240) crit. I mildly chuckled at the end result. Gonna farm for wave staff this week (got 6 wave weapons but a staff ain't one), and test 611 and potentially 641 crit before I post anything. Stay tuned!
    Btw. You should test more about DET. I have spent nearly 3 weeks to find out how to get better dps at ilv90~95 range and the conclusion is DET and CRIT really help much.
    Because our avg damage is too low and only DET/CRIT that will add spell damage except INT and WD. I'm really regret that I spend ToS too early to grab those HIGH INT items and ruined my dps.

    Right now I can confirm that Evenster Robe and Tights should be first item to pick for a ilv90 BLM. After that just grab anything that add DET/CRIT/ACC so you will have enough dps and acc before T9.
    (Aka grab earring and bracelet and ring or belt)
    Also the wave staff is a must too. Or grab Cashmere Glove/Belt/Breech/Feet if you have some gil or myth mats to spent. Hat/Robe is meh unless you need the acc form Hat.
    (0)
    Last edited by ZeroAmano; 05-06-2014 at 04:38 PM.

  4. #584
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    @ZeroAmano -- You confirmed a lot of things, but you provide no data. Here's yet another quick rundown for DET vs Crit vs SSPD just for you.

    Let's say your Fire I does 800 per cast. 1 INT adds ~1.25 Damage to it.

    5 DET equals exactly 1 INT, which means each DET points add 1.25 / 5 = 0.25 Damage to Fire I.

    5 Crit adds 0.36% Crit chance (5/13.8). So, it would take 278 casts to get 1% Crit (1/.36 * 100), which equals to +400 damage.

    For DET to add 400 damage, it would take 1600 casts (400/0.25). At 1600 casts, 5 Crit would total up to 5.76% which is 5x Fire I total = 2000 Damage (400 x 5)

    This makes 5 Points of Crit worth 5.76 times more than 5 Points of DET at 1600 casts. (1600/278)

    (Cont.)
    (0)

  5. #585
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    Let's throw in SSPD for the hell of it.

    5 SSPD (ignoring first 3) reduces GCD by -0.00476 sec

    At 1600 casts, you would have extra 7.616 sec to cast spells, which equals to about 3 spells. Which equals 2400 Damage total.

    So, in a perfect world, even when compared with mere 5 pts, you can already see that SSPD > CRIT > DET. (Note that Crit (Exponential Scaling) will eventually catch up with SSPD (Linear Scaling) at higher Damage)

    But after throwing in RNG (Luck) + Selene Buffs + Dodge timing + Player skills, they are practically impossible to give them a perfect value. Hence, it's solely up to you to decide how much each stats is really worth. I simply provide sexy theoretical data the best I could.
    (0)
    Last edited by PuroStrider; 05-06-2014 at 10:06 PM.

  6. #586
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Wait... Wouldn't SS scale better than crit as -0.1s cast time on on 2.0s cast is higher DPS increase than on 2.5s cast? And for crit on the other hand, raising chances from 5% to 10% is higher DPS increase than going from 10% to 15%.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  7. #587
    Player
    Gael's Avatar
    Join Date
    Dec 2011
    Posts
    305
    Character
    Maitre Gael
    World
    Ragnarok
    Main Class
    Black Mage Lv 70
    Puro, can you please look the work of EasymodeX.

    BLM's dmg = (WD*0.2714745 + INT*0.1006032 + (DET-202)*0.0241327 + WD*INT*0.0036167 +WD*(DET-202)*0.0010800 -1) * (potency/100)*1.3*1.8
    (1.3 and 1.8 are the bonus from Magick and Mend II and astral fire 3)

    Lets say i have 72 WD, 541 INT, 333 DET, 460 crit, 407 SS. Based on this formula (which is known to be accurate), my average fire 1 dmg will be 797.4655

    To be more accurate, we have to count the crit : ((1+0.5*%_of_crit/100)*average_dmg)
    with %_of_crit = ((0.0697*crit)-18.437) = ((0.0697*460)-18.437) = 13.625

    So my average dmg w/ crit should be ((1+0.5*13.625/100)*797.4655) = 851.7927965

    This is my baseline dmg.

    -------------------------------

    Now lets see what's happen if we try to find the stat weight.

    WD : ((73*0.2714745 + 541*0.1006032 + (333-202)*0.0241327 + 73*541*0.0036167 + 73*(333-202)*0.00108 - 1) * (150/100) * 1.3 * 1.8 * (1 + 0.5*(0.0697 * 460 - 18.437)/100)) = 860.6766678

    So, the difference (delta) between this calculated value with +1 WD over my baseline is 8.8838713
    We are going to divide this number by the delta for INT, to come up with the stat weight for WD. But, before we go there, let's calculate the other stat's deltas.

    INT : ((72*0.2714745 + 542*0.1006032 + (333-202)*0.0241327 + 72*542*0.0036167 + 72*(333-202)*0.00108 - 1) * (150/100) * 1.3 * 1.8 * (1 + 0.5*(0.0697 * 460 - 18.437)/100)) = 853.1462494, delta of 1.353453

    CRIT : ((72*0.2714745 + 541*0.1006032 + (333-202)*0.0241327 + 72*541*0.0036167 + 72*(333-202)*0.00108 - 1) * (150/100) * 1.3 * 1.8 * (1 + 0.5*(0.0697 * 461 - 18.437)/100)) = 852.0707132, delta of 0.2779167

    DET : ((72*0.2714745 + 541*0.1006032 + (334-202)*0.0241327 + 72*541*0.0036167 + 72*(334-202)*0.00108 - 1) * (150/100) * 1.3 * 1.8 * (1 + 0.5*(0.0697 * 460 - 18.437)/100)) = 852.1748043, delta of 0.3820078

    Now that we have our deltas, we can figure out the stat weights... since we want everything to be relative to INT, we divide the stat delta in question to the stat delta for INT, which comes up with a number relative to 1 INT.

