"Oh no! I have to actually PLAN my attacks!? No archer does THAAT! I should be able to fire willy nilly shouting in the air like Rambo!"No.
Screw any melee attack.
SE should have done exactly what every other MMO does for a bow-wielding class, and make the freaking arrow the auto attack.
The crappiest part about playing RNG in FFXI was spamming /ra to do any freaking damage (unless you're KC RNGing, but let's be honest... most people, and most posters here, were never KC RNGs).
The crappiest part about playing ARC in FFXIV will be spamming various ranged abilities (now with cooldown, herp derp!).
It puts a job that already has to pay to play at a serious disadvantage on the DD perspective because your efficiency is tied entirely to how close you're paying attention and how little time you leave on the table between possible attack rounds.
Arrows are not something that drives the economy. Replace them with bottomless quivers of a type (e.g. Red Coral Quiver), abolish limited ammunition, and just make Light Shot the default RNG auto-attack.
You're sitting here, and saying with a straight face that you want to play a video game where you have to plan your individual attacks?
Really?
The fun is figuring out how to beat boss mobs, or the mechanics of an instance, or how to get the most damage out of a class.
The fun is not sitting there optimizing your timing for when you're hitting the /ra button, to keep yourself from playing at a disadvantage against those who the system hits the button for.
And since it's an MMO, and thus intended to be played for a long, long time, mindless tedium like mashing buttons to attack should be kept to a bare minimum. The mindless tedium should come from having to repeat the same content for a while to fully outfit a group (you know, the normal MMO way to keep people playing between updates).
"There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein
I have a lot of fun doing math and programming battle systems. I can promise you a lot of people don't have fun doing math. You can't determine what is and isn't fun to people -- however you must have forgotten that RPGs and MMORPGs are all about calculation and math -- well I guess western RPGs weren't.You're sitting here, and saying with a straight face that you want to play a video game where you have to plan your individual attacks?
Really?
The fun is figuring out how to beat boss mobs, or the mechanics of an instance, or how to get the most damage out of a class.
The fun is not sitting there optimizing your timing for when you're hitting the /ra button, to keep yourself from playing at a disadvantage against those who the system hits the button for.
I thought they were about becoming a different person and growing as a character, and doing so in a virtual social setting.I have a lot of fun doing math and programming battle systems. I can promise you a lot of people don't have fun doing math. You can't determine what is and isn't fun to people -- however you must have forgotten that RPGs and MMORPGs are all about calculation and math -- well I guess western RPGs weren't.
Ever since the P&P days it's been about math. Even now in the age of RPGs and MMOs that are pretty much played for you there's still a lot of math involved -- how else would people know they need x amount of dex/str to show results that their speed/attack/damage would increase? It's well known the RP aspect of the genre is dead because sadly, people only cared for the loot and bragging rights.
I don't know a lot of people who actually calculate the exact amount of stats they need to increase their such and such by this and that. I know they want to know how much they can increase it by until it stops becoming effective. It's not so much math as seeing the results.Ever since the P&P days it's been about math. Even now in the age of RPGs and MMOs that are pretty much played for you there's still a lot of math involved -- how else would people know they need x amount of dex/str to show results that their speed/attack/damage would increase? It's well known the RP aspect of the genre is dead because sadly, people only cared for the loot and bragging rights.
And only the "hardcore" are into RPGs for the l00t bragging rights. Other people are there to have fun, calculations or not.
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