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  1. #21
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Spyrit View Post
    They have been teasing us about frontlines since 2012, this is not an addon after the fact, this is something that's been in development for 2 years, when the producer has been an avid pvper in RvR style, I'm willing to bet it'll be an really good pvp zone.
    I agree as I got to talk to some Devs at the FFXI ARR release event at PAX Prime last summer regarding their plans and intensions for PVP. It's just that I know from past experience hard core PVP'ers get their way a lot of the time as with MMOs like Aion. That said I know Aion was a PVP focused game from the start. I know FFXIV will never become a PVP focused game. Are you thinking that the Frontlines will be similar zone wise say to the Abyss in Aion?
    (0)

  2. #22
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Tempting View Post
    Play a BLM in any PvP match and tell me that any other DPS class needs a "buff".
    The only thing BLMs are capable of doing is casting sleep and scathe, and I dare you to see how much dps you do with scathe alone.

    As I said in another topic, I am a BLM Rank 15 with around 3200 HP and have been crit before from a Warrior's main for 1500-1600 dmg.
    Blm has an utility, if you remove restriction, just like 2.1 melee DPS will be classes which ruin your game, that's all, I'm feeling bad about frontline, fix classes before implement new content/scenario cause we still need strict matchmaking cause as free for all open pvp i guess we'll see 70% marauder.

    Only classes able to win 3v1 is marauder, This is totally unbalance
    (0)

  3. #23
    Player
    DustySlippers's Avatar
    Join Date
    Nov 2013
    Posts
    76
    Character
    Dusty Slippers
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    i really like the idea of having pvp abilities available from the get go. However that seems like a change that could easily be implemented.... why the wait?
    (1)

  4. #24
    Player
    PixelPirate's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    130
    Character
    Hettan Rennik
    World
    Gilgamesh
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Tiggy View Post
    You're basing this on all the information released I'm assuming, and by that I mean next to nothing. How could you possibly judge something you know next to nothing about?
    Have you ever heard the saying "The best predictor of future performance is past performance"? Outlook: The view or prospect from a particular place. So therefore, from my view or prospect, and basing my words from current/past performance -- I predict that the "new" PvP has a "poor" likelihood of being significantly better than the current PvP. An improvement it may well be... I am betting it won't be a big improvement.
    (0)

    P.S. This is not my main...

  5. #25
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So when are we going to move from "Frontlines, please look forward to it!" to "Frontlines involves <insert here>, please look forward to it!"?

    My hype for the general idea of Frontlines ran out a while ago. Having some actual solid information on it after all these years would be nice... I swear, if it's pretty much just 8v8v8 then I'll probably prefer Wolves' Den, which is just... Ugh...
    (0)

  6. #26
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    Quote Originally Posted by zaviermhigo View Post
    Do melee classes really need a buff in PvP? Maybe mnk. I play exclusively with me as sch, a brd, a DRG, and a pld. My DRG tears people up. Two shots a sch and fairy in one. And once two shotted 3 people at once. Maybe some melee are just bad.
    But would you pick a melee if you didnt have to? Why would you pick a dps class that is wasting globals and uptime left and right due to having to lead their attacks cause shitty servers over the double ranged teams we saw before 2.2? Not to mention positionals..which are only possible if magically a tank hasnt made my target stun immune and then once every 40 seconds. Drg at least has the option of timed bursts/crits and some ranged attacks (jumps), i guess thats nice. Either way its laggy and because of the missed kills that occur from that, often i feel that melee are just in matches because thats what the queue demands (and cause im solo queue'ing).

    Just the pvp skills thing isnt enough after all this time. If we arent getting any balance changes sooner than this then frontlines will indeed be all marauders. Also typical DaoC pvp with blm sleeps i guess. And i wonder about the extra stress on lag when there are 40 people running around instead of 8.
    (0)
    Last edited by Megido; 05-04-2014 at 06:41 PM.

  7. #27
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by zaviermhigo View Post
    Do melee classes really need a buff in PvP? Maybe mnk. I play exclusively with me as sch, a brd, a DRG, and a pld. My DRG tears people up. Two shots a sch and fairy in one. And once two shotted 3 people at once. Maybe some melee are just bad.
    Agreed, dragoons wreck shit, most melee I see are just so awful and easy to shake off/kite. It's near impossible to shake a good goon off me (not QQing, just saying they are fair imo

    TBH I don't really think melee need a buff. After so many fcking games, the bad melee players will do shit dps/play bad/no pvp skills and then cry. Yet when I see the pros play, (good ole kirito or koltik =/ ) They do insane amounts of damage moreso than the ranged classes majority of the time in every single game I see. they are fine IMO. At least from dragoon side imo, hard to shake a goon off me, and they hit so hard too

    Bind --> Backflip
    Repelling shot --> Jump
    Sprint ---> Weapon Throw with the possibility of heavy
    Only thing I have left is blast shot which is 300second CD unupgraded but I use that typically with farshot on a fullswinged healer when I see them low.

    Not QQing. melee are fine, just know what you're doing and have PvP skills and you'll be fine. Altho monks might have it rough with keeping GL3 up soo maybe help them a bit IDK

    (am rank 30+ and have been for some time, just have helm glamoured to look like the warwolf)
    (0)
    Last edited by Epistane; 05-04-2014 at 11:41 PM.

  8. #28
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Epistane View Post
    TBH I don't really think melee need a buff. After so many fcking games, the bad melee players will do shit dps/play bad/no pvp skills and then cry. Yet when I see the pros play, (good ole kirito or koltik =/ ) They do insane amounts of damage moreso than the ranged classes majority of the time in every single game I see. they are fine IMO. At least from dragoon side imo, hard to shake a goon off me, and they hit so hard too
    Any range are better than melee for teamplay, remember 2.1, we need some adjustement for frontline content, dont have pld or melee in your group is an advantage, so yes melee need fix, marauder can easily beat 3 man, whm are too strong, they all need adjustment for free matchmaking content
    (0)

  9. #29
    Player
    maxm92's Avatar
    Join Date
    Oct 2013
    Posts
    104
    Character
    Pearle Iv
    World
    Odin
    Main Class
    Conjurer Lv 50
    i m not agree eden , ix li was the best dps i ve know and he was monk , when he tried blm , he used to be good be still weaker than monk

    just smn job has been cheated and far more efficient than other dps at the beginning of pvp
    (0)

  10. #30
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Maybe it's just me but I don't see why everyone always calls for nerfs. First it was the smn, which yeah maybe they needed to be nerfed. When you can can own a team while playing naked. But War was capable of this kind of dps while the smns were doing there thing right? So the smns got nerfed and ppl turned to war. Now wars need to be nerfed? Then the community will turn to another "op" class; tweak it, change the rotation, unequip the crystal, whatever... Now we have a new "op" class that was there all along.

    I'm looking forward to frontlines* myself. But if it's a typical RvR type setup then I see a lot of ppl being disappointed. I am expecting to see some zerging. If I run around by myself then I fully expect to get clipped by a pre made or just LOLed by a Zerg. I won't always have a pre made going in there but I know I'll try and stick close to a group of "friendlies" while I tool around in there.
    (0)

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