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  1. #81
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yoohre_WildRiver View Post
    before on the FC schedule there would be moogle mondays, ifrit wenesdays garuda thursday .. hamlet fridays ... chocobo escort/spiritbonding sunday.. all endgame

    now is just coil coil coil coil levi ex coil coil coil..... levi ex

    this is what i mean.. no that coil is bad.. but it gets repetitive. having more horizontal content would give people a break to see and battle other content and not get tired of repeating.
    Good post Yoohree. I remember Hamlet Days in 1.0... for all the problems it had, it was still something interesting, especially when helping out friends and fellow LS members that never cleared it (or needed their drops).
    (0)

  2. #82
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    An alternate way to gear to i110 is what is missing from this patch.

    An alternate way of obtaining oils and sands would silence a lot of the progression haters.

    Coil2 is much less forgiving then coil1 and it has nothing to do with gear checks. (Yes gear will make the DPS checks easier). T7 even with a 25% echo won't be doable for 95% of the population.

    CT2 should have sands /oils. It would be very popular, will give high end groups a faster method to gear and give lower groups i110 progression. (Assuming the same lockout that's one i110 piece per person per week)
    (1)

  3. #83
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kiara View Post
    Ultimately, with more variety, it makes Final Fantasy XIV a better game.
    I think it is important to recognize that almost all of the things you mentioned were not available to do at XI's launch. Almost all of those were added with expansions. NA/EU launch included RoZ and so it seemed like we had more at launch. It will be interesting to see how our first expansion plays out here.
    (3)

  4. #84
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    This game does feel pretty linear. Theme park mmo limitations coupled with gear attained through tome collection and weekly lockouts. They need to bring side content, that's fun ( not beast tribes xD ) and that doesn't really end very fast ( I think pvp doesn't count here as pvp in ff is pretty much an acquired taste and extremely unpopular, and imo, the most rubbish pvp in any mmo ) Atma/Animus, for all its faults, was actually a step in the right direction in some senses. Something as time consuming, but more inventive /imaginative/creative would be a triump for se to truly set it apart from wow and its family of clones.
    (0)

  5. #85
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kiara View Post
    Good post Yoohree. I remember Hamlet Days in 1.0... for all the problems it had, it was still something interesting, especially when helping out friends and fellow LS members that never cleared it (or needed their drops).
    What is stopping you from doing Coils Monday, Moogle Tuesday, Leviathan Wednesday, Extreme Primal Thursday, Treasure Hunting Friday, Crystal Tower Saturday?
    (0)

  6. #86
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I'm ok with the harder content dropping the best gear. I disliked the welfare system of handing out af2 via myth that we had up until 2.2. People need to realize like mentioned before ARR is not even a year old, with 0 expansions. People arguing that XI had a ton more content as previously mentioned by LD Omlette did not have this content at release. NA release had the first expansion already included in the game. The amount of content they are putting out every three months a patch is amazing imo. Yes it's a pay to play game, yes we should expect that kind of content.

    I would like to see more options for raids, I would like to see different instances besides just adding new turns to coil/ct, and I'm sure we'll get a whole new area/end game time sync like the aforementioned sky/sea/dyanmis once we get our first major expansion. I wish we'd see some open world NM's but yeah I know that's just a pipe dream.
    (2)

  7. #87
    Player
    Otoha's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Velhart View Post
    What is stopping you from doing Coils Monday, Moogle Tuesday, Leviathan Wednesday, Extreme Primal Thursday, Treasure Hunting Friday, Crystal Tower Saturday?
    Moogle can be farmed in a week or less and be done with, extreme primals dont drop anything of worth to those doing second coil, same with CT, whats the point of treasure hunting? Which leaves only leviathan ex and coil 2.
    (2)

  8. #88
    Player
    RumiP's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Rumi Pachouli
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SirTaint View Post
    T7 even with a 25% echo won't be doable for 95% of the population.
    LOL I hope that 95% streams it, including voice chat.
    (0)

  9. #89
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I think the game is finally getting to the point where it is reaching a balance. Sure the top of the top gear still only comes from one place and I'd like to see those sets spread out between a few areas (thinking dynamic set up. Each class has a drop or two from a specific dungeon that would be as long as turn 1-5) and you need to clear all the areas to get the full set, but there are lots of ways to get ilvl 90-110 gear now. Once the next CT comes out there will be even more, I assume as there is no word on what ilvl it has going to be, which will make even more ways to get geared to raid second coil. And isn't that the end goal?
    (0)
    Last edited by Ryans; 05-03-2014 at 04:31 AM.

  10. #90
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    The absolute top tier of gear in the game should absolutely be gated behind the hardest content in the game. Do people not understand that the rewards should match the effort required to get them?
    (1)

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