

I'm really hoping this is the way they go. Coil gets the sands & oils first, and everyone else can get theirs via CT they just have to wait a bit for it.
Did you just post a whole bunch of content and give your subjective reason of why it's not worth doing? The content is there, whether you want to do it or not is an entirely different topic, so no, it's not "next to nothing".I think you and a lot more people will enjoy this game more when you stop seeing content as just the reward that you'll get after you beat the fight. As for your CT comment, I hate easy faceroll stuff as well, but I honestly fear for my life if they made a hard 24 man when 70% of 8 man groups can't get their act together.
4 Man Dungeons - Give drops that would've been useful a full patch or two ago and even then they add chaffe in the form of the crafting drops so that you can't get them
CT - Is a joke and is balanced in such a way that it always will be because SE is afraid of making 24 man groups have to coordinate.
Coil - BiS progression, whether you want soldiery upgrades or Coil loot this is your only option
Levi and Moggle EX - Most people don't care about Moggle EX because it's a strictly inferior drop to Soldiery/Coil loot and will be outclassed. Levi I'll give you but that's ONE fight that people seem to have interest in.
Other Content - What is there really. Beastmen dailies for vanity minions/mounts...? Atma/Animus farming because that's so fun. No seriously, what else is there. Next to nothing, that's what.
There are also other things to do, like work on leveling/gearing other classes. If you've done all this and feel burned out, perhaps it's a good idea to take a break. This game isn't even a year old yet, and a generous amount of content is being dished out with every patch.
Last edited by Odett; 05-03-2014 at 01:00 PM.
If anything they should add one piece of content with each Coil version that is nothing more than gloating and a achievement reward maybe even a minion or mount where needing an average il of 110-115 is needed for just a chance at beating it.
I think the issue with the strongest loot coming from coil is that once obtained it does nothing more than just make Coil easier since there is no other content which outranks Coil. If you simply add a battlefield with a higher difficulty than Coil it would at least add that little bit of extra challenge that some players may want and just be another thing for players to achieve just for bragging rights.



I would totally prefer something like that.
End Game raiding with gear progression is counter productive in the long run. Especially when drama and elitism getting out of control.
It simply becomes an endless cycle where new raids need to be introduced making your old gear obsolete since you want the new gear because it has a higher ilevel and offers more/better stats. Since people can't last 4 weeks with their high end gear without getting impatient and bored.
Would prefer diversity, variety, and continuation to gear.
My proposal here is getting armor to be upgradeable like the relic weapons. AF -> AF 1 -> AF 2. Allagan -> High Allangan. CT -> CT2. Raiding is the quickest method. Progressive grinding the 2nd fastest. Quest line through Primals 3rd fastest. Gamblers farming through open world grinding and crafting gear extremely grindy.
Would be nice to see set bonuses on gear.
Materia needs to have impact like FFVII's Materia did.
I would just prefer new and fun achievements. That's what gives hardcore raiders something to do on WoW at the moment.If anything they should add one piece of content with each Coil version that is nothing more than gloating and a achievement reward maybe even a minion or mount where needing an average il of 110-115 is needed for just a chance at beating it.
I think the issue with the strongest loot coming from coil is that once obtained it does nothing more than just make Coil easier since there is no other content which outranks Coil. If you simply add a battlefield with a higher difficulty than Coil it would at least add that little bit of extra challenge that some players may want and just be another thing for players to achieve just for bragging rights.
For example:
Defeat Rafflesia without anybody in the party taking damage from a briar patch.
Which would require the person targeted to be eaten every single time, giving the boss stacking determination and making it much harder to do.
or another example from the same turn...
Defeat Rafflesia without anybody in the party being devoured.
Which would require the person with honey-glazed to NOT get rid of his debuff, meaning you would have constant spawns of wasps throughout the fight.
Both of these would not be things you would attempt on day 1 of your raiding. You'd want to be more geared and experienced before you tried to get achievements like these. It would give people something to do with their new gear.

I do miss these.I would just prefer new and fun achievements. That's what gives hardcore raiders something to do on WoW at the moment.
For example:
Defeat Rafflesia without anybody in the party taking damage from a briar patch.
Which would require the person targeted to be eaten every single time, giving the boss stacking determination and making it much harder to do.
or another example from the same turn...
Defeat Rafflesia without anybody in the party being devoured.
Which would require the person with honey-glazed to NOT get rid of his debuff, meaning you would have constant spawns of wasps throughout the fight.
Both of these would not be things you would attempt on day 1 of your raiding. You'd want to be more geared and experienced before you tried to get achievements like these. It would give people something to do with their new gear.
He has a point. Progression is not only measured in gear.They need to find a way to make this game not like every other MMO out there.
You want people to progress in player skill and not just gear but then again
one reason a lot of people get fed up with MMOs is because of the mundane gear grind.
Weekly caps keep people interested sure.
But I 100% agree there needs to be more than one way to progress not just gear.
"How do I become a great Adventurer like you Aaron Tee?"
"Buy gear from Rowena"
In XI fame and merit points were always there as an option among ither things.
I feel like the fame system of this game doesn't have enough weight as a whole.
Crafting system is good but there's no progression after 50 and you reach the cap in a few play sessions.
Careful, people are gonna say you're trying to turn this game into WoW!I would just prefer new and fun achievements. That's what gives hardcore raiders something to do on WoW at the moment.
For example:
Defeat Rafflesia without anybody in the party taking damage from a briar patch.
Which would require the person targeted to be eaten every single time, giving the boss stacking determination and making it much harder to do.
or another example from the same turn...
Defeat Rafflesia without anybody in the party being devoured.
Which would require the person with honey-glazed to NOT get rid of his debuff, meaning you would have constant spawns of wasps throughout the fight.
Both of these would not be things you would attempt on day 1 of your raiding. You'd want to be more geared and experienced before you tried to get achievements like these. It would give people something to do with their new gear.
Already exists, See: Line of Sight method. No one gets devoured, and no one takes briar damage. Just requires timing.
Sounds obnoxious. But easy at higher-gear levels since you could burn the bees so fast.Defeat Rafflesia without anybody in the party being devoured.

Just my two cents on this: You do not need BiS gear for anything other than Coil. Nothing in the game requires that much skill, time, patience, or the amount of gear, other than Coil. The weathered items should suit people just fine until they have access to Coil. Honestly, it isn't necessary to have those items. Sure, they're nice, but they aren't needed. 2.2 was pushed more towards the raiders, which should be expected. 2.3 on the other hand, will be pushed more towards the casual players like myself until I get a static for Coil. It's alternating content until Coil and CT are both over, and then it will switch to something else. If BG showed us anything, it's that even the hardest content in the game can be cleared with the gear you already have. As I said, my two cents and my opinion. I'm prepared for flames :P.
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