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  1. #111
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SirTaint View Post
    CT2 should have sands /oils. It would be very popular, will give high end groups a faster method to gear and give lower groups i110 progression. (Assuming the same lockout that's one i110 piece per person per week)
    I'm really hoping this is the way they go. Coil gets the sands & oils first, and everyone else can get theirs via CT they just have to wait a bit for it.
    (3)

  2. #112
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Prototype909 View Post

    4 Man Dungeons - Give drops that would've been useful a full patch or two ago and even then they add chaffe in the form of the crafting drops so that you can't get them

    CT - Is a joke and is balanced in such a way that it always will be because SE is afraid of making 24 man groups have to coordinate.

    Coil - BiS progression, whether you want soldiery upgrades or Coil loot this is your only option

    Levi and Moggle EX - Most people don't care about Moggle EX because it's a strictly inferior drop to Soldiery/Coil loot and will be outclassed. Levi I'll give you but that's ONE fight that people seem to have interest in.

    Other Content - What is there really. Beastmen dailies for vanity minions/mounts...? Atma/Animus farming because that's so fun. No seriously, what else is there. Next to nothing, that's what.
    Did you just post a whole bunch of content and give your subjective reason of why it's not worth doing? The content is there, whether you want to do it or not is an entirely different topic, so no, it's not "next to nothing".I think you and a lot more people will enjoy this game more when you stop seeing content as just the reward that you'll get after you beat the fight. As for your CT comment, I hate easy faceroll stuff as well, but I honestly fear for my life if they made a hard 24 man when 70% of 8 man groups can't get their act together.

    There are also other things to do, like work on leveling/gearing other classes. If you've done all this and feel burned out, perhaps it's a good idea to take a break. This game isn't even a year old yet, and a generous amount of content is being dished out with every patch.
    (1)
    Last edited by Odett; 05-03-2014 at 01:00 PM.

  3. #113
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    If anything they should add one piece of content with each Coil version that is nothing more than gloating and a achievement reward maybe even a minion or mount where needing an average il of 110-115 is needed for just a chance at beating it.

    I think the issue with the strongest loot coming from coil is that once obtained it does nothing more than just make Coil easier since there is no other content which outranks Coil. If you simply add a battlefield with a higher difficulty than Coil it would at least add that little bit of extra challenge that some players may want and just be another thing for players to achieve just for bragging rights.
    (1)

  4. #114
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    I would totally prefer something like that.

    End Game raiding with gear progression is counter productive in the long run. Especially when drama and elitism getting out of control.

    It simply becomes an endless cycle where new raids need to be introduced making your old gear obsolete since you want the new gear because it has a higher ilevel and offers more/better stats. Since people can't last 4 weeks with their high end gear without getting impatient and bored.

    Would prefer diversity, variety, and continuation to gear.

    My proposal here is getting armor to be upgradeable like the relic weapons. AF -> AF 1 -> AF 2. Allagan -> High Allangan. CT -> CT2. Raiding is the quickest method. Progressive grinding the 2nd fastest. Quest line through Primals 3rd fastest. Gamblers farming through open world grinding and crafting gear extremely grindy.

    Would be nice to see set bonuses on gear.

    Materia needs to have impact like FFVII's Materia did.
    (2)

  5. #115
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Airget View Post
    If anything they should add one piece of content with each Coil version that is nothing more than gloating and a achievement reward maybe even a minion or mount where needing an average il of 110-115 is needed for just a chance at beating it.

    I think the issue with the strongest loot coming from coil is that once obtained it does nothing more than just make Coil easier since there is no other content which outranks Coil. If you simply add a battlefield with a higher difficulty than Coil it would at least add that little bit of extra challenge that some players may want and just be another thing for players to achieve just for bragging rights.
    I would just prefer new and fun achievements. That's what gives hardcore raiders something to do on WoW at the moment.

