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Thread: The Monk Temple

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  1. #1
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Eardstapa View Post
    If I recall correctly, it is better to clip at <3s than <6s...
    Obviously. Nothing to even recall there. The less you clip, the better. However, since Demolish comes around once every 3 hits at best in a combo rotation, it's better to clip at <6s than to use a Snap Punch and go another combo. If it just so happens Demo is at <3 when you get around to the finisher, even better.
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  2. #2
    Player
    Kitfox's Avatar
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    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    Obviously. Nothing to even recall there. The less you clip, the better. However, since Demolish comes around once every 3 hits at best in a combo rotation, it's better to clip at <6s than to use a Snap Punch and go another combo. If it just so happens Demo is at <3 when you get around to the finisher, even better.
    The only option for Demo clipping (without fracture or forced disconnect) is Snap+Demo rotation instead of Snap+Snap+Demo rotation, so pitting Demo potency against a single Snap would be incorrect imo. From personal testing, while clipping Demo at around 4 sec left with Snap+Demo rotation isn't a huge loss, Snap+Snap+Demo will pull ahead in overtime potency even if you drop the demo effect occasionally. Personally the only time I would clip Demo is when I refresh ToD in the same cycle, as that makes the Demo run a GCD longer and be in better clipping range.
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  3. #3
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Kitfox View Post
    The only option for Demo clipping (without fracture or forced disconnect) is Snap+Demo rotation instead of Snap+Snap+Demo rotation, so pitting Demo potency against a single Snap would be incorrect imo. From personal testing, while clipping Demo at around 4 sec left with Snap+Demo rotation isn't a huge loss, Snap+Snap+Demo will pull ahead in overtime potency even if you drop the demo effect occasionally. Personally the only time I would clip Demo is when I refresh ToD in the same cycle, as that makes the Demo run a GCD longer and be in better clipping range.
    That scenario is pretty much the typical way to have your finisher GCD come up as Demolish has <6s left on the target. If you just do a Demo + Snap rotation, you'll be clipping Demo earlier than that, which would be a DPS loss yes.

    The use of ToD or Fracture, or any situation requiring time away from the target can lead to situations where you offset the timing of Demolish, and my analysis has shown me to simply decide whether or not to clip it based on if it has more or less (or equal to) 6 seconds left on the target as the GCD becomes available.
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  4. #4
    Player
    Krypkins's Avatar
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    Krypikins Avelisa
    World
    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    That scenario is pretty much the typical way to have your finisher GCD come up as Demolish has <6s left on the target. If you just do a Demo + Snap rotation, you'll be clipping Demo earlier than that, which would be a DPS loss yes.

    The use of ToD or Fracture, or any situation requiring time away from the target can lead to situations where you offset the timing of Demolish, and my analysis has shown me to simply decide whether or not to clip it based on if it has more or less (or equal to) 6 seconds left on the target as the GCD becomes available.
    That basically sums it up, if demo has >6 secs left, you are safe to go through another set of forms to refresh it. If it has <6 secs its best to use another skills, namely ToD or fracture, to clip it as least as possible and prevent it from dropping entirely
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  5. #5
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Krypkins View Post
    That basically sums it up, if demo has >6 secs left, you are safe to go through another set of forms to refresh it. If it has <6 secs its best to use another skills, namely ToD or fracture, to clip it as least as possible and prevent it from dropping entirely
    Yup! Agreed.
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  6. #6
    Player
    Eardstapa's Avatar
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    Sep 2013
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    Limsa Lominsa
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    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Obviously. Nothing to even recall there. The less you clip, the better. However, since Demolish comes around once every 3 hits at best in a combo rotation, it's better to clip at <6s than to use a Snap Punch and go another combo. If it just so happens Demo is at <3 when you get around to the finisher, even better.
    While demolish does take around 2 seconds to apply, and at 6 seconds would leave it just a hair above the 3 second mark, it takes 7 full drops of demolish for it to really impact your DPS. As Kit said, you can use Snap -> Snap -> Demolish, but you risk hitting that net loss.
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