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  1. #1
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Am I seriously the only crafter that likes that our progression has almost zero to do with the PvE progression? My ability to be serious business weaver shouldn't be tied to my ability to be able to kill Primals, Leviathan teaches me nothing about rolled hems.
    (6)

  2. #2
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by FJerome View Post
    Am I seriously the only crafter that likes that our progression has almost zero to do with the PvE progression? My ability to be serious business weaver shouldn't be tied to my ability to be able to kill Primals, Leviathan teaches me nothing about rolled hems.
    But on the other hand, what does buying an inhuman amount of materia and pressing a button, then hoping it sticks teach you about crafting?

    Don't get me wrong, I don't think battlecraft drops is the best way to go about it, either. But solely relying on materia as a means of progression feels bad, man.
    The new ilvl 70 tools and glasses are a good step in the right direction, but it's not enough.
    (3)

  3. #3
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by FJerome View Post
    Am I seriously the only crafter that likes that our progression has almost zero to do with the PvE progression? My ability to be serious business weaver shouldn't be tied to my ability to be able to kill Primals, Leviathan teaches me nothing about rolled hems.
    The idea behind Materia is cool. I just hate the mechanics of it. It's either an annoyin' timesink or a good way to flush all yer gold down the crapper. The worst part is really that the best way to get Materia IS to PvE...Farmin' in South Shroud, for example. It's not only faster than making Cobalt Bars or somethin', but it doesn't consume materials, especially the shards and crystals. And if you wanted to mine it all yerself, you could wear the craftin' gear and mine shards...But that's even slower since they're all level 1.

    All that said, I reall do like the idea behind it. Like you said, it has nothin' to do with killin' shite unless you make it so. A crafter has to make the equipment, then a crafter has to improve it. It's all craftin'. And before this patch, it was even customizable...Did you want more CP or Control? Put that shite in there. Up to a point of course. But the offhand is a good example of how it works well, mechanics aside.

    But it is the mechanics. The implementation, all RNG and no mistake, is frustratin'. There's no way to do it that just feels like yer makin' any progress. Grindin' Materia for hours just to blow it up doesn't feel awesome.

    It's kinda like how items for PvE work in the game now. Ya could go years without seein' the gloves you want drop off of some dragon. But there's tomestones, so you could pick up a pair of those OTHER gloves at least. If there was some kinda definite progression it'd be nice, but you can't have some piece of gear with "slightly off" stats in the current model, since everythin' needs to be perfectly melded to get to the 3 star crafts.
    (1)

  4. #4
    Player
    infinitezero's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Risk vs Reward. Having RNG determine weather or not you can successfully over-meld makes sense. Without the RNG, everyone would be easily capable of mastering all crafts, thereby destroying the market for 3-star items AND the materia market as well.
    That being said, one change I would love to see is having the percentage of success increase depending on what stats the craftsman has. Even if it's only a little bit, it would give incentive to not go to just any craftsman for your melds, the same way you wouldn't go to just any available craftsman for synthesis.
    (1)

  5. #5
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by infinitezero View Post
    Without the RNG, everyone would be easily capable of mastering all crafts, thereby destroying the market for 3-star items AND the materia market as well.
    This is an argument I can understand. But the real problem I personally have with the system as it stands is that the RNG is just far too unforgiving. It forces you to throw such enormous quantities of time and money into a bottomless hole, and the reward doesn't feel nearly worth the effort. Just to be able to craft i70 gear at all costs millions of gil in buying or hundreds of hours of grinding materia. My reward for that isn't being really good at crafting. My reward for that is that the game will allow me to attempt to make nice things.
    (0)

  6. #6
    Player
    jeremy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    6
    Character
    Cecill Baritor
    World
    Masamune
    Main Class
    Archer Lv 50
    Again, my primary point is that too much RNG in the game is not fun. Even if it shows you how much of a success rate you can get, if I spend weeks spiritbonding, just to watch it all go down the toilet because of some 34% percent on my leatherworker pants, its not fun. Just like hours/days/weeks trying to farm one or more FATE's trying to get that last ATMA you need. You could be doing other things during these times, but in order for you to PROGRESS in the portion of game you are currently focused on, requires an RNG that you the player has no control over then why play? Again, you can't PROGRESS with something you enjoy doing, something that provides for your in-game needs, because luck is not on your side.

    There has to be something better than the RNG gods saying, "Nope, we don't want you to be a master crafter. Next!" I cannot subscribe to this theory...
    (2)
    Adventures in Eorzea - http://ceciltaruffxiv.wordpress.com/
    Proud member of Distant World Linkshell - Masamune

  7. #7
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by jeremy View Post
    Again, my primary point is that too much RNG in the game is not fun. Even if it shows you how much of a success rate you can get, if I spend weeks spiritbonding, just to watch it all go down the toilet because of some 34% percent on my leatherworker pants, its not fun. Just like hours/days/weeks trying to farm one or more FATE's trying to get that last ATMA you need. You could be doing other things during these times, but in order for you to PROGRESS in the portion of game you are currently focused on, requires an RNG that you the player has no control over then why play? Again, you can't PROGRESS with something you enjoy doing, something that provides for your in-game needs, because luck is not on your side.

    There has to be something better than the RNG gods saying, "Nope, we don't want you to be a master crafter. Next!" I cannot subscribe to this theory...
    There is too much RNG but you only bring 2 elements of the game. There are other stuff that are not RNG but you progress toward it. I think this game have a bit of everything. A lot of people here start complaining before a month of the new stuff because they dont have it or can accest it in a instant, after all this is a MMO is suppose to take time to do stuff. Maybe I like old school mmo i dont know.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.