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  1. #21
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    but contagian makes garuda more effeciant for boss fights.
    Contagion makes Garuda better all the time. Besides that, their DPS is extremely close; Contagion just pushes it way over the edge.

    Titan is your tank pet, all pet classes in any mmo I have EVER played or heard of has a tank pet who's sole job is to tank.
    It's pretty much useless in this game, but I can't complain about having it; like you said, it's staple.

    As of right now, ifrit is also the pvp pet so he does have a use.
    Using a 2 second stun just engages heavy diminishing returns in exchange for a garbage stun. It's bad to use it if there are any other stuns on your team because those stuns that actually matter (and have a duration worthwhile) will get reduced because of Ifrit. It basically just functions as an interrupt with the downside of causing stun DR... but Garuda has an interrupt herself, so... no.

    Ifrit is just useless.
    (0)

  2. #22
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The reason people us Garuda is because she is ranged and is unlikely to die during a Raid unlike Ifrit who will get killed cleaved by the boss and constantly has to be re summoned costing mp.
    (0)

  3. #23
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Akiza View Post
    The reason people us Garuda is because she is ranged and is unlikely to die during a Raid unlike Ifrit who will get killed cleaved by the boss and constantly has to be re summoned costing mp.
    Not really. Some fights, I'll move Garuda closer to the boss/group to take advantage of aoe heals. Ifrit is only a little more of a challenge to position if the boss rotates a lot. You still have to place garuda when bosses come and go like Titan.

    Garuda is used because of Contagion, which should be used whenever a mob will live long enough and only saved if raging strikes is about to be available.

    I would honestly like to see Contagion made into a job ability along with the egi rebalancing. It could replace tri-disaster completely since SMN gets bliz2 now.
    (0)

  4. #24
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    There's actually a little rock formation you can put Garuda on for Titan HM and EX where she'll be safe for the whole fight as long as she gets a medica 2 occasionally. Which will hit her as long as the whm is in the center or left side of the arena
    (0)

  5. #25
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Here's a real idea for an Egi change - reduce the damage Ifrit takes so he doesn't die in 1 boss AoE. You now can use all of your egis.
    Ifrit - High DPS but with micro management
    Garuda - Slightly less DPS but less micro management
    Titan - Solo content
    (1)

  6. #26
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Here's a real idea for an Egi change
    Honestly, I think they should just make the Egi's effectively immune to everything but ST attacks. Having to micromanage placement of your summons in order to avoid them dying doesn't really add anything to the game. I think it's fine to micromanage placement for offensive purposes, but having to do so to keep them alive is just tedious (esp since they can't do anything while you're moving them around).

    I agree that the best way to "fix" the Egis is to give them their own optimal situation, though I think it would be better to split it up with Ifrit being the multi-target Egi (give his basic attack a DoT component on top of the basic damage so he ends up getting a benefit for bouncing between targets) and Garuda being the single target. You would want to use Ifrit any time you have multiple targets reasonably close to each other but Garuda for pretty much all of the others.
    (0)

  7. #27
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Kitru View Post
    Honestly, I think they should just make the Egi's effectively immune to everything but ST attacks. Having to micromanage placement of your summons in order to avoid them dying doesn't really add anything to the game. I think it's fine to micromanage placement for offensive purposes, but having to do so to keep them alive is just tedious (esp since they can't do anything while you're moving them around).

    I agree that the best way to "fix" the Egis is to give them their own optimal situation, though I think it would be better to split it up with Ifrit being the multi-target Egi (give his basic attack a DoT component on top of the basic damage so he ends up getting a benefit for bouncing between targets) and Garuda being the single target. You would want to use Ifrit any time you have multiple targets reasonably close to each other but Garuda for pretty much all of the others.
    Egis are already immune or have very high resistance to many mechanics.
    (0)

  8. #28
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kirinichibon View Post
    Egis are already immune or have very high resistance to many mechanics.
    And yet they're still liable to die multiple times over the course of any fight with appreciable AoE if you aren't micromanaging their placement or throwing heals at them regularly.

    The summons are currently resistant to a lot of mechanics, but I wouldn't say that it's enough yet.
    (0)

  9. #29
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kitru View Post
    And yet they're still liable to die multiple times over the course of any fight with appreciable AoE if you aren't micromanaging their placement or throwing heals at them regularly.

    The summons are currently resistant to a lot of mechanics, but I wouldn't say that it's enough yet.
    can anyone say AoE dot? pretty much always a one shot, even with sustain in most cases.
    (0)

  10. #30
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Kitru View Post
    And yet they're still liable to die multiple times over the course of any fight with appreciable AoE if you aren't micromanaging their placement or throwing heals at them regularly.
    Like what, exactly? I haven't come across anything through all extreme encounters and T6 that required more forethought than an occasional sustain or heel/place to take advantage of aoe heals. This is the first game that I've enjoyed a pet class this much. So, if the pet mechanics took too much effort I'm sure I wouldn't enjoy SMN as much as I do.

    I haven't done T7-9. Are these encounters especially likely to kill pets?
    (0)

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