    WD : 8.8838713 / 1.353453 = ~6.56
    INT : 1.353453 / 1.353453 = 1
    CRIT : 0.2779167 / 1.353453 = ~0.20
    DET : 0.3820078 / 1.353453 = ~0.28

    So 1 WD = ~6.56 INT, 1 CRIT = ~0.2 INT and 1 DET = ~0.28 INT

    Those values are true since the 2.1 and probably before. The set i used for the calculations was i96, but you will find the same number (kinda) for any ilev (The crit is ALWAY behind the DET, at least for now because we know that the weight of the DET almost never move, while the value of the CRIT rise slowly).

    For the explanation of the calculations, i copied/pasted the explanations of T0rin, because my english suck. Feel free to read this full msg if you need.

    Like you can see, you really need to update your formula and your stat weights.

    ----------------------

    I also dont agree with your numbers for the SS but they are close to what i have and because the way to calculate them is not 100% accurate (it's a theorical dmg and we dont have the same way to do it), so i dont say anything about it for now.


    -----------

    Last thing, i hope i removed them all but in my language, we dont write 0.1 but 0,1
    So if you see any numbers with a , replace it by a .
    (0)
    Last edited by Gael; 05-07-2014 at 02:43 AM. Reason: typo

  8. #588
    Player
    ZeroAmano's Avatar
    Join Date
    Nov 2013
    Posts
    33
    Character
    Zero Amano
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Here is just a small data if you want to see.

    1.
    ilv96 with Allagan Staff+Shield
    INT520 CRIT512 SS528 DET267 GCD2.32 4min 10sec at lv50 Dummy. (No Food/Pots)
    DPS 314
    Fire1 AVG 828. CRIT 20%
    Min hit 704
    Max hit 1278

    Fire3 AVG 929. CIRT 19%
    Min hit 402
    Max hit 1691

    2.
    ilv96 with Allagan Staff+Shield
    INT520 CRIT529 SS539 DET259 GCD2.31 4min 10sec at lv50 Dummy.
    (No Food/Pots and Same gear. only take out Ex-Garuda ring for Myth ring)
    DPS 305
    Fire1 AVG 785. CRIT 10%
    Min hit 699
    Max hit 1158

    Fire3 AVG 980. CRIT 24%
    Min hit 415
    Max hit 1573

    You may say first attempt is a bit lucky that Fire1 have 20% crit only 10% in second. But look at Fire3 damage.
    Does that 24% CRIT giving more damage than 19% CRIT that have more DAMAGE because DET?
    Also if the formula is true. I should have a bit more dps on 2nd set because .1 GCD and CRIT %. But from what I see it's a false formula.
    If you think 2 attempt cant provide anything. I will do more dummy run when I'm free.
    (0)
    Last edited by ZeroAmano; 05-07-2014 at 02:59 AM.

  9. #589
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Wonder how many people here have matlab readily available...
    So say... if I post some matlab code... would people be able to run it... and uh, verify things?
    (0)

  10. #590
    Player
    ticdup's Avatar
    Join Date
    Nov 2013
    Posts
    56
    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gael View Post
    Puro, can you please look the work of EasymodeX.
    When those came out, I came to a similar conclusion: 1 int ~= 3.5 det ~= 5 crit

    Quote Originally Posted by ZeroAmano View Post
    Here is just a small data if you want to see.

    1.
    ilv96 with Allagan Staff+Shield
    INT520 CRIT512 SS528 DET267 GCD2.32 4min 10sec at lv50 Dummy. (No Food/Pots)
    DPS 314
    Fire1 AVG 828. CRIT 20%
    Min hit 704
    Max hit 1278

    Fire3 AVG 929. CIRT 19%
    Min hit 402
    Max hit 1691

    2.
    ilv96 with Allagan Staff+Shield
    INT520 CRIT529 SS539 DET259 GCD2.31 4min 10sec at lv50 Dummy.
    (No Food/Pots and Same gear. only take out Ex-Garuda ring for Myth ring)
    DPS 305
    Fire1 AVG 785. CRIT 10%
    Min hit 699
    Max hit 1158

    Fire3 AVG 980. CRIT 24%
    Min hit 415
    Max hit 1573
    Honestly, this data isn't indicative of much: There is simply a ton of variance at play. Either you need to keep at a striking dummy until your critical hits ends up normalizing to the expected value, or you need to go back through and "un-crit" your critical hits and then calculate your dmg per cast with a manual crit adjustment. Furthermore, how many casts of fire3 did you do? The sample size of fire1 over that time period isn't great, but fire3 casts has to be low.

    Ignoring spell speed for a moment, your 529 crit build should, over time, come out ahead of the other build (and that is based on 1int~=3.5det~=5crit)
    (0)
    Last edited by ticdup; 05-07-2014 at 05:28 AM.

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