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  1. #11
    Player
    Alicia_WM's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Alicia Silvermoon
    World
    Goblin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    Hi! The Rep team will translate my comment soon, and it contribute to other language forums.

    thanks!
    Guess we'll find out soon enough.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4
    This is exactly what needs to happen
    (0)

  3. #13
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    I hope they decide to keep the identical camps everywhere. That way I never get confused as to what I am doing there.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    103
    Quote Originally Posted by Visch View Post
    Well at least their forum is productive.
    Lol, exactly my thoughts while browsing, also I will like to add that we should take our time and look at their side of forums. Some pretty interesting things happening. You don't need to speak japanese just use google translator.
    (0)

  5. #15
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    It might actually be worth having a single thread containing translations of any dev posts in the forums of the other languages. Translations could be by fans, devs, whatever.
    (0)
    doop doop

  6. #16
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alicia_WM View Post
    I plan to work on this in parallel with collision detection algorithm improvements.
    I don't see anything about working on it in parallel, it reads more like they are only planning to work on the collision improvement of the original maps instead of re-designing them... at least to me.

    It wouldn't make sense to first fix the collision bugs on the old maps and then redesign them, would it...
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Cool thx for the informative thread. Keep up the good work. Anybody that finds anything interesting from the Devs on the Japanese forums it would be cool if you give us some insight.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  8. #18
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Prestige View Post
    No this is in the Japanese "copypasta terrain" thread. They have one just like we do, but theirs has over 30,000 views, and it is the one thing they feel most strongly about. I think on par with content, at least.
    Right on. It's hard to beleive they would undertake the task of revising world backgrounds. Amazing. Go Go Go Yoshi-P!
    (0)

  9. #19
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    LOL, I remember the first time when I explored the Limsa Lominsa zone and found out every cave are look the same... it was not a big deal but I laugh
    (0)

  10. #20
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Don't get your hope excessively high mates.
    However they may redesign the zones, there will still plenty of asset recycling in them (it simply cannot be avoided in this kind of games). It will be very possibly better hidden, but it'll still be there. Yoshida is a great guy, and I'm sure he's doing wonders for the game, but he can't waive memory limitations and loading times by snapping fingers
    (0)

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