
I actually traded that extra 30MND for VIT... then again im a SCH so that 30MND only really gives me like 100 extra HP healed. if someones gonna die from not getting 100HP they were gonna die anyway.I don't agree with Rhemi's assertion that Piety is WORTHLESS, especially for WHM, but trading away Mind for Piety straight up is pretty terrible. If you are that hard up for MP, you'd be better served to keep wearing a few i90 pieces with Piety and leaving all your points in Mind - you lose half a point or so of Mind per Piety gained (plus some non-Mind stats, but who cares, they all suck), as opposed to losing an entire point if you spec Piety.
I'm not a huge fan of trading Mind for Vitality except for very specific reasons.
Vitality is mostly useful for allowing you to take bigger damage spikes. It also affects how long you can wait between cures on yourself for smaller sustained damage pulses (think turn 2 damage to the raid), but in general this type of damage is very manageable without speccing into Vitality, so we'll set it aside for now (It's not that Vitality is useless for this, but it serves merely as a buffer to increase the time before you HAVE to heal). If you need more hp to survive the burst of the fight, you've no real choice - find a way to get that hp. The three ways to accomplish this are (from best to worst in terms of stat loss):
- Increase the ilvl of your left side pieces (+shield if you use one). These all have vit on them and increasing your ilvl will naturally give you more vit. As a nice bonus, this increases your mind and relevant secondaries as well, however it may not be an option unless you terribly undergear the fight.
- Swap out Allagan/Daystar/whatever healing accessories you use for crafted with Vit melded. This is expensive as hell in gil terms, especially if you go for the best possible melds, but is not as large a sacrifice in healing power as:
- Swap out Mind for Vit in your stat allocation. It costs you one Mind per Vit, which is by far the worst trade insofar as healing power is concerned, but if the first two are not options, then this is really your only choice.
If you have to sacrifice Mind to live through the fight, so be it. That said, at full i90, the only thing you might need hp for is T9, and even then, it's more designed for you to boost your max hp with Stoneskin/Succor. Unless you NEED the extra hp, the extra is useless. Think of it this way - you sacrificed 100 hp per heal to get 450 hp you probably aren't using. The only hit point that matters is the last one. And that 100 hp per heal is also 75 per Adloquium + 75 more shield, or 110 hp + 225 shield on crit, or 400 hp + 400 shield divided amongst the raid for Succor, or 60 hp on your faerie's Embrace, or Whispering Dawn, or more potency on your DoTs when you throw them out, etc. That's a lot to give up for no real benefit.
Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!


Agreed for the most part. I'd generally always prefer Crit > PIE > Det / Speed (as WHM or SCH) just for the safety barrier. And even at the point where you know a fight like the back of your hand, manage MP better, and don't run out of it anymore? May as well keep the PIE. Stuff happens.I disagree, for three reasons:
1) Piety is best on progression, when people die, or you AREN'T used to the fight and don't know how much or how fast you'll need to heal, or people stand in bad.
2) If you truly don't need piety, you should take crit over it, because hey, extra dps when your spells DO hit the boss.
3) Secondary stats in this game are all near useless and it really doesn't matter what you take.
Given 550 mind, 77 weapon damage, and assuming you hit a divine sealed Cure 2 onto a mantraed warrior in defiance with Convalescence up, your Cure 2s will hit for ~3900 at 350 determination. At 450 determination, and the same stats? That Cure 2 will hit for ~4000. Underwhelming, and that's in near optimal conditions. Spell Speed isn't great, because as Staris said, you should be timing your heals and not just blasting away, and the returns on it are horrendous as well. Crit actually gives about 30% more return per point than determination (and because of the way the stats are weighted, you get far more crit than you do det to boot), but the base crit rate is really low, so you can't bring it up to anything resembling reliability, and even if you could, introducing chances for the RNG to mess with you is a bad idea. Piety isn't necessary, but I feel the opportunity to make up for poor spell selection or extra raid damage taken is useful.
TLDR: the only secondary stat you should focus on stacking if possible? Accuracy. Missing sucks.
I can't speak for the WHM side of things, but for SCH's i110 BiS you only make a choice for hands and neck, if prioritizing ilvl > crit > whatever. So it doesn't really matter.
XI: Zeroblade, Titan Server

Yeah, just do this if you need the HP. For example swapping i90 accessories for i70 crafted ones is exchanging 15 MND for 45 VIT, which is certainly a lot more benefical than 30 for 30. Plus you can load more secondary stats onto them if you don't mind blowing up some more gil.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I'd give a look to the accesories. While the left side soldiery gear may be low in some stats, usually there are some soldiery accesories that have that stat.