    For example:
    Defeat Rafflesia without anybody in the party taking damage from a briar patch.
    Which would require the person targeted to be eaten every single time, giving the boss stacking determination and making it much harder to do.
    or another example from the same turn...
    Defeat Rafflesia without anybody in the party being devoured.
    Which would require the person with honey-glazed to NOT get rid of his debuff, meaning you would have constant spawns of wasps throughout the fight.

    Both of these would not be things you would attempt on day 1 of your raiding. You'd want to be more geared and experienced before you tried to get achievements like these. It would give people something to do with their new gear.
    (3)

  6. #116
    Player
    RumiP's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Rumi Pachouli
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zaft View Post
    I would just prefer new and fun achievements. That's what gives hardcore raiders something to do on WoW at the moment.

    For example:
    Defeat Rafflesia without anybody in the party taking damage from a briar patch.
    Which would require the person targeted to be eaten every single time, giving the boss stacking determination and making it much harder to do.
    or another example from the same turn...
    Defeat Rafflesia without anybody in the party being devoured.
    Which would require the person with honey-glazed to NOT get rid of his debuff, meaning you would have constant spawns of wasps throughout the fight.

    Both of these would not be things you would attempt on day 1 of your raiding. You'd want to be more geared and experienced before you tried to get achievements like these. It would give people something to do with their new gear.
    I do miss these.
    (0)

  7. #117
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Aaron_T View Post
    They need to find a way to make this game not like every other MMO out there.
    You want people to progress in player skill and not just gear but then again
    one reason a lot of people get fed up with MMOs is because of the mundane gear grind.
    Weekly caps keep people interested sure.
    But I 100% agree there needs to be more than one way to progress not just gear.

    "How do I become a great Adventurer like you Aaron Tee?"
    "Buy gear from Rowena"
    He has a point. Progression is not only measured in gear.
    In XI fame and merit points were always there as an option among ither things.

    I feel like the fame system of this game doesn't have enough weight as a whole.
    Crafting system is good but there's no progression after 50 and you reach the cap in a few play sessions.
    (0)

  8. #118
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zaft View Post
    I would just prefer new and fun achievements. That's what gives hardcore raiders something to do on WoW at the moment.

    For example:
    Defeat Rafflesia without anybody in the party taking damage from a briar patch.
    Which would require the person targeted to be eaten every single time, giving the boss stacking determination and making it much harder to do.
    or another example from the same turn...
    Defeat Rafflesia without anybody in the party being devoured.
    Which would require the person with honey-glazed to NOT get rid of his debuff, meaning you would have constant spawns of wasps throughout the fight.

    Both of these would not be things you would attempt on day 1 of your raiding. You'd want to be more geared and experienced before you tried to get achievements like these. It would give people something to do with their new gear.
    Careful, people are gonna say you're trying to turn this game into WoW!
    (1)

  9. #119
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zaft View Post
    Defeat Rafflesia without anybody in the party taking damage from a briar patch.
    Already exists, See: Line of Sight method. No one gets devoured, and no one takes briar damage. Just requires timing.

    Defeat Rafflesia without anybody in the party being devoured.
    Sounds obnoxious. But easy at higher-gear levels since you could burn the bees so fast.
    (0)

  10. #120
    Player
    Ayiana_Arch's Avatar
    Join Date
    Oct 2013
    Posts
    23
    Character
    Ayiana Arch
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Just my two cents on this: You do not need BiS gear for anything other than Coil. Nothing in the game requires that much skill, time, patience, or the amount of gear, other than Coil. The weathered items should suit people just fine until they have access to Coil. Honestly, it isn't necessary to have those items. Sure, they're nice, but they aren't needed. 2.2 was pushed more towards the raiders, which should be expected. 2.3 on the other hand, will be pushed more towards the casual players like myself until I get a static for Coil. It's alternating content until Coil and CT are both over, and then it will switch to something else. If BG showed us anything, it's that even the hardest content in the game can be cleared with the gear you already have. As I said, my two cents and my opinion. I'm prepared for flames :P.
    (1)

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