Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 39 of 39

Dev. Posts

Hybrid View

  1. #1
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Tempting View Post
    Play a BLM in any PvP match and tell me that any other DPS class needs a "buff".
    The only thing BLMs are capable of doing is casting sleep and scathe, and I dare you to see how much dps you do with scathe alone.

    As I said in another topic, I am a BLM Rank 15 with around 3200 HP and have been crit before from a Warrior's main for 1500-1600 dmg.
    Blm has an utility, if you remove restriction, just like 2.1 melee DPS will be classes which ruin your game, that's all, I'm feeling bad about frontline, fix classes before implement new content/scenario cause we still need strict matchmaking cause as free for all open pvp i guess we'll see 70% marauder.

    Only classes able to win 3v1 is marauder, This is totally unbalance
    (0)

  2. #2
    Player
    DustySlippers's Avatar
    Join Date
    Nov 2013
    Posts
    76
    Character
    Dusty Slippers
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    i really like the idea of having pvp abilities available from the get go. However that seems like a change that could easily be implemented.... why the wait?
    (1)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So when are we going to move from "Frontlines, please look forward to it!" to "Frontlines involves <insert here>, please look forward to it!"?

    My hype for the general idea of Frontlines ran out a while ago. Having some actual solid information on it after all these years would be nice... I swear, if it's pretty much just 8v8v8 then I'll probably prefer Wolves' Den, which is just... Ugh...
    (0)

  4. #4
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    I guess what I'm trying to say is, nerfs arnt the answer. I think they need to add some basic abilities that all classes should have in pvp. Everyone should have a root, a snare, a cc break, a way to create distance, and a way to close the gap. Also I think sprint should be on a cool down but not consume TP and spells should suffer pushback but not be canceled outright. Yes some classes have a few of these abilities but I don't think one class has all of them. They should also get rid of the standard party setup up to get into pvp. Should be first 4 available go in. If it's 4 dps vs 4 dps then cool. If it's 4 dps vs. 4 healers? Oh we'll. it's just one match. As long as premades are still matched against premades. I think that would solve que times and make matches interesting.
    (2)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Sometimes I regret reading...

    Q: Please let us know the future of PvP!
    Yoshida: In patch 2.28 we have plans to change the PvP system. Currently, you start without any personal actions for band new PvP players, but to make it more casual, we’re going to change is so you have these actions from the beginning. Also we’ll make it where you can freely switch around the points earned from ranking up. Front Line which is planned for release in patch 2.3 (battle between 3 teams) is probably good place to try out PvP before getting into the real PvP. PvP is not limited to 24 players, there may be much more.
    Frontlines is a good place to try out PvP before getting into the real PvP.... So... Wolves' Den and Frontlines... Wolves' Den is the "real" PvP...

    Gods, I hope I'm interpreting that wrong...
    (3)

  6. #6
    Player
    klepp0906's Avatar
    Join Date
    Dec 2013
    Posts
    112
    Character
    Kevin Kristopher
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Sorta off topic but don't you think being able to relocate points whenever you want and having separate points for each job makes the entire system absolutely pointless? (No pun intended)

    I know it's the age of the casual Mmorpg but having to make sacrifices and choices relevant to gameplay won't kill the kids. They have to learn decision making at some point.

    As it sits.. You might as well just add 30 to each bards dex, each whms mnd etc.

    And from what I gather with the new pvp changes we can add points to pvp oriented skills which again is pointless because u can just move them around as you see fit and when you see fit. Just another button to click to give the illusion of variety? (In a game with one set of gear per item level) itemization is another topic all together but it was so bad in ffxi I feared for it here and old habits apparently die hard.

    Incoming baby flames! (And I'm sure incoming 2 posts because of pointless 1000 character limit!)
    (0)

  7. #7
    Player
    Rawk's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Rawk Sawlid
    World
    Balmung
    Main Class
    Conjurer Lv 50
    What you sacrifice for choices that lock you into a role, you lose by the accessibility of trying out multiple classes. It would be nice if there still was a penalty for changing skills around, but it's not as harsh as it is now. Maybe 300 wolf marks per switch, this would make switching every round obsolete but encourage trying a set class for a set amount of time to see if you like it.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4