

According to the FF14 mantra, you need to type that at least 30,000 more times before it becomes validated. No copy and paste either.
And if you can type it backwards there is a 10% bonus.
Do what I did. Take a month off. I came back to a plethora of 2.2/2.25 content.
It'd be nice if there was some actually difficult 4-man content, or if CT and Coil didn't do this weird staggering thing where new CT is released after new Coil and gives worse gear solely to 'bridge the gap' for players who need a small gear boost / don't want to wait for full i100, but the players who are already progressing through Coil get nothing new to do in the patch where CT comes out except for vanity runs and one or two new primal fights that MIGHT be worth doing but the gear is all a limited pool of sidegrades for slots that you were already filling in the latest Coil.
Blegh.
On the other hand, casual players have plenty to do now.


I demand the best gear in the game be dropped by the lvl4 Sheep outside Limsa.
I need the best gear in the game to fight the lvl8 crabs I come across later. Also make me able to equip lvl50 gear at lvl10.
My logic is undeniable. Give in to my demands!
This is absolutely 110% true. My only issue with the way things have been designed is that you create two unique sets of i110 gear but you gate them both behind 1 individual piece of content. Put the i110 high allagan gear in coil, but give us something else that is equally as challenging for unidentified allagan, sands, and oils.



I agree but it needs to have more variety. 4 bosses every 6 months is kind of disappointing. We need more then coil. Things like sea, sky, force pop NM, fraction leves, etc. I do not mind the best gear coming from the hardest content..just give us more choices then 4 turns which have lockouts. Horizontal progression would be great. Not to go too off topic but could we have our 1.0 stats back yet too? :P



You are just jumping around the argument. The point is you can make nights for specific events during the week. Treasure hunting is a nice accumulation of gil, especially if you get a Bluebird and with a group of people accumulating gil from their maps.
More content specifically for vanity gear!
Doesn't have to have good stats or ilvl, maybe for completing some kind of achievements.




Hi L-D,I think it is important to recognize that almost all of the things you mentioned were not available to do at XI's launch. Almost all of those were added with expansions. NA/EU launch included RoZ and so it seemed like we had more at launch. It will be interesting to see how our first expansion plays out here.
Definitely. I know XI had the benefit of multiple Expansions, but also in 2014, there are increased expectations now.
The very first Racing Games on the market had just 1 Car to race; now Racing Games have 400+ Cars from makers around the world and prototypes, all available at launch. Fighting games started with a paltry # of characters (8). Nowadays, all the top Fighting Games release with rosters that are 20+.
Part of the whole situation is that Yoshi P put XIV in this predicament: Remaking the world for 2.0 is wonderful, but he chose to rush everyone to 50 ASAP, and made it so you can rush through the basic Relic quest in 2.0, etc. So he painted his team into the corner of having ~90% of the content made for 2.0 be blown through in the matter of a few days or weeks (depending on how much time you put in), and with nothing else to do except the 1 End Game Dungeon.
I find it funny how people are forgetting the next tier of Crystal Tower is to be released in 2.3; we don't know what the iLvl is for any of the gear it drops, but it will hopefully give more i100-110 gear for us to play with (which will hopefully be nice, because some of that gear is pretty terrible). The new CT tier will also give us the power to make our own raid groups, so we don't have to queue with randoms and possibly jerks.
There's also Novus weapon upgrades, which will hopefully suck less than the FATE and Myth grind that is the Atma/Animus upgrades.
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