Aw, I was really hoping ARC was going to wield daggers... @@!
Aw, I was really hoping ARC was going to wield daggers... @@!
Well if they follow the plan, we will probably get 1.19 in August and 1.20 in September. But then, since SE never say they will do anything definite, but are only "aiming" to do the things they have planned, I wouldn't be surprised if things get delayed even further.
Well it's been 3 months since any update, and summer hitting for the kiddies. Just consider it beta testing and live through it. At this point either-or is going to end up the same answer.wow, battle algorithms are kind of a massive, massive deal to me. its extremely dissapointing to me that even after the HALF MONTH delay that they couldnt introduce improved battle algorithms.
it seems all were really getting is auto attack in its most raw form and two dungeons which take place in existing areas and a hand full of new-re used armour.
it sounds to me like most of the work went into the guild leve reform and introducing auto attack, everything else theyve talked about for 1.18 so far shouldnt realistically take any longer than those two things.
i hope for games sake that 1.19 isnt 1.5 months after 1.18... itd practically be september by that time.
Interesting way in how Speed Surge has been modified. I would not mind my basic attacks increase in speed. =)
i was hoping to get rid of the stupid mage base attack, which always seemed like a last-minute installment to me.
Other games have flames or ice casting out of their hands... and we have an invisible "poofpoof" as mages which seems like a bad joke to me. But thank god it's now an ability with a recast timer... YEY
so far everything seems like cheap patchwork to me, not like an overhaul at all. I really hope we'll see a shit load of awesome looking animations, and as mages, spells. I wonder if archer and mages have a real autoattack then... doesnt look like it to me. Perhaps /hopefully i'm wrong.
1.18 includes the following:
- Removal of the Stamina Bar and implementation of Auto-Attack. (Letter #11)
- Adjustments to Guildleves. (Letter #12)
- Implementation of Settlements as quest hubs. (Letter #9)
- Implementation of two instanced dungeons. (Letter #11)
1.19 includes the following:
- Auto-Attack fine-tuning and animation diversification. (Letter #11)
- Implementation of Beastmen Settlements. (Letter #9)
- Adjustment to recipes. (Letter #12)
- Implementation of the Materia Crafting System (Letter #12)
Did I miss anything?
Chocobos? xD
I'm quite sure that there are other things in each patch that SE haven't revealed yet.
Did they even confirm we would get quest hubs in 1.18?
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