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Thread: BLM Buffs Inc!

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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kenji1134 View Post
    1. Having Firestarter stack to 3 as previously mentioned.
    I have to wonder where people are getting the 3 stacks from. The problem with Firestarter is that it procs when you're already casting your next spell, which means that, when it procs, you end up wasting a chance at a Firestarter proc with that Fire spell you're currently casting. 3 stacks on Firestarter is less about preventing wasted procs and more about building up a stockpile so that you can nuke the living crap out of something all at once. BLM already has insane burst (the only class that can even get close to the same level of burst is a BRD with all of its CDs active); it doesn't need any more.

    If the devs want to allow Firestarter to stack, all they need to do is allow for 2, which would force you to choose between stockpiling for burst DPS or not wasting Firestarter procs.

    The more effective solution, imo, would be to simply reduce the cast time on Fire (I think 2.0 seconds would be enough) while leaving the GCD alone. It would prevent proc-loss on Firestarter without increasing burst and have no other effect upon DPS because you're still only getting 1 cast per GCD.
    (3)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Kitru View Post
    The more effective solution, imo, would be to simply reduce the cast time on Fire (I think 2.0 seconds would be enough) while leaving the GCD alone. It would prevent proc-loss on Firestarter without increasing burst and have no other effect upon DPS because you're still only getting 1 cast per GCD.
    Well, it would also increase DPS based on the number of casts that get canceled within the last .5 seconds to dodge something.
    (0)