Anyone who said that BLM is vastly superior to SMN and BRD have not played with a well played SMN or BRD. BLM is in a awkward place of: Best in game at AOE situations, when there not many aoe situations available... and I don't mean stuff like titans gaol + titan... Off the top of my head aoe places where blms can use flare without convert (and not lose dps otherwise) is Twintania drake phase moogle extreme on little moog spawn, Turn 4, Brayflox hard (lol), Garuda ex plume phase, garuda hard plume spawns, and turn 6 depending on how your group does slimes. that's the only meaningful encounters this patch that present good rationale on using flare w/o swiftcast and convert available.
So based on that blms are: best aoe dps in a game that doesn't do many aoe fights, and probably the 2nd worst to worst single target dps in the game. This is coming from a blm who can sustain 400+ dps (with a bard) for over 7 minutes on turn 8... now keep in mind we get that dps when TURRETING, no movement. On movement fights we can muster about the same to vastly less depending on what happens. The highest dps I personally achieved on titan ex in 2.1 was 307 dps... this of course behind my dragoon, monk and summoner colleagues. Bards are balanced due to the amount of utility they bring to the table combined with how mobile they are, and with all of that they are still very competitive with blm dps single target.
But to simplify Monks and summoners destroy blm single target dps, dragoons do this as well but not quite to the extent that the before mentioned two classes do. Bards are better in the fact they bring a ton more utility, are way more mobile all the while bringing nearly the same dps to the table as a blm. This IMO makes blm the least desirable dps job around when played at the highest level. Those derpy monks you got last night in duty finder last night are not a valid arguments to this.
My suggestions to add to the mix...
Firestarters stacking to 2 would most certainty help (I would really love to see 3 however.)
Apoc needs a rework (it does work on ifrit btw test it yourself... it reduces his breath by around 1k damage.) But I'd love to Apoc become the blm version of dragon kick or disembowel. (a resistance reduction debuff on the mob)
and of course the surecast change so many have recommended.
OR
simply up the potency of all of our spells by a smidge. (maybe 10-15) Movement and casting is a skill to have for sure, but honestly I'd be happy if I were top dps if the fight allowed turrreting (see turn 8) This would give blm a niche in stationary fights, to make up for the lack of aoe encounter available. This would also improve our dps on movement fights by default.

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