So these are the two different builds I've been working on myself, mostly just to compare and contrast Determination Vs Piety. The 2nd build tries to keep Determination at around +100 total, but focuses mostly on Pie and keeping your total Mana at roughly 5K fully buffed. These are just 2 current builds I personally feel will benefit me the most in terms of learning and mastering the fights for Turns 6 through 9 (currently we are progressing on Turn 8).
Full Determination Build: http://ffxiv.ariyala.com/MK89
Mind - 579
Det - 332
Pie - 378
Mana - 4550+
Average Healing of Cure 1 - 1307
Pie Focused Build: http://ffxiv.ariyala.com/MKA2
Mind - 579
Det - 311
Pie - 411
Mana - 4850+
Average Healing of Cure 1 - 1296
So for the cost of 300 extra mana (rough estimates), you will gain about 11 more healing for Cure 1. So in 10 heals that's 110 extra healing, in 100 heals that's 1100 more healing, and so on. As you become more familiar with the higher end fights you may find that you don't need as much mana anymore.
Now, I did not take into account party of food buffs, so let's do that. I will be using HQ versions of Buttons in a Blanket, and Mulled Tea. Also remember that Party buffs give a 3% flat increase to your total amount.
Determination Build W/ Buttons in a Blanket, WHM & SCH Party Buffs (MND & PIE Buffs)
Mind - 596
Det - 348
Pie - 389
Mana - 4650+
Average Healing of Cure 1 - 1348
W/ Mulled Tea, WHM & SCH Buffs
Mind - 596
Det - 332
Pie - 403
Mana - 4750
Average Healing of Cure 1 - 1340
So roughly 100 mana for 8 more points of raw healing.
Pie Focused Build W/ Mulled Tea, WHM & SCH Buffs (MND & PIE)
Mind - 596
Det - 311
Pie - 437
Mana - 5050+
Average Healing of Cure 1 - 1329
W/ Buttons in a Blanket, WHM & SCH Buffs
Mind - 596
Det - 326
Pie - 423
Mana - 4950+
Average Healing of Cure 1 - 1337
So much like with the Determination build, an average of gaining 100 mana will cost you about 8 points of raw healing.
Now if we take the two extremes, Determination W/ Buttons VS Pie W/ Mulled Tea here are the results:
Determination Build
400 Less Mana
19 More Average Healing on Cure 1
Pie Build
400 More Mana
19 Less Average Healing on Cure 1
Now with the opposites, Determination W/ Mulled Tea VS Pie W/ Buttons:
Determination Build
200 Less Mana
3 More Average Healing on Cure 1
Pie Build
200 More Mana
3 Less Average Healing on Cure 1
Conclusion:
Really it's up to you, is 19 extra healing points worth the loss of 400 total mana? Or in the other opposite case, 200 mana worth 5 less points of healing? This is what you must decide as a healer. As you become more familiar with a fight you may opt to min/max yourself with as much healing as possible and forgo any mana benefits. All I'm doing is giving you the raw data.
Edit: Changed the 2nd build to give out 300+ determination instead, with a little less Pie but still keeping the total amount of Mana fully buffed with Mulled Tea at 5K Mana total.
Last edited by Vid; 05-15-2014 at 09:28 AM.
It's not that I forget, it's just that I don't care.



Yeah I know, as a WHM main it MPs me out so hard. Can pump out faster heals but my MP pool just goes to 0 easier than normal lol.
I hope they will balance it between the two healing classes or let WHM be able to get a different set.
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