I agree. The last time i posted about this i was blasted to the sun with insults like no other. LolNo.
Screw any melee attack.
SE should have done exactly what every other MMO does for a bow-wielding class, and make the freaking arrow the auto attack.
The crappiest part about playing RNG in FFXI was spamming /ra to do any freaking damage (unless you're KC RNGing, but let's be honest... most people, and most posters here, were never KC RNGs).
The crappiest part about playing ARC in FFXIV will be spamming various ranged abilities (now with cooldown, herp derp!).
It puts a job that already has to pay to play at a serious disadvantage on the DD perspective because your efficiency is tied entirely to how close you're paying attention and how little time you leave on the table between possible attack rounds.
Arrows are not something that drives the economy. Replace them with bottomless quivers of a type (e.g. Red Coral Quiver), abolish limited ammunition, and just make Light Shot the default RNG auto-attack.
I was wondering how long it would take for archers to bitch......seems like not long ;p
auto ranged attack is a bad idea, I loved that it was not in FFXI. When I play a mage, you wake up my mob, because you are not paying attention, and I get mad -.- letting another mage or archer auto attack, just leaves them open to do this more and easier.
All i have say is when someone decides to be an archer they specifically want to shoot arrows not melee the enemy. Are gladiators going be equip with slingshots when enemies are out of melee range?
Then stand back and shoot. Don't get close and auto-attack lol.
Let us stab with our arrows, Legolas style!
Don't sleep crap that people are attacking or tell people beforehand to get off the thing. Communication! Problem solved. I'd expect you'd run into the same problem as much with a dude mindlessly mashing 1, anyways.I was wondering how long it would take for archers to bitch......seems like not long ;p
auto ranged attack is a bad idea, I loved that it was not in FFXI. When I play a mage, you wake up my mob, because you are not paying attention, and I get mad -.- letting another mage or archer auto attack, just leaves them open to do this more and easier.
Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.
Daggers are for us future aspiring THF >.>With the new info coming out this morning that archers auto attack will use their bare fists, I'd like to ask that with the planned adjustments down the line, to give them a dagger that they will use for auto attack.
I wouldn't think any archer would want to damage their bare fists hitting some mob which would make it impossible to fire a bow later (lore).
You could do this in one of two ways.
- Allow them to equip a dagger in their sub slot and only use it within auto attack range.
- Or make the dagger be apart of a set along with the bow itself.
I vote for option 1.
Anyway, looking forward to the changes, keep up the good work.
ARC can attack with an arrow to shank mobs.
I can promise you that there is more to an MMORPG than math, but that the best players tend to enjoy doing the math, or at least learning from it and applying it. The casuals may not, but then there's no need to optimize anything for casuals as they'll do what they're going to do regardless.I have a lot of fun doing math and programming battle systems. I can promise you a lot of people don't have fun doing math. You can't determine what is and isn't fun to people -- however you must have forgotten that RPGs and MMORPGs are all about calculation and math -- well I guess western RPGs weren't.
Strategy and planning (on a macro level) are more important for success as a group than number crunching.
Regardless, the central point was that planning individual attacks (in other words, button mashing /ra on ARC) is monumentally stupid, because it's nigh on pointless. The actual strategy an planning is much more focused at the macro level, or based on number crunching to find the optimal setups of gear and skills/abilities to get the most out of a given class/job.
Don't play with stupid people who don't pay attention... problem solved.I was wondering how long it would take for archers to bitch......seems like not long ;p
auto ranged attack is a bad idea, I loved that it was not in FFXI. When I play a mage, you wake up my mob, because you are not paying attention, and I get mad -.- letting another mage or archer auto attack, just leaves them open to do this more and easier.
Don't nerf the game systems just because there are bad players out there. That's bassackwards. Either help bad players learn to play better, or remove them from your groups.
The interface should not be needlessly clunky and frustrating to use. Being required to button/macro spam to be effective on a class is the very definition of needlessly clunky and frustrating.
It's one thing to hit abilities to get special effects, special attacks, or do more damage. It's another thing to be completely useless as a class/job if you don't sit there spamming the same button every couple of seconds. That's even leagues beyond the mindlessness of Cure-spamming.
"There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein
Give em a one-handed axe. Aw yeah.
You know, while I don't agree with ranged AA, I appreciate that you can actually express your opinion like a rational human being, so I do see where you're coming from. Either way I don't really mind since I won't be maining archer, but I do think they should still have both limited arrows and a melee weapon just in case.I can promise you that there is more to an MMORPG than math, but that the best players tend to enjoy doing the math, or at least learning from it and applying it. The casuals may not, but then there's no need to optimize anything for casuals as they'll do what they're going to do regardless.
Strategy and planning (on a macro level) are more important for success as a group than number crunching.
Regardless, the central point was that planning individual attacks (in other words, button mashing /ra on ARC) is monumentally stupid, because it's nigh on pointless. The actual strategy an planning is much more focused at the macro level, or based on number crunching to find the optimal setups of gear and skills/abilities to get the most out of a given class/job.
Don't play with stupid people who don't pay attention... problem solved.
Don't nerf the game systems just because there are bad players out there. That's bassackwards. Either help bad players learn to play better, or remove them from your groups.
The interface should not be needlessly clunky and frustrating to use. Being required to button/macro spam to be effective on a class is the very definition of needlessly clunky and frustrating.
It's one thing to hit abilities to get special effects, special attacks, or do more damage. It's another thing to be completely useless as a class/job if you don't sit there spamming the same button every couple of seconds. That's even leagues beyond the mindlessness of Cure-spamming.
Last edited by Demacia; 06-30-2011 at 11:53 PM.
Really? Did you actually say both these things?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.