I can promise you that there is more to an MMORPG than math, but that the best players tend to enjoy doing the math, or at least learning from it and applying it. The casuals may not, but then there's no need to optimize anything for casuals as they'll do what they're going to do regardless.
Strategy and planning (on a macro level) are more important for success as a group than number crunching.
Regardless, the central point was that planning individual attacks (in other words, button mashing /ra on ARC) is monumentally stupid, because it's nigh on pointless. The actual strategy an planning is much more focused at the macro level, or based on number crunching to find the optimal setups of gear and skills/abilities to get the most out of a given class/job.
Don't play with stupid people who don't pay attention... problem solved.
Don't nerf the game systems just because there are bad players out there. That's bassackwards. Either help bad players learn to play better, or remove them from your groups.
The interface should not be needlessly clunky and frustrating to use. Being required to button/macro spam to be effective on a class is the very definition of needlessly clunky and frustrating.
It's one thing to hit abilities to get special effects, special attacks, or do more damage. It's another thing to be completely useless as a class/job if you don't sit there spamming the same button every couple of seconds. That's even leagues beyond the mindlessness of Cure-spamming.


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