Perfectly doable with MM2 rotations. WN rotations tend to be less flexible because using a ToT proc costs more. Again, if my guess is correct, I know exactly what that extra CP is going into.
I've had a look at Dings post, in terms of a set rotation it's good, but imo nobody should be following a fixed rotation to craft 3 star anyway.
I suspect the "secret rotation" could not be completely put into words even if the crafted wanted to, as it will likely be too situational.
Surprisingly, it's not. It's actually a very simple modification to the standard MM2 rotation that I'm ashamed to say I didn't think of sooner (I only found out 11 touches was actually a thing recently but the person who gave me insight into this has asked I refrain from sharing. I've dropped off enough clues though). If Pearz is doing more than that, then I'd be shocked but judging from the %s given, pretty sure I'm close if not on the mark.
Isnt the MM2 rotation 8 touches?
This the one your referring to?
380 CP
CZ *
IQ *
SH *
PbP *
PbP *
SH2 [
HT
HT Once
HT ]
HT *
CZ *
MM2 *
SH2 [
HT
HT Once
HT ]
HT No need now
SH
GS
Ing2
Inno
BB
CS2
CS2
CS2
Just make GS optional depending on tot and do a manipulate instead of waste not to convert a 10 into an 11 to go for 12 stacks
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