Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35
  1. #21
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    that translation made me lawl XD
    (0)

  2. #22
    Player
    Weffrey's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    85
    Character
    Weffrey Pencroff
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Hopefully they are working on this as soon as possible. I like hanging around Gridania, but once I step outside the city it is not the open forest I would have hoped for. I dislike the maze-like structure and the copy and paste just makes it worse. I hope the translation is right and we get areas with new looks so I can enjoy exploring again!
    (0)
    Hurray for summoner! My favorite job!

  3. #23
    Player

    Join Date
    Mar 2011
    Posts
    29
    To be honest, it's pretty unnecessary. What XIV needs is more landmarks and notible areas/buildings littered about. Copy-pasting textures, geometry/objects or even sections of a map is a smart move from a production standpoint. Especially in XIV's case, given it's situation.

    3D environment artists reuse areas, assets, textures etc, because everything being unique is ridiculous and would take so much time it's unreal. Rather than redesigning entire maps, make the existing ones more interesting. Simple assets that can be modified slightly and dotted around to create interesting areas, or more unique structures, make more parts of the environment interact-able and all that.

    New areas can be designed as they want, but videogames will always repeat stuff. It's a shame, because SE is usually better at hiding repetition than this. But if you know what to look for, you'll find it in every game.
    (0)

  4. #24
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    This is great news. Hopefully Grid will look like an actual forest in the future.
    (0)

  5. #25
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    All I want is to be able to go into the little huts and houses you find at those camps. I miss that =w=
    (0)

  6. #26
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Evovenom View Post
    Lol, exactly my thoughts while browsing, also I will like to add that we should take our time and look at their side of forums. Some pretty interesting things happening. You don't need to speak japanese just use google translator.
    Google translator is likely to just cause confusion and not give you a good idea of what's actually being said.
    (0)
    ( ◕ ‿‿ ◕ )

  7. #27
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Elcura View Post
    To be honest, it's pretty unnecessary. What XIV needs is more landmarks and notible areas/buildings littered about. Copy-pasting textures, geometry/objects or even sections of a map is a smart move from a production standpoint. Especially in XIV's case, given it's situation.

    3D environment artists reuse areas, assets, textures etc, because everything being unique is ridiculous and would take so much time it's unreal. Rather than redesigning entire maps, make the existing ones more interesting. Simple assets that can be modified slightly and dotted around to create interesting areas, or more unique structures, make more parts of the environment interact-able and all that.

    New areas can be designed as they want, but videogames will always repeat stuff. It's a shame, because SE is usually better at hiding repetition than this. But if you know what to look for, you'll find it in every game.
    http://forum.square-enix.com/ffxiv/t...ical-Landmarks

    I thought I was alone! No replies to a thread on exactly that.
    (0)
    doop doop

  8. #28
    Player
    Prestige's Avatar
    Join Date
    Mar 2011
    Posts
    134
    Character
    Lothire Cross
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 54
    The reason I posted this was not only to share possible good news, but with the hope someone who speaks fluent Japanese would be able to show their skills and translate this accurately
    (0)

  9. #29
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhianu View Post
    Google translator is likely to just cause confusion and not give you a good idea of what's actually being said.
    That's why i'm using [this] nice tool and my (limited) knowledge of Japanese... machine translation is just horrible.
    (0)
    Last edited by Soukyuu; 03-11-2011 at 05:40 AM.

  10. #30
    Player

    Join Date
    Mar 2011
    Posts
    114
    Quote Originally Posted by Abriael View Post
    Don't get your hope excessively high mates.
    However they may redesign the zones, there will still plenty of asset recycling in them (it simply cannot be avoided in this kind of games). It will be very possibly better hidden, but it'll still be there. Yoshida is a great guy, and I'm sure he's doing wonders for the game, but he can't waive memory limitations and loading times by snapping fingers
    no;

    all they have to do to alleviate the ps3's ram limitations is to make the zones significantly smaller. it's that simple. there would not be the copy paste syndrome anymore. ffxi did this excat thing and it has a wonderful and complex world.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast