Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 51
  1. #11
    Player
    infinitezero's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    The bonus + normal reward for whatever content you land on makes sense. It's scaled so you get a reward that is fair to the difficulty of the content you're doing (no matter how trivial the difference in difficulty between the dungeons is to you personally).

    Also, I like the idea of losing the bonus if you quit. I thought this is how it should have worked all along. If you're playing roulette in a casino, you don't get a mulligan if you don't like the number the ball lands on. You should have to take what you get, or throw away the bonus if you feel that strongly about not even attempting the content, or quitting early on people that need the clear/exp (i.e. the reason this feature was implemented in the first place). Maybe you should get another shot at the bonus if you stick around for 30 minutes or x amount of deaths to show you're at least giving it an honest attempt, but no question you should lose it if you don't even try because you don't like the dungeon you got.

    On a related note, as others have said: Not getting penalized for quitting while someone is still in a cut-scene is just bad. I also agree that 30 minutes is not enough. Maybe an hour twiddling your thumbs will give you an idea of what the DPS you just bailed on have to go through because of you, and make you think twice before you do it again. (see my post below) This lockout should also apply to queing with groups in party finder as well, just for good measure.
    (2)
    Last edited by infinitezero; 05-03-2014 at 03:12 PM.

  2. #12
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Adding an additional harsh penalty would also act as a double undeserved punishment for someone who would have an unwanted long (more than 5 min) disconnection from the game (because if such penalty would exist, you would have to penalize disconnected people as well, else people would force a disconnection on purpose to work around the penalty).

    Not only that but a player who wants to leave a dungeon without getting a penalty, could then simply go AFK or provoke wipes just so other players would votekick him out, or quit themselves.

    So it would not solve anything. I think 30 minutes is already a penalty enough anyway.
    The real issue is the imbalance in population between tank/dps/healer. That's what need to be fixed.
    (2)

  3. #13
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    40 minute wait for a dungeon, tank left instantly. And I am to understand that if you leave a dungeon before it starts then you receive no penalty?
    (0)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  4. #14
    Player
    Macka's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    412
    Character
    Macka Na'vatru
    World
    Diabolos
    Main Class
    Miner Lv 50
    Quote Originally Posted by Mags View Post
    40 minute wait for a dungeon, tank left instantly. And I am to understand that if you leave a dungeon before it starts then you receive no penalty?
    Yeah if you leave before everybody out the cutscene/the gated barrier still then yes no penalty.
    (0)

  5. #15
    Player
    infinitezero's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Chocolys View Post
    (snip)
    You raise some solid points here. Maybe a harsher penalty is not what's needed, but perhaps more incentive to play a tank or healer other than in extremes and coil. I still don't get why they did that, as that's such a small portion of the game compared to the earlier levels where these classes seem to be needed most. It could have just as easily been complete x amount of this level roulette, y amount of this level roulette and so on, and I could almost guarantee that threads like this wouldn't even exist. Wouldn't argue against some new and interesting tank and healer classes or abilities to make the current ones more interesting to play either.
    (0)

  6. #16
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    I'm sorry, but getting Toto-Rak for the 28th time in 28 days is no fun. If it's that dungeon I usually leave instantly by now, I've seen enough of it, it's slow, it's tedious. The dungeon is plain annoying.

    Hereby I apologize to everyone for leaving when I figured out that I got Toto-Rak YET AGAIN.
    (0)

  7. #17
    Player
    infinitezero's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Asakura93 View Post
    I'm sorry, but getting Toto-Rak for the 28th time in 28 days is no fun. If it's that dungeon I usually leave instantly by now, I've seen enough of it, it's slow, it's tedious. The dungeon is plain annoying.

    Hereby I apologize to everyone for leaving when I figured out that I got Toto-Rak YET AGAIN.
    I get Toto-Rak almost every time as well, but I do it anyways. Not saying that you or anyone else should if they don't want to, but you should also get a 30 minute lockout and lose that bonus for the day. That bonus is there to give you incentive to be placed where you are needed the most at the time. Besides, I have to think that if weren't for all the people quitting Toto-Rak right away (with no drawback whatsoever) we would all see it a lot less, and be treated to a little more variety. It just makes sense.
    (7)

  8. #18
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by infinitezero View Post
    I get Toto-Rak almost every time as well, but I do it anyways. Not saying that you or anyone else should if they don't want to, but you should also get a 30 minute lockout and lose that bonus for the day. That bonus is there to give you incentive to be placed where you are needed the most at the time. Besides, I have to think that if weren't for all the people quitting Toto-Rak right away (with no drawback whatsoever) we would all see it a lot less, and be treated to a little more variety. It just makes sense.
    It's weird though. I was tanking Copperbell HM, and the group failed a lot on the first boss so I called it quits and left the group, and somehow I didn't get a penalty there either. I was confused how I didn't get a penalty for actually leaving mid-dungeon.
    (0)

  9. #19
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    the only issue with adding more severe punishments is that the quitters pay to play the game too. add too severe of a punishment and they quit the game. I suspect there are far too many of them to make this a good idea for the devs to do. don't forget. they are afterall a business first and foremost and they lost a lot of money creating the original FFXIV and making FFXIV:ARR hurt them a lot. they aren't about to risk a large portion of their userbase because some people dont feel the punishment is severe enough
    (0)
    Last edited by Wildsprite; 05-03-2014 at 06:15 PM.

  10. #20
    Player
    infinitezero's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Asakura93 View Post
    It's weird though. I was tanking Copperbell HM, and the group failed a lot on the first boss so I called it quits and left the group, and somehow I didn't get a penalty there either. I was confused how I didn't get a penalty for actually leaving mid-dungeon.
    That is weird. Makes me wonder if there is an undocumented check that looks at the number of deaths and maybe the amount of time spent in the dungeon and at a certain point it goes "ok, we won't hold it against you if you leave now".
    (0)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast